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#ifndef Magnum_AbstractTexture_h
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#define Magnum_AbstractTexture_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::AbstractTexture
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*/
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#include "Array.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Buffer.h"
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#endif
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#include "Color.h"
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#include "Sampler.h"
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namespace Magnum {
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/**
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@brief Base for textures
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See Texture, CubeMapTexture and CubeMapTextureArray documentation for more
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information and usage examples.
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@section AbstractTexture-performance-optimization Performance optimizations and security
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The engine tracks currently bound textures in all available layers to avoid
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. %Texture
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configuration functions use dedicated highest available texture layer to not
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affect active bindings in user layers. %Texture limits and
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implementation-defined values (such as @ref maxColorSamples()) are cached, so
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repeated queries don't result in repeated @fn_gl{Get} calls.
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If extension @extension{EXT,direct_state_access} is available, bind() uses DSA
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function to avoid unnecessary calls to @fn_gl{ActiveTexture}. Also all texture
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configuration and data updating functions use DSA functions to avoid
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See
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respective function documentation for more information.
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If extension @extension{ARB,robustness} is available, image reading operations
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(such as Texture::image()) are protected from buffer overflow. However, if both
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@extension{EXT,direct_state_access} and @extension{ARB,robustness} are
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available, the DSA version is used, because it is better for performance and
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there isn't any function combining both features.
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To achieve least state changes, fully configure each texture in one run --
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method chaining comes in handy -- and try to have often used textures in
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dedicated layers, not occupied by other textures. First configure the texture
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and *then* set the data, so OpenGL can optimize them to match the settings. To
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avoid redundant consistency checks and memory reallocations when updating
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texture data, set texture storage at once using @ref Texture::setStorage() "setStorage()"
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and then set data using @ref Texture::setSubImage() "setSubImage()".
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Function @ref Texture::setStorage() "setStorage()" creates immutable texture
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storage, removing the need for additional consistency checks and memory
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reallocations when updating the data later. If OpenGL 4.2, @extension{ARB,texture_storage},
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OpenGL ES 3.0 or @es_extension{EXT,texture_storage} in OpenGL ES 2.0 is not
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available, the feature is emulated with sequence of @ref Texture::setImage() "setImage()"
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calls.
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You can use functions invalidateImage() and @ref Texture::invalidateSubImage() "invalidateSubImage()"
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if you don't need texture data anymore to avoid unnecessary memory operations
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performed by OpenGL in order to preserve the data. If running on OpenGL ES or
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extension @extension{ARB,invalidate_subdata} is not available, these functions
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do nothing.
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@todo all texture [level] parameters, global texture parameters
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@todo Add glPixelStore encapsulation
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@todo Texture copying
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@todo Move constructor/assignment - how to avoid creation of empty texture and
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then deleting it immediately?
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@todo ES2 - proper support for pixel unpack buffer when extension is in headers
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@todo `GL_MAX_3D_TEXTURE_SIZE`, `GL_MAX_ARRAY_TEXTURE_LAYERS`, `GL_MAX_CUBE_MAP_TEXTURE_SIZE`, `GL_MAX_RECTANGLE_TEXTURE_SIZE`, `GL_MAX_TEXTURE_SIZE`, `GL_MAX_TEXTURE_BUFFER_SIZE` enable them only where it makes sense?
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@todo `GL_MAX_TEXTURE_LOD_BIAS` when `TEXTURE_LOD_BIAS` is implemented
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@todo `GL_NUM_COMPRESSED_TEXTURE_FORMATS` when compressed textures are implemented
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@todo `GL_MAX_SAMPLE_MASK_WORDS` when @extension{ARB,texture_multisample} is done
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*/
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class MAGNUM_EXPORT AbstractTexture {
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friend class Context;
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public:
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/**
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* @brief Max supported layer count
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. This function is in fact alias to
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* @ref Shader::maxCombinedTextureImageUnits().
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* @see @ref bind(Int)
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*/
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static Int maxLayers();
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/**
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* @copybrief maxLayers()
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* @deprecated Use @ref Magnum::AbstractTexture::maxLayers() "maxLayers()"
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* instead.
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*/
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static Int maxSupportedLayerCount() { return maxLayers(); }
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief Max supported color sample count
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @extension{ARB,texture_multisample} is
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* not available, returns `0`.
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* @see @fn_gl{Get} with @def_gl{MAX_COLOR_TEXTURE_SAMPLES}
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* @requires_gl Multisample textures are not available in OpenGL ES.
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*/
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static Int maxColorSamples();
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/**
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* @brief Max supported depth sample count
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @extension{ARB,texture_multisample} is
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* not available, returns `0`.
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* @see @fn_gl{Get} with @def_gl{MAX_DEPTH_TEXTURE_SAMPLES}
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* @requires_gl Multisample textures are not available in OpenGL ES.
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*/
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static Int maxDepthSamples();
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/**
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* @brief Max supported integer sample count
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @extension{ARB,texture_multisample} is
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* not available, returns `0`.
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* @see @fn_gl{Get} with @def_gl{MAX_INTEGER_SAMPLES}
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* @requires_gl Multisample textures are not available in OpenGL ES.
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*/
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static Int maxIntegerSamples();
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#endif
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/** @brief Copying is not allowed */
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AbstractTexture(const AbstractTexture&) = delete;
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/** @brief Move constructor */
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AbstractTexture(AbstractTexture&& other);
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/** @brief Copying is not allowed */
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AbstractTexture& operator=(const AbstractTexture&) = delete;
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/** @brief Move assignment */
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AbstractTexture& operator=(AbstractTexture&& other);
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/** @brief OpenGL texture ID */
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GLuint id() const { return _id; }
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/**
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* @brief Bind texture for rendering
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*
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* Sets current texture as active in given layer. The layer must be
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* between 0 and @ref maxLayers(). Note that only one texture can be
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* bound to given layer. If @extension{EXT,direct_state_access} is not
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* available, the layer is made active before binding the texture.
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* @see @ref maxLayers(), @fn_gl{ActiveTexture}, @fn_gl{BindTexture} or
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* @fn_gl_extension{BindMultiTexture,EXT,direct_state_access}
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*/
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void bind(Int layer);
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/**
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* @brief Set minification filter
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* @param filter Filter
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* @param mipmap Mipmap filtering. If set to anything else than
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* BaseMipLevel, make sure textures for all mip levels are set or
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* call generateMipmap().
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* @return Reference to self (for method chaining)
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*
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* Sets filter used when the object pixel size is smaller than the
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* texture size. If @extension{EXT,direct_state_access} is not
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* available, the texture is bound to some layer before the operation.
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* Initial value is (@ref Sampler::Filter::Nearest, @ref Sampler::Mipmap::Linear).
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* @attention For rectangle textures only some modes are supported,
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* see @ref Sampler::Filter and @ref Sampler::Mipmap documentation
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* for more information.
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
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* with @def_gl{TEXTURE_MIN_FILTER}
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*/
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AbstractTexture& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base);
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/**
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* @brief Set magnification filter
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* @param filter Filter
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* @return Reference to self (for method chaining)
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*
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* Sets filter used when the object pixel size is larger than largest
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* texture size. If @extension{EXT,direct_state_access} is not
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* available, the texture is bound to some layer before the operation.
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* Initial value is @ref Sampler::Filter::Linear.
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
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* with @def_gl{TEXTURE_MAG_FILTER}
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*/
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AbstractTexture& setMagnificationFilter(Sampler::Filter filter) {
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(this->*parameteriImplementation)(GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES3
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/**
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* @brief Set border color
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* @return Reference to self (for method chaining)
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*
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* Border color when wrapping is set to @ref Sampler::Wrapping::ClampToBorder.
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* If @extension{EXT,direct_state_access} is not available, the texture
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* is bound to some layer before the operation. Initial value is
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* `{0.0f, 0.0f, 0.0f, 0.0f}`.
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
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* with @def_gl{TEXTURE_BORDER_COLOR}
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* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp}
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*/
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AbstractTexture& setBorderColor(const Color4& color) {
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#ifndef MAGNUM_TARGET_GLES
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(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
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#else
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(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data());
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#endif
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return *this;
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}
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/**
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* @brief Set max anisotropy
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* @return Reference to self (for method chaining)
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*
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* Default value is `1.0f`, which means no anisotropy. Set to value
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* greater than `1.0f` for anisotropic filtering. If
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* @extension{EXT,direct_state_access} is not available, the texture
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* is bound to some layer before the operation.
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* @see @ref Sampler::maxAnisotropy(), @fn_gl{ActiveTexture},
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* @fn_gl{BindTexture} and @fn_gl{TexParameter} or
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with
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* @def_gl{TEXTURE_MAX_ANISOTROPY_EXT}
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* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
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* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
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*/
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AbstractTexture& setMaxAnisotropy(Float anisotropy) {
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(this->*parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
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return *this;
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}
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#endif
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/**
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* @brief Invalidate texture image
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* @param level Mip level
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*
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* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata}
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* is not available, this function does nothing.
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* @see @ref Texture::invalidateSubImage() "invalidateSubImage()",
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* @fn_gl{InvalidateTexImage}
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*/
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void invalidateImage(Int level) {
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(this->*invalidateImageImplementation)(level);
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}
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/**
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* @brief Generate mipmap
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* @return Reference to self (for method chaining)
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*
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* Can not be used for rectangle textures. If
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* @extension{EXT,direct_state_access} is not available, the texture
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* is bound to some layer before the operation.
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* @see setMinificationFilter(), @fn_gl{ActiveTexture},
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* @fn_gl{BindTexture} and @fn_gl{GenerateMipmap} or
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* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access}
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* @requires_gl30 %Extension @extension{ARB,framebuffer_object}
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*/
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AbstractTexture& generateMipmap();
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protected:
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture.
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* @see @fn_gl{GenTextures}
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*/
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explicit AbstractTexture(GLenum target);
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/**
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* @brief Destructor
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*
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* Deletes assigned OpenGL texture.
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* @see @fn_gl{DeleteTextures}
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|
*/
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|
~AbstractTexture();
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|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
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|
|
private:
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|
|
#else
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protected:
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|
|
#endif
|
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|
|
template<UnsignedInt textureDimensions> struct DataHelper {};
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|
|
/* Unlike bind() this also sets the binding layer as active */
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|
|
void MAGNUM_LOCAL bindInternal();
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|
#ifndef MAGNUM_TARGET_GLES
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|
|
template<UnsignedInt dimensions> void image(GLenum target, GLint level, Image<dimensions>& image);
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|
|
template<UnsignedInt dimensions> void image(GLenum target, GLint level, BufferImage<dimensions>& image, Buffer::Usage usage);
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|
#endif
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|
|
GLenum _target;
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|
private:
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|
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context& context);
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|
|
typedef void(AbstractTexture::*BindImplementation)(GLint);
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|
|
void MAGNUM_LOCAL bindImplementationDefault(GLint layer);
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|
|
#ifndef MAGNUM_TARGET_GLES
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|
|
void MAGNUM_LOCAL bindImplementationDSA(GLint layer);
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|
|
#endif
|
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|
|
static MAGNUM_LOCAL BindImplementation bindImplementation;
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|
typedef void(AbstractTexture::*ParameteriImplementation)(GLenum, GLint);
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|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLint value);
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|
#ifndef MAGNUM_TARGET_GLES
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|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLint value);
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|
|
#endif
|
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|
|
static ParameteriImplementation parameteriImplementation;
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|
|
typedef void(AbstractTexture::*ParameterfImplementation)(GLenum, GLfloat);
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|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLfloat value);
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|
|
#ifndef MAGNUM_TARGET_GLES
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|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLfloat value);
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|
|
#endif
|
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|
|
static ParameterfImplementation parameterfImplementation;
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|
|
typedef void(AbstractTexture::*ParameterfvImplementation)(GLenum, const GLfloat*);
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|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, const GLfloat* values);
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|
|
#ifndef MAGNUM_TARGET_GLES
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|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, const GLfloat* values);
|
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|
|
#endif
|
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|
|
static ParameterfvImplementation parameterfvImplementation;
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|
|
#ifndef MAGNUM_TARGET_GLES
|
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|
|
typedef void(AbstractTexture::*GetLevelParameterivImplementation)(GLenum, GLint, GLenum, GLint*);
|
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|
|
void MAGNUM_LOCAL getLevelParameterImplementationDefault(GLenum target, GLint level, GLenum parameter, GLint* values);
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|
|
void MAGNUM_LOCAL getLevelParameterImplementationDSA(GLenum target, GLint level, GLenum parameter, GLint* values);
|
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|
|
static MAGNUM_LOCAL GetLevelParameterivImplementation getLevelParameterivImplementation;
|
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|
|
#endif
|
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|
|
typedef void(AbstractTexture::*MipmapImplementation)();
|
|
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|
|
void MAGNUM_LOCAL mipmapImplementationDefault();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL mipmapImplementationDSA();
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL MipmapImplementation mipmapImplementation;
|
|
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|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*Storage1DImplementation)(GLenum, GLsizei, TextureFormat, const Math::Vector<1, GLsizei>&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size);
|
|
|
|
|
static Storage1DImplementation storage1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
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|
|
typedef void(AbstractTexture::*Storage2DImplementation)(GLenum, GLsizei, TextureFormat, const Vector2i&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static Storage2DImplementation storage2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Storage3DImplementation)(GLenum, GLsizei, TextureFormat, const Vector3i&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static Storage3DImplementation storage3DImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*GetImageImplementation)(GLenum, GLint, ColorFormat, ColorType, std::size_t, GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL getImageImplementationDefault(GLenum target, GLint level, ColorFormat format, ColorType type, std::size_t dataSize, GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL getImageImplementationDSA(GLenum target, GLint level, ColorFormat format, ColorType type, std::size_t dataSize, GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL getImageImplementationRobustness(GLenum target, GLint level, ColorFormat format, ColorType type, std::size_t dataSize, GLvoid* data);
|
|
|
|
|
static MAGNUM_LOCAL GetImageImplementation getImageImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*Image1DImplementation)(GLenum, GLint, TextureFormat, const Math::Vector<1, GLsizei>&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
static Image1DImplementation image1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image2DImplementation)(GLenum, GLint, TextureFormat, const Vector2i&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static Image2DImplementation image2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image3DImplementation)(GLenum, GLint, TextureFormat, const Vector3i&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static Image3DImplementation image3DImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*SubImage1DImplementation)(GLenum, GLint, const Math::Vector<1, GLint>&, const Math::Vector<1, GLsizei>&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
static SubImage1DImplementation subImage1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage2DImplementation)(GLenum, GLint, const Vector2i&, const Vector2i&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static SubImage2DImplementation subImage2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage3DImplementation)(GLenum, GLint, const Vector3i&, const Vector3i&, ColorFormat, ColorType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static SubImage3DImplementation subImage3DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*InvalidateImageImplementation)(GLint);
|
|
|
|
|
void MAGNUM_LOCAL invalidateImageImplementationNoOp(GLint level);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL invalidateImageImplementationARB(GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
static InvalidateImageImplementation invalidateImageImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*InvalidateSubImageImplementation)(GLint, const Vector3i&, const Vector3i&);
|
|
|
|
|
void MAGNUM_LOCAL invalidateSubImageImplementationNoOp(GLint level, const Vector3i& offset, const Vector3i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static InvalidateSubImageImplementation invalidateSubImageImplementation;
|
|
|
|
|
|
|
|
|
|
void MAGNUM_LOCAL destroy();
|
|
|
|
|
void MAGNUM_LOCAL move();
|
|
|
|
|
ColorFormat MAGNUM_LOCAL imageFormatForInternalFormat(TextureFormat internalFormat);
|
|
|
|
|
ColorType MAGNUM_LOCAL imageTypeForInternalFormat(TextureFormat internalFormat);
|
|
|
|
|
|
|
|
|
|
GLuint _id;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<1> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture1D = GL_TEXTURE_1D
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
constexpr static Target target() { return Target::Texture1D; }
|
|
|
|
|
|
|
|
|
|
static Math::Vector<1, GLint> imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Array1D<Sampler::Wrapping>& wrapping) {
|
|
|
|
|
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
(texture->*storage1DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, const ImageReference1D& image);
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, BufferImage1D& image);
|
|
|
|
|
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const ImageReference1D& image);
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Math::Vector<1, GLint>& offset, BufferImage1D& image);
|
|
|
|
|
|
|
|
|
|
static void invalidateSubImage(AbstractTexture* texture, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) {
|
|
|
|
|
(texture->*invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1});
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture2D = GL_TEXTURE_2D,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Texture2DMultisample = GL_TEXTURE_2D_MULTISAMPLE,
|
|
|
|
|
Texture1DArray = GL_TEXTURE_1D_ARRAY,
|
|
|
|
|
Rectangle = GL_TEXTURE_RECTANGLE
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
constexpr static Target target() { return Target::Texture2D; }
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
static Vector2i imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Array2D<Sampler::Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
(texture->*storage2DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, const ImageReference2D& image);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, BufferImage2D& image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, const ImageReference2D& image);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, BufferImage2D& image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector2i& offset, const Vector2i& size) {
|
|
|
|
|
(texture->*invalidateSubImageImplementation)(level, {offset, 0}, {size, 1});
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Texture3D = GL_TEXTURE_3D,
|
|
|
|
|
Texture2DArray = GL_TEXTURE_2D_ARRAY,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Texture2DMultisampleArray = GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Texture3D = GL_TEXTURE_3D_OES
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
constexpr static Target target() { return Target::Texture3D; }
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
static Vector3i imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Array3D<Sampler::Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
(texture->*storage3DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, const ImageReference3D& image);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
static void setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, BufferImage3D& image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, const ImageReference3D& image);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
static void setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, BufferImage3D& image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
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static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector3i& offset, const Vector3i& size) {
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(texture->*invalidateSubImageImplementation)(level, offset, size);
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}
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};
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#endif
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}
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#endif
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