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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Mesh.h"
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#include <Utility/Debug.h>
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#include "Buffer.h"
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#include "Context.h"
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#include "Extensions.h"
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#include "Implementation/BufferState.h"
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#include "Implementation/MeshState.h"
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#include "Implementation/State.h"
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namespace Magnum {
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Mesh::CreateImplementation Mesh::createImplementation = &Mesh::createImplementationDefault;
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Mesh::DestroyImplementation Mesh::destroyImplementation = &Mesh::destroyImplementationDefault;
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Mesh::AttributePointerImplementation Mesh::attributePointerImplementation = &Mesh::attributePointerImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES2
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Mesh::AttributeIPointerImplementation Mesh::attributeIPointerImplementation = &Mesh::attributePointerImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES
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Mesh::AttributeLPointerImplementation Mesh::attributeLPointerImplementation = &Mesh::attributePointerImplementationDefault;
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#endif
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#endif
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Mesh::BindIndexBufferImplementation Mesh::bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationDefault;
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Mesh::BindImplementation Mesh::bindImplementation = &Mesh::bindImplementationDefault;
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Mesh::UnbindImplementation Mesh::unbindImplementation = &Mesh::unbindImplementationDefault;
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std::size_t Mesh::indexSize(IndexType type) {
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switch(type) {
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case IndexType::UnsignedByte: return 1;
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case IndexType::UnsignedShort: return 2;
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case IndexType::UnsignedInt: return 4;
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}
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CORRADE_INTERNAL_ASSERT(false);
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}
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Mesh::Mesh(Primitive primitive): _primitive(primitive), _vertexCount(0), _indexCount(0)
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#ifndef MAGNUM_TARGET_GLES2
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, indexStart(0), indexEnd(0)
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#endif
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, indexOffset(0), indexType(IndexType::UnsignedInt), indexBuffer(nullptr)
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{
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(this->*createImplementation)();
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}
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Mesh::~Mesh() {
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/* Remove current vao from the state */
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GLuint& current = Context::current()->state()->mesh->currentVAO;
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if(current == vao) current = 0;
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(this->*destroyImplementation)();
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}
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Mesh::Mesh(Mesh&& other): vao(other.vao), _primitive(other._primitive), _vertexCount(other._vertexCount), _indexCount(other._indexCount)
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#ifndef MAGNUM_TARGET_GLES2
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, indexStart(other.indexStart), indexEnd(other.indexEnd)
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#endif
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, indexOffset(other.indexOffset), indexType(other.indexType), indexBuffer(other.indexBuffer), attributes(std::move(other.attributes))
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#ifndef MAGNUM_TARGET_GLES2
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, integerAttributes(std::move(other.integerAttributes))
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#ifndef MAGNUM_TARGET_GLES
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, longAttributes(std::move(other.longAttributes))
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#endif
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#endif
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{
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other.vao = 0;
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}
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Mesh& Mesh::operator=(Mesh&& other) {
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(this->*destroyImplementation)();
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vao = other.vao;
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_primitive = other._primitive;
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_vertexCount = other._vertexCount;
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_indexCount = other._indexCount;
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#ifndef MAGNUM_TARGET_GLES2
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indexStart = other.indexStart;
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indexEnd = other.indexEnd;
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#endif
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indexOffset = other.indexOffset;
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indexType = other.indexType;
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indexBuffer = other.indexBuffer;
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attributes = std::move(other.attributes);
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#ifndef MAGNUM_TARGET_GLES2
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integerAttributes = std::move(other.integerAttributes);
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#ifndef MAGNUM_TARGET_GLES
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longAttributes = std::move(other.longAttributes);
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#endif
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#endif
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other.vao = 0;
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return *this;
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}
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Mesh* Mesh::setIndexBuffer(Buffer* buffer, GLintptr offset, IndexType type, UnsignedInt start, UnsignedInt end) {
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indexOffset = offset;
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indexType = type;
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#ifndef MAGNUM_TARGET_GLES2
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indexStart = start;
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indexEnd = end;
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#else
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static_cast<void>(start);
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static_cast<void>(end);
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#endif
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(this->*bindIndexBufferImplementation)(buffer);
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return this;
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}
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void Mesh::draw() {
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/* Nothing to draw */
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if(!_vertexCount && !_indexCount) return;
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(this->*bindImplementation)();
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/* Non-indexed mesh */
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if(!_indexCount)
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glDrawArrays(static_cast<GLenum>(_primitive), 0, _vertexCount);
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#ifndef MAGNUM_TARGET_GLES2
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/* Indexed mesh with specified range */
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else if(indexEnd)
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glDrawRangeElements(static_cast<GLenum>(_primitive), indexStart, indexEnd, _indexCount, static_cast<GLenum>(indexType), reinterpret_cast<GLvoid*>(indexOffset));
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#endif
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/* Indexed mesh without specified range */
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else
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glDrawElements(static_cast<GLenum>(_primitive), _indexCount, static_cast<GLenum>(indexType), reinterpret_cast<GLvoid*>(indexOffset));
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(this->*unbindImplementation)();
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}
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void Mesh::bindVAO(GLuint vao) {
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/** @todo Get some extension wrangler instead to avoid linker errors to glBindVertexArray() on ES2 */
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#ifndef MAGNUM_TARGET_GLES2
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GLuint& current = Context::current()->state()->mesh->currentVAO;
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if(current != vao) glBindVertexArray(current = vao);
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#else
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static_cast<void>(vao);
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#endif
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}
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void Mesh::vertexAttribPointer(const Attribute& attribute) {
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glEnableVertexAttribArray(attribute.location);
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attribute.buffer->bind(Buffer::Target::Array);
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glVertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset));
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}
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#ifndef MAGNUM_TARGET_GLES2
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void Mesh::vertexAttribPointer(const IntegerAttribute& attribute) {
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glEnableVertexAttribArray(attribute.location);
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attribute.buffer->bind(Buffer::Target::Array);
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glVertexAttribIPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset));
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}
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#ifndef MAGNUM_TARGET_GLES
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void Mesh::vertexAttribPointer(const LongAttribute& attribute) {
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glEnableVertexAttribArray(attribute.location);
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attribute.buffer->bind(Buffer::Target::Array);
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glVertexAttribLPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset));
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}
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#endif
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#endif
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void Mesh::initializeContextBasedFunctionality(Context* context) {
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/** @todo VAOs are in ES 3.0 and as extension in ES 2.0, enable them when some extension wrangler is available */
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#ifndef MAGNUM_TARGET_GLES
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if(context->isExtensionSupported<Extensions::GL::APPLE::vertex_array_object>()) {
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Debug() << "Mesh: using" << Extensions::GL::APPLE::vertex_array_object::string() << "features";
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createImplementation = &Mesh::createImplementationVAO;
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destroyImplementation = &Mesh::destroyImplementationVAO;
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if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
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Debug() << "Mesh: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
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attributePointerImplementation = &Mesh::attributePointerImplementationDSA;
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attributeIPointerImplementation = &Mesh::attributePointerImplementationDSA;
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attributeLPointerImplementation = &Mesh::attributePointerImplementationDSA;
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} else {
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attributePointerImplementation = &Mesh::attributePointerImplementationVAO;
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attributeIPointerImplementation = &Mesh::attributePointerImplementationVAO;
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attributeLPointerImplementation = &Mesh::attributePointerImplementationVAO;
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}
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bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAO;
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bindImplementation = &Mesh::bindImplementationVAO;
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unbindImplementation = &Mesh::unbindImplementationVAO;
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}
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#else
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static_cast<void>(context);
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#endif
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}
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void Mesh::createImplementationDefault() {}
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void Mesh::createImplementationVAO() {
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/** @todo Get some extension wrangler instead to avoid linker errors to glGenVertexArrays() on ES2 */
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#ifndef MAGNUM_TARGET_GLES2
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glGenVertexArrays(1, &vao);
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#endif
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}
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void Mesh::destroyImplementationDefault() {}
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void Mesh::destroyImplementationVAO() {
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/** @todo Get some extension wrangler instead to avoid linker errors to glDeleteVertexArrays() on ES2 */
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#ifndef MAGNUM_TARGET_GLES2
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if(vao) glDeleteVertexArrays(1, &vao);
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#endif
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}
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void Mesh::attributePointerImplementationDefault(const Attribute& attribute) {
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attributes.push_back(attribute);
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}
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void Mesh::attributePointerImplementationVAO(const Attribute& attribute) {
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bindVAO(vao);
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vertexAttribPointer(attribute);
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}
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#ifndef MAGNUM_TARGET_GLES
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void Mesh::attributePointerImplementationDSA(const Attribute& attribute) {
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glEnableVertexArrayAttribEXT(vao, attribute.location);
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glVertexArrayVertexAttribOffsetEXT(vao, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void Mesh::attributePointerImplementationDefault(const IntegerAttribute& attribute) {
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integerAttributes.push_back(attribute);
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}
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void Mesh::attributePointerImplementationVAO(const IntegerAttribute& attribute) {
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bindVAO(vao);
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vertexAttribPointer(attribute);
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}
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#ifndef MAGNUM_TARGET_GLES
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void Mesh::attributePointerImplementationDSA(const IntegerAttribute& attribute) {
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glEnableVertexArrayAttribEXT(vao, attribute.location);
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glVertexArrayVertexAttribIOffsetEXT(vao, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void Mesh::attributePointerImplementationDefault(const LongAttribute& attribute) {
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longAttributes.push_back(attribute);
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}
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void Mesh::attributePointerImplementationVAO(const LongAttribute& attribute) {
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bindVAO(vao);
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vertexAttribPointer(attribute);
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}
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void Mesh::attributePointerImplementationDSA(const LongAttribute& attribute) {
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glEnableVertexArrayAttribEXT(vao, attribute.location);
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glVertexArrayVertexAttribLOffsetEXT(vao, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset);
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}
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#endif
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#endif
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void Mesh::bindIndexBufferImplementationDefault(Buffer* buffer) {
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indexBuffer = buffer;
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}
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void Mesh::bindIndexBufferImplementationVAO(Buffer* buffer) {
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bindVAO(vao);
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/* Reset ElementArray binding to force explicit glBindBuffer call later */
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/** @todo Do this cleaner way */
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Context::current()->state()->buffer->bindings[Implementation::BufferState::indexForTarget(Buffer::Target::ElementArray)] = 0;
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buffer->bind(Buffer::Target::ElementArray);
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}
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void Mesh::bindImplementationDefault() {
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/* Specify vertex attributes */
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for(const Attribute& attribute: attributes)
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vertexAttribPointer(attribute);
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#ifndef MAGNUM_TARGET_GLES2
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for(const IntegerAttribute& attribute: integerAttributes)
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vertexAttribPointer(attribute);
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#ifndef MAGNUM_TARGET_GLES
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for(const LongAttribute& attribute: longAttributes)
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vertexAttribPointer(attribute);
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#endif
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#endif
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/* Bind index buffer, if the mesh is indexed */
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if(_indexCount) indexBuffer->bind(Buffer::Target::ElementArray);
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}
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void Mesh::bindImplementationVAO() {
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bindVAO(vao);
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}
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void Mesh::unbindImplementationDefault() {
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for(const Attribute& attribute: attributes)
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glDisableVertexAttribArray(attribute.location);
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#ifndef MAGNUM_TARGET_GLES2
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for(const IntegerAttribute& attribute: integerAttributes)
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glDisableVertexAttribArray(attribute.location);
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#ifndef MAGNUM_TARGET_GLES
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for(const LongAttribute& attribute: longAttributes)
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glDisableVertexAttribArray(attribute.location);
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#endif
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#endif
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}
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void Mesh::unbindImplementationVAO() {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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Debug operator<<(Debug debug, Mesh::Primitive value) {
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switch(value) {
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#define _c(value) case Mesh::Primitive::value: return debug << "Mesh::Primitive::" #value;
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_c(Points)
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_c(Lines)
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_c(LineStrip)
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_c(LineLoop)
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_c(Triangles)
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_c(TriangleStrip)
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_c(TriangleFan)
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#undef _c
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}
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return debug << "Mesh::Primitive::(invalid)";
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}
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Debug operator<<(Debug debug, Mesh::IndexType value) {
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switch(value) {
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#define _c(value) case Mesh::IndexType::value: return debug << "Mesh::IndexType::" #value;
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_c(UnsignedByte)
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_c(UnsignedShort)
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_c(UnsignedInt)
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#undef _c
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}
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return debug << "Mesh::IndexType::(invalid)";
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}
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#endif
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}
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namespace Corrade { namespace Utility {
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std::string ConfigurationValue<Magnum::Mesh::Primitive>::toString(Magnum::Mesh::Primitive value, ConfigurationValueFlags) {
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switch(value) {
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#define _c(value) case Magnum::Mesh::Primitive::value: return #value;
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_c(Points)
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_c(Lines)
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_c(LineStrip)
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_c(LineLoop)
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_c(Triangles)
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_c(TriangleStrip)
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_c(TriangleFan)
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#undef _c
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}
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return {};
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}
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Magnum::Mesh::Primitive ConfigurationValue<Magnum::Mesh::Primitive>::fromString(const std::string& stringValue, ConfigurationValueFlags) {
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#define _c(value) if(stringValue == #value) return Magnum::Mesh::Primitive::value;
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_c(Lines)
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_c(LineStrip)
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_c(LineLoop)
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_c(Triangles)
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_c(TriangleStrip)
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_c(TriangleFan)
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#undef _c
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return Magnum::Mesh::Primitive::Points;
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}
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std::string ConfigurationValue<Magnum::Mesh::IndexType>::toString(Magnum::Mesh::IndexType value, ConfigurationValueFlags) {
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|
switch(value) {
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|
#define _c(value) case Magnum::Mesh::IndexType::value: return #value;
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_c(UnsignedByte)
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_c(UnsignedShort)
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|
_c(UnsignedInt)
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|
|
#undef _c
|
|
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|
|
}
|
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|
|
return {};
|
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|
}
|
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|
Magnum::Mesh::IndexType ConfigurationValue<Magnum::Mesh::IndexType>::fromString(const std::string& stringValue, ConfigurationValueFlags) {
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|
#define _c(value) if(stringValue == #value) return Magnum::Mesh::IndexType::value;
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|
_c(UnsignedByte)
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|
_c(UnsignedShort)
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|
|
_c(UnsignedInt)
|
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|
#undef _c
|
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|
|
return Magnum::Mesh::IndexType::UnsignedInt;
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|
|
}
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}}
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