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#ifndef Magnum_AbstractTexture_h
#define Magnum_AbstractTexture_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::AbstractTexture
*/
#include "Magnum.h"
namespace Magnum {
/**
14 years ago
@brief Non-templated base for one-, two- or three-dimensional textures.
See Texture, CubeMapTexture and CubeMapTextureArray documentation for more
information.
14 years ago
@todo Add glPixelStore encapsulation
*/
class MAGNUM_EXPORT AbstractTexture {
AbstractTexture(const AbstractTexture& other) = delete;
AbstractTexture(AbstractTexture&& other) = delete;
AbstractTexture& operator=(const AbstractTexture& other) = delete;
AbstractTexture& operator=(AbstractTexture&& other) = delete;
public:
/**
* @brief %Texture filtering
*
* @see setMagnificationFilter() and setMinificationFilter()
*/
enum class Filter: GLint {
NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */
LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */
};
/**
* @brief Mip level selection
*
* @see setMinificationFilter()
*/
enum class Mipmap: GLint {
BaseLevel = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
/**
* Select nearest mip level. **Unavailable on rectangle textures.**
*/
NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
/**
* Linear interpolation of nearest mip levels. **Unavailable on
* rectangle textures.**
*/
LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
};
/**
* @brief %Texture wrapping
*
* @see @ref Texture::setWrapping() "setWrapping()"
*/
enum class Wrapping: GLint {
/** Repeat texture. **Unavailable on rectangle textures.** */
Repeat = GL_REPEAT,
/**
* Repeat mirrored texture. **Unavailable on rectangle textures.**
*/
MirroredRepeat = GL_MIRRORED_REPEAT,
/**
* Clamp to edge. Coordinates out of the range will be clamped to
* first / last column / row in given direction.
*/
ClampToEdge = GL_CLAMP_TO_EDGE,
/**
* Clamp to border color. Coordinates out of range will be clamped
* to border color (set with setBorderColor()).
*/
ClampToBorder = GL_CLAMP_TO_BORDER
};
/** @{ @name Internal texture formats */
/** @brief Color components */
enum class Components {
/**
* Red component only. Green and blue are set to `0`, alpha is set
* to `1`.
*/
Red,
/**
* Red and green component. Blue is set to `0`, alpha is set to
* `1`.
*/
RedGreen,
RGB, /**< Red, green and blue component. Alpha is set to `1`. */
RGBA /**< Red, green, blue component and alpha. */
};
/** @brief Type of data per each component */
enum class ComponentType {
/**
* (Non-normalized) unsigned byte
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
UnsignedByte,
/**
* (Non-normalized) byte
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
Byte,
/**
* (Non-normalized) unsigned short
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
UnsignedShort,
/**
* (Non-normalized) short
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
Short,
/**
* (Non-normalized) unsigned integer
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
UnsignedInt,
/**
* (Non-normalized) integer
*
* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
*/
Int,
/**
* Half float (16 bit)
*
* @requires_gl30 Extension <tt>ARB_texture_float</tt>
*/
Half,
/**
* Float (32 bit)
*
* @requires_gl30 Extension <tt>ARB_texture_float</tt>
*/
Float,
/**
* Normalized unsigned byte, i.e. values from range
* @f$ [0; 255] @f$ are converted to range @f$ [0.0; 1.0] @f$.
*/
NormalizedUnsignedByte,
/**
* Normalized byte, i.e. values from range
* @f$ [-128; 127] @f$ are converted to range @f$ [0.0; 1.0] @f$.
*
* @requires_gl31 (no extension providing this functionality)
*/
NormalizedByte,
/**
* Normalized unsigned short, i.e. values from range
* @f$ [0; 65536] @f$ are converted to range @f$ [0.0; 1.0] @f$.
*/
NormalizedUnsignedShort,
/**
* Normalized short, i.e. values from range
* @f$ [-32768; 32767] @f$ are converted to range @f$ [0.0; 1.0] @f$.
*
* @requires_gl31 (no extension providing this functionality)
*/
NormalizedShort
};
/**
* @brief Internal format
*
* For more information about default values for unused components and
* normalization see enums Components and ComponentType.
*/
enum class Format: GLenum {
/**
* One-component (red channel), unsigned normalized, probably
* 8bit.
*
* @requires_gl30 (no extension providing this functionality)
*/
Red = GL_RED,
/**
* Two-component (red and green channel), unsigned normalized,
* each component probably 8bit, 16bit total.
*
* @requires_gl30 (no extension providing this functionality)
*/
RedGreen = GL_RG,
/**
* Three-component RGB, unsigned normalized, each component
* probably 8bit, 24bit total.
*/
RGB = GL_RGB,
/**
* Four-component RGBA, unsigned normalized, each component
* probably 8bit, 24bit total.
*/
RGBA = GL_RGBA,
/**
* Three-component BGR, unsigned normalized, each component
* probably 8bit, 24bit total.
*/
BGR = GL_BGR,
/**
* Four-component BGRA, unsigned normalized, each component
* probably 8bit, 24bit total.
*/
BGRA = GL_BGRA,
/**
* Four-component sRGBA, unsigned normalized, each component
* 8bit, 32bit total.
*/
SRGBA8 = GL_SRGB8_ALPHA8,
/**
* Three-component sRGB, unsigned normalized, each component
* 8bit, 24bit total.
*/
SRGB8 = GL_SRGB8,
/**
* Four-component RGBA, unsigned normalized, each RGB component
* 10bit, alpha 2bit, 32bit total.
*/
RGB10Alpha2 = GL_RGB10_A2,
/**
* Four-component RGBA, unsigned non-normalized, each RGB
* component 10bit, alpha channel 2bit, 32bit total.
*
* @requires_gl33 Extension <tt>ARB_texture_rgb10_a2ui</tt>
*/
RGB10Alpha2Unsigned = GL_RGB10_A2UI,
/**
* Four-component RGBA, unsigned normalized, each RGB component
* 5bit, alpha 1bit, 16bit total.
*/
RGB5Alpha1 = GL_RGB5_A1,
/**
* Four-component RGBA, unsigned normalized, each component 4bit,
* 16bit total.
*/
RGBA4 = GL_RGBA4,
/**
* Three-component RGB, float, red and green 11bit, blue 10bit,
* 32bit total.
*
* @requires_gl30 Extension <tt>EXT_packed_float</tt>
*/
RG11B10Float = GL_R11F_G11F_B10F,
#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT)
/**
* Three-component RGB, unsigned normalized, red and blue 5bit,
* green 6bit, 16bit total.
*/
RGB565 = GL_RGB565,
#endif
/**
* Three-component RGB, unsigned with exponent, each component
* 9bit, exponent 5bit, 32bit total.
*
* @requires_gl30 Extension <tt>EXT_texture_shared_exponent</tt>
*/
RGB9Exponent5 = GL_RGB9_E5,
/** Compressed red channel, unsigned normalized. */
CompressedRed = GL_COMPRESSED_RED,
/** Compressed red and green channel, unsigned normalized. */
CompressedRedGreen = GL_COMPRESSED_RG,
/** Compressed RGB, unsigned normalized. */
CompressedRGB = GL_COMPRESSED_RGB,
/** Compressed RGBA, unsigned normalized. */
CompressedRGBA = GL_COMPRESSED_RGBA,
/**
* RTGC compressed red channel, unsigned normalized.
*
* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
*/
CompressedRtgcRed = GL_COMPRESSED_RED_RGTC1,
/**
* RTGC compressed red channel, signed normalized.
*
* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
*/
CompressedRtgcSignedRed = GL_COMPRESSED_SIGNED_RED_RGTC1,
/**
* RTGC compressed red and green channel, unsigned normalized.
*
* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
*/
CompressedRtgcRedGreen = GL_COMPRESSED_RG_RGTC2,
/**
* RTGC compressed red and green channel, signed normalized.
*
* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
*/
CompressedRtgcSignedRedGreen = GL_COMPRESSED_SIGNED_RG_RGTC2,
#if defined(GL_COMPRESSED_RGBA_BPTC_UNORM) || defined(DOXYGEN_GENERATING_OUTPUT)
/**
* BTPC compressed RGBA, unsigned normalized.
*
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
*/
CompressedBtpcRGBA = GL_COMPRESSED_RGBA_BPTC_UNORM,
/**
* BTPC compressed sRGBA, unsigned normalized.
*
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
*/
CompressedBtpcSRGBA = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
/**
* BTPC compressed RGB, signed float.
*
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
*/
CompressedBtpcRGBSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
/**
* BTPC compressed RGB, unsigned float.
*
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
*/
CompressedBtpcRGBUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
#endif
/** Depth component. */
Depth = GL_DEPTH_COMPONENT,
/** Depth and stencil component. */
DepthStencil = GL_DEPTH_STENCIL,
/** 16bit depth component. */
Depth16 = GL_DEPTH_COMPONENT16,
/** 24bit depth component. */
Depth24 = GL_DEPTH_COMPONENT24,
/**
* 32bit float depth component.
*
* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt>
*/
Depth32Float = GL_DEPTH_COMPONENT32F,
/**
* 24bit depth and 8bit stencil component.
*
* @requires_gl30 Extension <tt>EXT_packed_depth_stencil</tt>
*/
Depth24Stencil8 = GL_DEPTH24_STENCIL8,
/**
* 32bit float depth component and 8bit stencil component.
*
* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt>
*/
Depth32FloatStencil8 = GL_DEPTH32F_STENCIL8
};
/**
* @brief Internal format
*
* When specifying internal format, you can either specify as binary
* OR of component count (using Component enum) and data type per
* component (value from ComponentType enum), or using one of named
* internal formats from Format enum, e.g.:
* @code
* InternalFormat fmt1 = Format::RGBA;
* InternalFormat fmt2 = Components::RGBA|ComponentType::NormalizedUnsignedByte;
* @endcode
* You can also use the constructor directly instead of binary OR:
* @code
* InternalFormat fmt2(Components::RGBA, ComponentType::NormalizedUnsignedByte);
* @endcode
*/
class MAGNUM_EXPORT InternalFormat {
public:
/** @brief Constructor from component count and data type per component */
InternalFormat(Components components, ComponentType type);
/** @brief Constructor from named internal format */
inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLint>(format)) {}
/** @brief OpenGL internal format ID */
inline constexpr operator GLint() const { return internalFormat; }
private:
GLint internalFormat;
};
/*@}*/
/**
* @brief Max supported anisotropy
*
* @see setMaxAnisotropy()
* @requires_extension <tt>EXT_texture_filter_anisotropic</tt>
*/
static GLfloat maxSupportedAnisotropy();
/**
* @brief Constructor
* @param layer %Texture layer (number between 0 and 31)
* @param target Target, e.g. `GL_TEXTURE_2D`.
*
* Creates one OpenGL texture.
*/
inline AbstractTexture(GLint layer, GLenum target): _target(target), _layer(layer) {
glActiveTexture(GL_TEXTURE0 + layer);
glGenTextures(1, &texture);
}
/**
* @brief Destructor
*
* Deletes assigned OpenGL texture.
*/
inline virtual ~AbstractTexture() {
glDeleteTextures(1, &texture);
}
14 years ago
/** @brief %Texture layer */
inline GLint layer() const { return _layer; }
/** @brief OpenGL internal texture ID */
inline GLuint id() const { return texture; }
14 years ago
/**
* @brief Bind texture for usage / rendering
*
* Sets current texture as active in its texture layer. Note that
* only one texture can be bound to given layer.
*
* @see layer()
*/
inline void bind() {
glActiveTexture(GL_TEXTURE0 + _layer);
glBindTexture(_target, texture);
}
/**
* @brief Set minification filter
* @param filter Filter
* @param mipmap Mipmap filtering. If set to anything else than
* BaseMipLevel, make sure textures for all mip levels are set or
* call generateMipmap().
*
* Sets filter used when the object pixel size is smaller than the
* texture size.
* @attention For rectangle textures only some modes are supported,
* see @ref AbstractTexture::Filter "Filter" and
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
* information.
*/
void setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel);
/**
* @brief Set magnification filter
* @param filter Filter
*
* Sets filter used when the object pixel size is larger than largest
* texture size.
*/
inline void setMagnificationFilter(Filter filter) {
bind();
glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
}
/**
* @brief Set border color
*
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
* to `ClampToBorder`.
*/
inline void setBorderColor(const Vector4& color) {
bind();
glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, color.data());
}
/**
* @brief Set max anisotropy
*
* Default value is `1.0`, which means no anisotropy. Set to value
* greater than `1.0` for anisotropic filtering.
* @see maxSupportedAnisotropy()
* @requires_extension <tt>EXT_texture_filter_anisotropic</tt>
*/
inline void setMaxAnisotropy(GLfloat anisotropy) {
bind();
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
}
/**
* @brief Generate mipmap
*
* Can not be used for rectangle textures.
* @see setMinificationFilter()
* @requires_gl30 Extension <tt>EXT_framebuffer_object</tt>
*/
void generateMipmap();
protected:
#ifndef DOXYGEN_GENERATING_OUTPUT
template<size_t textureDimensions> struct DataHelper {};
#endif
const GLenum _target; /**< @brief Target */
private:
const GLint _layer;
GLuint texture;
};
/** @relates AbstractTexture
@brief Convertor of component count and data type to InternalFormat
*/
inline AbstractTexture::InternalFormat operator|(AbstractTexture::Components components, AbstractTexture::ComponentType type) {
return AbstractTexture::InternalFormat(components, type);
}
/** @relates AbstractTexture
* @overload
*/
inline AbstractTexture::InternalFormat operator|(AbstractTexture::ComponentType type, AbstractTexture::Components components) {
return AbstractTexture::InternalFormat(components, type);
}
#ifndef DOXYGEN_GENERATING_OUTPUT
template<> struct AbstractTexture::DataHelper<1> {
enum class Target: GLenum {
Texture1D = GL_TEXTURE_1D
};
inline constexpr static Target target() { return Target::Texture1D; }
inline static void setWrapping(GLenum target, const Math::Vector<1, Wrapping>& wrapping) {
glTexParameteri(target, GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping[0]));
}
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexImage1D(target, mipLevel, internalFormat, image->dimensions()[0], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexSubImage1D(target, mipLevel, offset[0], image->dimensions()[0], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
};
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> {
enum class Target: GLenum {
Texture2D = GL_TEXTURE_2D,
Texture1DArray = GL_TEXTURE_1D_ARRAY,
Rectangle = GL_TEXTURE_RECTANGLE
};
inline constexpr static Target target() { return Target::Texture2D; }
static void setWrapping(GLenum target, const Math::Vector<2, Wrapping>& wrapping);
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexImage2D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<2, GLint>& offset, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexSubImage2D(target, mipLevel, offset[0], offset[1], image->dimensions()[0], image->dimensions()[1], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<2, GLint>& offset, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexSubImage2D(target, mipLevel, offset[0], offset[1], image->dimensions()[0], 1, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
};
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> {
enum class Target: GLenum {
Texture3D = GL_TEXTURE_3D,
Texture2DArray = GL_TEXTURE_2D_ARRAY
};
inline constexpr static Target target() { return Target::Texture3D; }
static void setWrapping(GLenum target, const Math::Vector<3, Wrapping>& wrapping);
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexImage3D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<3, GLint>& offset, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexSubImage3D(target, mipLevel, offset[0], offset[1], offset[2], image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<3, GLint>& offset, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
glTexSubImage3D(target, mipLevel, offset[0], offset[1], offset[2], image->dimensions()[0], image->dimensions()[1], 1, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
}
};
#endif
}
#endif