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#ifndef Magnum_AbstractTexture_h
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#define Magnum_AbstractTexture_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::AbstractTexture
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*/
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#include "Magnum.h"
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namespace Magnum {
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/**
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@brief Non-templated base for one-, two- or three-dimensional textures.
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See Texture, CubeMapTexture and CubeMapTextureArray documentation for more
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information.
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@todo Add glPixelStore encapsulation
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*/
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class MAGNUM_EXPORT AbstractTexture {
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AbstractTexture(const AbstractTexture& other) = delete;
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AbstractTexture(AbstractTexture&& other) = delete;
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AbstractTexture& operator=(const AbstractTexture& other) = delete;
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AbstractTexture& operator=(AbstractTexture&& other) = delete;
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public:
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/**
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* @brief %Texture filtering
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*
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* @see setMagnificationFilter() and setMinificationFilter()
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*/
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enum class Filter: GLint {
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NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */
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LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */
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};
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/**
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* @brief Mip level selection
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*
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* @see setMinificationFilter()
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*/
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enum class Mipmap: GLint {
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BaseLevel = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
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/**
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* Select nearest mip level. **Unavailable on rectangle textures.**
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*/
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NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
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/**
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* Linear interpolation of nearest mip levels. **Unavailable on
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* rectangle textures.**
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*/
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LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
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};
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/**
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* @brief %Texture wrapping
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*
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* @see @ref Texture::setWrapping() "setWrapping()"
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*/
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enum class Wrapping: GLint {
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/** Repeat texture. **Unavailable on rectangle textures.** */
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture. **Unavailable on rectangle textures.**
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE,
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with setBorderColor()).
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*/
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ClampToBorder = GL_CLAMP_TO_BORDER
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};
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/** @{ @name Internal texture formats */
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/** @brief Color components */
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enum class Components {
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/**
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* Red component only. Green and blue are set to `0`, alpha is set
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* to `1`.
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*/
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Red,
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/**
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* Red and green component. Blue is set to `0`, alpha is set to
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* `1`.
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*/
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RedGreen,
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RGB, /**< Red, green and blue component. Alpha is set to `1`. */
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RGBA /**< Red, green, blue component and alpha. */
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};
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/** @brief Type of data per each component */
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enum class ComponentType {
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/**
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* (Non-normalized) unsigned byte
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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UnsignedByte,
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/**
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* (Non-normalized) byte
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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Byte,
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/**
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* (Non-normalized) unsigned short
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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UnsignedShort,
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/**
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* (Non-normalized) short
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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Short,
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/**
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* (Non-normalized) unsigned integer
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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UnsignedInt,
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/**
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* (Non-normalized) integer
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*
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt>
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*/
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Int,
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/**
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* Half float (16 bit)
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*
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* @requires_gl30 Extension <tt>ARB_texture_float</tt>
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*/
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Half,
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/**
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* Float (32 bit)
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*
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* @requires_gl30 Extension <tt>ARB_texture_float</tt>
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*/
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Float,
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/**
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* Normalized unsigned byte, i.e. values from range
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* @f$ [0; 255] @f$ are converted to range @f$ [0.0; 1.0] @f$.
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*/
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NormalizedUnsignedByte,
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/**
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* Normalized byte, i.e. values from range
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* @f$ [-128; 127] @f$ are converted to range @f$ [0.0; 1.0] @f$.
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*
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* @requires_gl31 (no extension providing this functionality)
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*/
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NormalizedByte,
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/**
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* Normalized unsigned short, i.e. values from range
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* @f$ [0; 65536] @f$ are converted to range @f$ [0.0; 1.0] @f$.
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*/
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NormalizedUnsignedShort,
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/**
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* Normalized short, i.e. values from range
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* @f$ [-32768; 32767] @f$ are converted to range @f$ [0.0; 1.0] @f$.
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*
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* @requires_gl31 (no extension providing this functionality)
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*/
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NormalizedShort
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};
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/**
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* @brief Internal format
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*
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* For more information about default values for unused components and
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* normalization see enums Components and ComponentType.
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*/
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enum class Format: GLenum {
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/**
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* One-component (red channel), unsigned normalized, probably
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* 8bit.
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*
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* @requires_gl30 (no extension providing this functionality)
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*/
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Red = GL_RED,
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/**
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* Two-component (red and green channel), unsigned normalized,
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* each component probably 8bit, 16bit total.
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*
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* @requires_gl30 (no extension providing this functionality)
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*/
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RedGreen = GL_RG,
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/**
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* Three-component RGB, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*/
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RGB = GL_RGB,
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/**
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* Four-component RGBA, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*/
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RGBA = GL_RGBA,
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/**
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* Three-component BGR, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*/
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BGR = GL_BGR,
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/**
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* Four-component BGRA, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*/
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BGRA = GL_BGRA,
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/**
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* Four-component sRGBA, unsigned normalized, each component
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* 8bit, 32bit total.
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*/
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SRGBA8 = GL_SRGB8_ALPHA8,
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/**
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* Three-component sRGB, unsigned normalized, each component
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* 8bit, 24bit total.
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*/
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SRGB8 = GL_SRGB8,
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/**
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* Four-component RGBA, unsigned normalized, each RGB component
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* 10bit, alpha 2bit, 32bit total.
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*/
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RGB10Alpha2 = GL_RGB10_A2,
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/**
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* Four-component RGBA, unsigned non-normalized, each RGB
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* component 10bit, alpha channel 2bit, 32bit total.
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*
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* @requires_gl33 Extension <tt>ARB_texture_rgb10_a2ui</tt>
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*/
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RGB10Alpha2Unsigned = GL_RGB10_A2UI,
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/**
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* Four-component RGBA, unsigned normalized, each RGB component
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* 5bit, alpha 1bit, 16bit total.
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*/
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RGB5Alpha1 = GL_RGB5_A1,
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/**
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* Four-component RGBA, unsigned normalized, each component 4bit,
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* 16bit total.
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*/
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RGBA4 = GL_RGBA4,
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/**
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* Three-component RGB, float, red and green 11bit, blue 10bit,
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* 32bit total.
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*
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* @requires_gl30 Extension <tt>EXT_packed_float</tt>
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*/
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RG11B10Float = GL_R11F_G11F_B10F,
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#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT)
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/**
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* Three-component RGB, unsigned normalized, red and blue 5bit,
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* green 6bit, 16bit total.
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*/
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RGB565 = GL_RGB565,
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#endif
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/**
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* Three-component RGB, unsigned with exponent, each component
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* 9bit, exponent 5bit, 32bit total.
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*
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* @requires_gl30 Extension <tt>EXT_texture_shared_exponent</tt>
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*/
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RGB9Exponent5 = GL_RGB9_E5,
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/** Compressed red channel, unsigned normalized. */
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CompressedRed = GL_COMPRESSED_RED,
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/** Compressed red and green channel, unsigned normalized. */
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CompressedRedGreen = GL_COMPRESSED_RG,
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/** Compressed RGB, unsigned normalized. */
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CompressedRGB = GL_COMPRESSED_RGB,
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/** Compressed RGBA, unsigned normalized. */
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CompressedRGBA = GL_COMPRESSED_RGBA,
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/**
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* RTGC compressed red channel, unsigned normalized.
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*
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
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*/
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CompressedRtgcRed = GL_COMPRESSED_RED_RGTC1,
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/**
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* RTGC compressed red channel, signed normalized.
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*
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
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*/
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CompressedRtgcSignedRed = GL_COMPRESSED_SIGNED_RED_RGTC1,
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/**
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* RTGC compressed red and green channel, unsigned normalized.
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*
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
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*/
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CompressedRtgcRedGreen = GL_COMPRESSED_RG_RGTC2,
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/**
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* RTGC compressed red and green channel, signed normalized.
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*
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt>
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*/
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CompressedRtgcSignedRedGreen = GL_COMPRESSED_SIGNED_RG_RGTC2,
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#if defined(GL_COMPRESSED_RGBA_BPTC_UNORM) || defined(DOXYGEN_GENERATING_OUTPUT)
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|
|
/**
|
|
|
|
|
* BTPC compressed RGBA, unsigned normalized.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
|
|
|
|
|
*/
|
|
|
|
|
CompressedBtpcRGBA = GL_COMPRESSED_RGBA_BPTC_UNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BTPC compressed sRGBA, unsigned normalized.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
|
|
|
|
|
*/
|
|
|
|
|
CompressedBtpcSRGBA = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BTPC compressed RGB, signed float.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
|
|
|
|
|
*/
|
|
|
|
|
CompressedBtpcRGBSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BTPC compressed RGB, unsigned float.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt>
|
|
|
|
|
*/
|
|
|
|
|
CompressedBtpcRGBUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Depth component. */
|
|
|
|
|
Depth = GL_DEPTH_COMPONENT,
|
|
|
|
|
|
|
|
|
|
/** Depth and stencil component. */
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL,
|
|
|
|
|
|
|
|
|
|
/** 16bit depth component. */
|
|
|
|
|
Depth16 = GL_DEPTH_COMPONENT16,
|
|
|
|
|
|
|
|
|
|
/** 24bit depth component. */
|
|
|
|
|
Depth24 = GL_DEPTH_COMPONENT24,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt>
|
|
|
|
|
*/
|
|
|
|
|
Depth32Float = GL_DEPTH_COMPONENT32F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 24bit depth and 8bit stencil component.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl30 Extension <tt>EXT_packed_depth_stencil</tt>
|
|
|
|
|
*/
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component and 8bit stencil component.
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt>
|
|
|
|
|
*/
|
|
|
|
|
Depth32FloatStencil8 = GL_DEPTH32F_STENCIL8
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Internal format
|
|
|
|
|
*
|
|
|
|
|
* When specifying internal format, you can either specify as binary
|
|
|
|
|
* OR of component count (using Component enum) and data type per
|
|
|
|
|
* component (value from ComponentType enum), or using one of named
|
|
|
|
|
* internal formats from Format enum, e.g.:
|
|
|
|
|
* @code
|
|
|
|
|
* InternalFormat fmt1 = Format::RGBA;
|
|
|
|
|
* InternalFormat fmt2 = Components::RGBA|ComponentType::NormalizedUnsignedByte;
|
|
|
|
|
* @endcode
|
|
|
|
|
* You can also use the constructor directly instead of binary OR:
|
|
|
|
|
* @code
|
|
|
|
|
* InternalFormat fmt2(Components::RGBA, ComponentType::NormalizedUnsignedByte);
|
|
|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_EXPORT InternalFormat {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Constructor from component count and data type per component */
|
|
|
|
|
InternalFormat(Components components, ComponentType type);
|
|
|
|
|
|
|
|
|
|
/** @brief Constructor from named internal format */
|
|
|
|
|
inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLint>(format)) {}
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL internal format ID */
|
|
|
|
|
inline constexpr operator GLint() const { return internalFormat; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
GLint internalFormat;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported anisotropy
|
|
|
|
|
*
|
|
|
|
|
* @see setMaxAnisotropy()
|
|
|
|
|
* @requires_extension <tt>EXT_texture_filter_anisotropic</tt>
|
|
|
|
|
*/
|
|
|
|
|
static GLfloat maxSupportedAnisotropy();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param layer %Texture layer (number between 0 and 31)
|
|
|
|
|
* @param target Target, e.g. `GL_TEXTURE_2D`.
|
|
|
|
|
*
|
|
|
|
|
* Creates one OpenGL texture.
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture(GLint layer, GLenum target): _target(target), _layer(layer) {
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + layer);
|
|
|
|
|
glGenTextures(1, &texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes assigned OpenGL texture.
|
|
|
|
|
*/
|
|
|
|
|
inline virtual ~AbstractTexture() {
|
|
|
|
|
glDeleteTextures(1, &texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief %Texture layer */
|
|
|
|
|
inline GLint layer() const { return _layer; }
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL internal texture ID */
|
|
|
|
|
inline GLuint id() const { return texture; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind texture for usage / rendering
|
|
|
|
|
*
|
|
|
|
|
* Sets current texture as active in its texture layer. Note that
|
|
|
|
|
* only one texture can be bound to given layer.
|
|
|
|
|
*
|
|
|
|
|
* @see layer()
|
|
|
|
|
*/
|
|
|
|
|
inline void bind() {
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + _layer);
|
|
|
|
|
glBindTexture(_target, texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set minification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
* @param mipmap Mipmap filtering. If set to anything else than
|
|
|
|
|
* BaseMipLevel, make sure textures for all mip levels are set or
|
|
|
|
|
* call generateMipmap().
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is smaller than the
|
|
|
|
|
* texture size.
|
|
|
|
|
* @attention For rectangle textures only some modes are supported,
|
|
|
|
|
* see @ref AbstractTexture::Filter "Filter" and
|
|
|
|
|
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
*/
|
|
|
|
|
void setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set magnification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is larger than largest
|
|
|
|
|
* texture size.
|
|
|
|
|
*/
|
|
|
|
|
inline void setMagnificationFilter(Filter filter) {
|
|
|
|
|
bind();
|
|
|
|
|
glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set border color
|
|
|
|
|
*
|
|
|
|
|
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
|
|
|
|
|
* to `ClampToBorder`.
|
|
|
|
|
*/
|
|
|
|
|
inline void setBorderColor(const Vector4& color) {
|
|
|
|
|
bind();
|
|
|
|
|
glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set max anisotropy
|
|
|
|
|
*
|
|
|
|
|
* Default value is `1.0`, which means no anisotropy. Set to value
|
|
|
|
|
* greater than `1.0` for anisotropic filtering.
|
|
|
|
|
* @see maxSupportedAnisotropy()
|
|
|
|
|
* @requires_extension <tt>EXT_texture_filter_anisotropic</tt>
|
|
|
|
|
*/
|
|
|
|
|
inline void setMaxAnisotropy(GLfloat anisotropy) {
|
|
|
|
|
bind();
|
|
|
|
|
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Generate mipmap
|
|
|
|
|
*
|
|
|
|
|
* Can not be used for rectangle textures.
|
|
|
|
|
* @see setMinificationFilter()
|
|
|
|
|
* @requires_gl30 Extension <tt>EXT_framebuffer_object</tt>
|
|
|
|
|
*/
|
|
|
|
|
void generateMipmap();
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
template<size_t textureDimensions> struct DataHelper {};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
const GLenum _target; /**< @brief Target */
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
const GLint _layer;
|
|
|
|
|
GLuint texture;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @relates AbstractTexture
|
|
|
|
|
@brief Convertor of component count and data type to InternalFormat
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture::InternalFormat operator|(AbstractTexture::Components components, AbstractTexture::ComponentType type) {
|
|
|
|
|
return AbstractTexture::InternalFormat(components, type);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @relates AbstractTexture
|
|
|
|
|
* @overload
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture::InternalFormat operator|(AbstractTexture::ComponentType type, AbstractTexture::Components components) {
|
|
|
|
|
return AbstractTexture::InternalFormat(components, type);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
template<> struct AbstractTexture::DataHelper<1> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture1D = GL_TEXTURE_1D
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture1D; }
|
|
|
|
|
|
|
|
|
|
inline static void setWrapping(GLenum target, const Math::Vector<1, Wrapping>& wrapping) {
|
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping[0]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexImage1D(target, mipLevel, internalFormat, image->dimensions()[0], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexSubImage1D(target, mipLevel, offset[0], image->dimensions()[0], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture2D = GL_TEXTURE_2D,
|
|
|
|
|
Texture1DArray = GL_TEXTURE_1D_ARRAY,
|
|
|
|
|
Rectangle = GL_TEXTURE_RECTANGLE
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture2D; }
|
|
|
|
|
|
|
|
|
|
static void setWrapping(GLenum target, const Math::Vector<2, Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexImage2D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<2, GLint>& offset, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexSubImage2D(target, mipLevel, offset[0], offset[1], image->dimensions()[0], image->dimensions()[1], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<2, GLint>& offset, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexSubImage2D(target, mipLevel, offset[0], offset[1], image->dimensions()[0], 1, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture3D = GL_TEXTURE_3D,
|
|
|
|
|
Texture2DArray = GL_TEXTURE_2D_ARRAY
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture3D; }
|
|
|
|
|
|
|
|
|
|
static void setWrapping(GLenum target, const Math::Vector<3, Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexImage3D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<3, GLint>& offset, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexSubImage3D(target, mipLevel, offset[0], offset[1], offset[2], image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<3, GLint>& offset, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) {
|
|
|
|
|
glTexSubImage3D(target, mipLevel, offset[0], offset[1], offset[2], image->dimensions()[0], image->dimensions()[1], 1, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|