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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Utility/Arguments.h>
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#include <Corrade/Utility/Debug.h>
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#include <Corrade/compatibility.h>
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#ifdef CORRADE_TARGET_NACL
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#include <Corrade/Utility/NaClStreamBuffer.h>
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#endif
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#include "Magnum/AbstractShaderProgram.h"
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#include "Magnum/Buffer.h"
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/BufferTexture.h"
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#endif
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#include "Magnum/Context.h"
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#include "Magnum/DebugMessage.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Framebuffer.h"
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#include "Magnum/Mesh.h"
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/MultisampleTexture.h"
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#include "Magnum/RectangleTexture.h"
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#endif
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#include "Magnum/Renderbuffer.h"
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#include "Magnum/Shader.h"
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#include "Magnum/Texture.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/TextureArray.h"
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#endif
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#ifdef CORRADE_TARGET_NACL
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#include "Magnum/Platform/WindowlessNaClApplication.h"
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#elif defined(__APPLE__)
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#include "Magnum/Platform/WindowlessCglApplication.h"
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#elif defined(CORRADE_TARGET_UNIX)
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#include "Magnum/Platform/WindowlessGlxApplication.h"
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#elif defined(CORRADE_TARGET_WINDOWS)
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#include "Magnum/Platform/WindowlessWglApplication.h"
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#else
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#error No windowless application available on this platform
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#endif
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namespace Magnum {
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class MagnumInfo: public Platform::WindowlessApplication {
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public:
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explicit MagnumInfo(const Arguments& arguments);
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int exec() override { return 0; }
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};
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MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication(arguments, nullptr) {
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Utility::Arguments args;
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args.addBooleanOption("all-extensions")
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.setHelp("all-extensions", "show extensions also for fully supported versions")
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.addBooleanOption("limits")
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.setHelp("limits", "display also limits and implementation-defined values")
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.setHelp("Displays information about Magnum engine and OpenGL capabilities.");
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/**
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* @todo Make this work in NaCl, somehow the arguments aren't passed to
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* constructor but to Init() or whatnot
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*/
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#ifndef CORRADE_TARGET_NACL
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args.parse(arguments.argc, arguments.argv);
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#endif
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/* Pass debug output as messages to JavaScript */
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#ifdef CORRADE_TARGET_NACL
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Utility::NaClMessageStreamBuffer buffer(this);
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std::ostream out(&buffer);
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Debug::setOutput(&out);
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#endif
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Debug() << "";
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Debug() << " +---------------------------------------------------------+";
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Debug() << " | Information about Magnum engine and OpenGL capabilities |";
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Debug() << " +---------------------------------------------------------+";
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Debug() << "";
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#ifdef CORRADE_TARGET_NACL
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Debug() << "Used application: Platform::WindowlessNaClApplication";
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#elif defined(__APPLE__)
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Debug() << "Used application: Platform::WindowlessCglApplication";
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#else
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Debug() << "Used application: Platform::WindowlessGlxApplication";
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#endif
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Debug() << "Compilation flags:";
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#ifdef CORRADE_GCC44_COMPATIBILITY
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Debug() << " CORRADE_GCC44_COMPATIBILITY";
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#endif
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#ifdef CORRADE_GCC45_COMPATIBILITY
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Debug() << " CORRADE_GCC45_COMPATIBILITY";
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#endif
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#ifdef CORRADE_GCC46_COMPATIBILITY
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Debug() << " CORRADE_GCC46_COMPATIBILITY";
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#endif
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#ifdef CORRADE_GCC47_COMPATIBILITY
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Debug() << " CORRADE_GCC47_COMPATIBILITY";
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#endif
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#ifdef CORRADE_BUILD_DEPRECATED
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Debug() << " CORRADE_BUILD_DEPRECATED";
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#endif
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#ifdef CORRADE_BUILD_STATIC
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Debug() << " CORRADE_BUILD_STATIC";
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#endif
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#ifdef CORRADE_TARGET_NACL
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Debug() << " CORRADE_TARGET_NACL";
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#endif
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#ifdef CORRADE_TARGET_NACL_NEWLIB
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Debug() << " CORRADE_TARGET_NACL_NEWLIB";
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#endif
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#ifdef CORRADE_TARGET_NACL_GLIBC
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Debug() << " CORRADE_TARGET_NACL_GLIBC";
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#endif
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#ifdef CORRADE_TARGET_EMSCRIPTEN
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Debug() << " CORRADE_TARGET_EMSCRIPTEN";
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#endif
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#ifdef MAGNUM_BUILD_DEPRECATED
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Debug() << " MAGNUM_BUILD_DEPRECATED";
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#endif
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#ifdef MAGNUM_BUILD_STATIC
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Debug() << " MAGNUM_BUILD_STATIC";
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#endif
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#ifdef MAGNUM_TARGET_GLES
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Debug() << " MAGNUM_TARGET_GLES";
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#endif
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#ifdef MAGNUM_TARGET_GLES2
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Debug() << " MAGNUM_TARGET_GLES2";
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#endif
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#ifdef MAGNUM_TARGET_DESKTOP_GLES
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Debug() << " MAGNUM_TARGET_DESKTOP_GLES";
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#endif
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#ifdef MAGNUM_TARGET_WEBGL
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Debug() << " MAGNUM_TARGET_WEBGL";
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#endif
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Debug() << "";
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/* Create context here, so the context creation info is displayed at proper
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place */
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createContext();
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Context* c = Context::current();
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Debug() << "Vendor:" << c->vendorString();
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Debug() << "Renderer:" << c->rendererString();
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Debug() << "OpenGL version:" << c->version() << '(' + c->versionString() + ')';
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Debug() << "Context flags:";
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#ifndef MAGNUM_TARGET_GLES
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auto flags = {Context::Flag::Debug, Context::Flag::RobustAccess};
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#else
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auto flags = {Context::Flag::Debug};
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#endif
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for(auto it = flags.begin(); it != flags.end(); ++it)
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if(c->flags() & *it) Debug() << " " << *it;
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Debug() << "Supported GLSL versions:";
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const std::vector<std::string> shadingLanguageVersions = c->shadingLanguageVersionStrings();
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for(auto it = shadingLanguageVersions.begin(); it != shadingLanguageVersions.end(); ++it)
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Debug() << " " << *it;
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Debug() << "";
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/* Get first future (not supported) version */
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std::vector<Version> versions{
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#ifndef MAGNUM_TARGET_GLES
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Version::GL300,
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Version::GL310,
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Version::GL320,
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Version::GL330,
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Version::GL400,
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Version::GL410,
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Version::GL420,
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Version::GL430,
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Version::GL440,
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#else
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Version::GLES300,
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#endif
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Version::None
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};
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std::size_t future = 0;
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if(!args.isSet("all-extensions"))
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while(versions[future] != Version::None && c->isVersionSupported(versions[future]))
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++future;
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/* Display supported OpenGL extensions from unsupported versions */
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for(std::size_t i = future; i != versions.size(); ++i) {
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if(versions[i] != Version::None)
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Debug() << versions[i] << "extension support:";
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else Debug() << "Vendor extension support:";
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auto extensions = Extension::extensions(versions[i]);
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for(auto it = extensions.begin(); it != extensions.end(); ++it) {
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const auto& extension = *it;
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std::string extensionName = extension.string();
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Debug d;
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d << " " << extensionName << std::string(60-extensionName.size(), ' ');
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if(c->isExtensionSupported(extension))
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d << "SUPPORTED";
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else if(c->isExtensionDisabled(extension))
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d << " removed";
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else if(c->isVersionSupported(extension.requiredVersion()))
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d << " -";
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else
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d << " n/a";
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}
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Debug() << "";
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}
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if(!args.isSet("limits")) return;
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/* Limits and implementation-defined values */
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#define _h(val) Debug() << "\n " << Extensions::GL::val::string() + std::string(":");
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#define _l(val) Debug() << " " << #val << (sizeof(#val) > 64 ? "\n" + std::string(68, ' ') : std::string(64 - sizeof(#val), ' ')) << val;
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#define _lvec(val) Debug() << " " << #val << (sizeof(#val) > 48 ? "\n" + std::string(52, ' ') : std::string(48 - sizeof(#val), ' ')) << val;
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Debug() << "Limits and implementation-defined values:";
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_lvec(AbstractFramebuffer::maxViewportSize())
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_l(AbstractFramebuffer::maxDrawBuffers())
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_l(Framebuffer::maxColorAttachments())
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#ifndef MAGNUM_TARGET_GLES2
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_l(Mesh::maxElementsIndices())
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_l(Mesh::maxElementsVertices())
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#endif
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_l(Renderbuffer::maxSize())
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_l(Renderbuffer::maxSamples())
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_l(Shader::maxVertexOutputComponents())
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_l(Shader::maxFragmentInputComponents())
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_l(Shader::maxTextureImageUnits(Shader::Type::Vertex))
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#ifndef MAGNUM_TARGET_GLES
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_l(Shader::maxTextureImageUnits(Shader::Type::TessellationControl))
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_l(Shader::maxTextureImageUnits(Shader::Type::TessellationEvaluation))
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_l(Shader::maxTextureImageUnits(Shader::Type::Geometry))
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_l(Shader::maxTextureImageUnits(Shader::Type::Compute))
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#endif
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_l(Shader::maxTextureImageUnits(Shader::Type::Fragment))
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_l(Shader::maxCombinedTextureImageUnits())
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_l(Shader::maxUniformComponents(Shader::Type::Vertex))
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#ifndef MAGNUM_TARGET_GLES
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_l(Shader::maxUniformComponents(Shader::Type::TessellationControl))
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_l(Shader::maxUniformComponents(Shader::Type::TessellationEvaluation))
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_l(Shader::maxUniformComponents(Shader::Type::Geometry))
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_l(Shader::maxUniformComponents(Shader::Type::Compute))
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#endif
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_l(Shader::maxUniformComponents(Shader::Type::Fragment))
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#ifndef MAGNUM_TARGET_GLES
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_l(AbstractShaderProgram::maxUniformLocations())
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#endif
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_l(AbstractShaderProgram::maxVertexAttributes())
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#ifndef MAGNUM_TARGET_GLES
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_l(AbstractTexture::maxColorSamples())
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_l(AbstractTexture::maxDepthSamples())
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_l(AbstractTexture::maxIntegerSamples())
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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_l(AbstractTexture::maxLodBias())
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#endif
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#ifndef MAGNUM_TARGET_GLES
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_lvec(Texture1D::maxSize())
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#endif
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_lvec(Texture2D::maxSize())
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#ifndef MAGNUM_TARGET_GLES2
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_lvec(Texture3D::maxSize())
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#endif
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#ifndef MAGNUM_TARGET_GLES
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if(c->isExtensionSupported<Extensions::GL::ARB::blend_func_extended>()) {
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_h(ARB::blend_func_extended)
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_l(AbstractFramebuffer::maxDualSourceDrawBuffers())
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}
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if(c->isExtensionSupported<Extensions::GL::ARB::compute_shader>()) {
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_h(ARB::compute_shader)
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_l(AbstractShaderProgram::maxComputeSharedMemorySize())
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_l(AbstractShaderProgram::maxComputeWorkGroupInvocations())
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}
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if(c->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) {
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_h(ARB::geometry_shader4)
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_l(Shader::maxGeometryInputComponents())
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_l(Shader::maxGeometryOutputComponents())
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_l(Shader::maxGeometryTotalOutputComponents())
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}
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if(c->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) {
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_h(ARB::shader_atomic_counters)
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_l(Buffer::maxAtomicCounterBindings())
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::Vertex))
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::Compute))
|
|
|
|
|
_l(Shader::maxAtomicCounterBuffers(Shader::Type::Fragment))
|
|
|
|
|
_l(Shader::maxCombinedAtomicCounterBuffers())
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::Vertex))
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::Compute))
|
|
|
|
|
_l(Shader::maxAtomicCounters(Shader::Type::Fragment))
|
|
|
|
|
_l(Shader::maxCombinedAtomicCounters())
|
|
|
|
|
_l(AbstractShaderProgram::maxAtomicCounterBufferSize())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) {
|
|
|
|
|
_h(ARB::shader_image_load_store)
|
|
|
|
|
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::Vertex))
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::Compute))
|
|
|
|
|
_l(Shader::maxImageUniforms(Shader::Type::Fragment))
|
|
|
|
|
_l(Shader::maxCombinedImageUniforms())
|
|
|
|
|
_l(AbstractShaderProgram::maxCombinedShaderOutputResources())
|
|
|
|
|
_l(AbstractShaderProgram::maxImageUnits())
|
|
|
|
|
_l(AbstractShaderProgram::maxImageSamples())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>()) {
|
|
|
|
|
_h(ARB::shader_storage_buffer_object)
|
|
|
|
|
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::Vertex))
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::Compute))
|
|
|
|
|
_l(Shader::maxShaderStorageBlocks(Shader::Type::Fragment))
|
|
|
|
|
_l(Shader::maxCombinedShaderStorageBlocks())
|
|
|
|
|
/* AbstractShaderProgram::maxCombinedShaderOutputResources() already in shader_image_load_store */
|
|
|
|
|
_l(AbstractShaderProgram::maxShaderStorageBlockSize())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) {
|
|
|
|
|
_h(ARB::tessellation_shader)
|
|
|
|
|
|
|
|
|
|
_l(Buffer::shaderStorageOffsetAlignment())
|
|
|
|
|
_l(Buffer::maxShaderStorageBindings())
|
|
|
|
|
_l(Shader::maxTessellationControlInputComponents())
|
|
|
|
|
_l(Shader::maxTessellationControlOutputComponents())
|
|
|
|
|
_l(Shader::maxTessellationControlTotalOutputComponents())
|
|
|
|
|
_l(Shader::maxTessellationEvaluationInputComponents())
|
|
|
|
|
_l(Shader::maxTessellationEvaluationOutputComponents())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::texture_buffer_object>()) {
|
|
|
|
|
_h(ARB::texture_buffer_object)
|
|
|
|
|
|
|
|
|
|
_l(BufferTexture::maxSize())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::texture_buffer_range>()) {
|
|
|
|
|
_h(ARB::texture_buffer_range)
|
|
|
|
|
|
|
|
|
|
_l(BufferTexture::offsetAlignment())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) {
|
|
|
|
|
_h(ARB::texture_multisample)
|
|
|
|
|
|
|
|
|
|
_lvec(MultisampleTexture2D::maxSize())
|
|
|
|
|
_lvec(MultisampleTexture2DArray::maxSize())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::texture_rectangle>()) {
|
|
|
|
|
_h(ARB::texture_rectangle)
|
|
|
|
|
|
|
|
|
|
_lvec(RectangleTexture::maxSize())
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @todo Somehow sort the following into previous list for ES3 */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_h(ARB::uniform_buffer_object)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::Vertex))
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::Compute))
|
|
|
|
|
#endif
|
|
|
|
|
_l(Shader::maxUniformBlocks(Shader::Type::Fragment))
|
|
|
|
|
_l(Shader::maxCombinedUniformBlocks())
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::Vertex))
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationControl))
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationEvaluation))
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::Geometry))
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::Compute))
|
|
|
|
|
#endif
|
|
|
|
|
_l(Shader::maxCombinedUniformComponents(Shader::Type::Fragment))
|
|
|
|
|
_l(AbstractShaderProgram::maxUniformBlockSize())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_h(EXT::gpu_shader4)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
_l(Buffer::maxUniformBindings())
|
|
|
|
|
_l(AbstractShaderProgram::minTexelOffset())
|
|
|
|
|
_l(AbstractShaderProgram::maxTexelOffset())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::EXT::texture_array>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_h(EXT::texture_array)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_lvec(Texture1DArray::maxSize())
|
|
|
|
|
#endif
|
|
|
|
|
_lvec(Texture2DArray::maxSize())
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::EXT::texture_filter_anisotropic>()) {
|
|
|
|
|
_h(EXT::texture_filter_anisotropic)
|
|
|
|
|
|
|
|
|
|
_l(Sampler::maxMaxAnisotropy())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::KHR::debug>()) {
|
|
|
|
|
_h(KHR::debug)
|
|
|
|
|
|
|
|
|
|
_l(AbstractObject::maxLabelLength())
|
|
|
|
|
_l(DebugMessage::maxLoggedMessages())
|
|
|
|
|
_l(DebugMessage::maxMessageLength())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(c->isExtensionSupported<Extensions::GL::OES::texture_3D>()) {
|
|
|
|
|
_h(OES::texture_3D)
|
|
|
|
|
|
|
|
|
|
_lvec(Texture3D::maxSize())
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#undef _l
|
|
|
|
|
#undef _h
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::MagnumInfo)
|