591 Commits (0b17528df01ab8ed02fbf17cbc96a4c4f4a96e4f)

Author SHA1 Message Date
Vladimír Vondruš 86d78aba10 GL: fix MeshGLTest on WebGL. 5 years ago
Vladimír Vondruš 37495b0841 GL: make renderbuffer format match the shader format in MeshGLTest. 5 years ago
Vladimír Vondruš 1ee1f23f77 Doc++ 5 years ago
Vladimír Vondruš 4caf92cf5d GL: add some other rather crappy ways to detect ANGLE. 5 years ago
Vladimír Vondruš d0f57f0153 GL: actually, Mesa is detectable from the renderer string always. 5 years ago
Vladimír Vondruš 7ad928ae42 GL: make use of unmasked renderer string in Context::detectedDriver(). 5 years ago
Vladimír Vondruš f360c19426 GL: new "firefox-deprecated-debug-renderer-info" workaround. 5 years ago
Vladimír Vondruš 13d62634d8 GL: implement WEBGL_debug_renderer_info. 5 years ago
Vladimír Vondruš 04d294eda0 GL: disable requested extensions before setting up driver workarounds. 5 years ago
Vladimír Vondruš 3b82429db2 doc: rename \requires_gles20 to \requires_gles20_only. 5 years ago
Vladimír Vondruš 673022b161 GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
Vladimír Vondruš 0517dd5c58 GL: no need to set _viewport twice in Framebuffer constructor. 5 years ago
William JCM dbec10dbee GL: typo. 5 years ago
Vladimír Vondruš eccf2f5820 GL: doc++ 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš ae0aa306c6 GL: clarify an assert. 5 years ago
Vladimír Vondruš d8c6a7d690 GL: the multi-draw test for Mesh was underwhelming, to say the least. 5 years ago
Vladimír Vondruš dc5fdd7cb5 GL: fix a confusing typo in a comment. 5 years ago
Vladimír Vondruš 2bd933d3ef doc: add docs for GL context asserts and other troubleshooting. 5 years ago
Vladimír Vondruš 48838c442f Adapt to Corrade changes. 5 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Aaron Gokaslan 1cfa2d0fce GL: remove an unneeded std::move(). 5 years ago
Vladimír Vondruš bf65bf859a GL: might make sense to say what unit are the sizes in. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago
Vladimír Vondruš 63a8df1075 CMake: make dynamic plugins dependencies of tests that use CompareImage. 5 years ago
Vladimír Vondruš ee82113590 GL: this isn't needed on Apple platforms either. 5 years ago
Vladimír Vondruš 088a769f8e GL: adapt ES-specific MeshView internals to Corrade changes. 5 years ago
Vladimír Vondruš 047e8e6670 GL: fix argument order in OpenGLTester::addBenchmarks(). 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš d44514b60f GL: properly skip a test on a no-assert build. 5 years ago
Vladimír Vondruš 2f24199ed7 GL: improve message for the common mesh assert in multi-draw. 5 years ago
Vladimír Vondruš c0d64b913e GL: this Buffer::setStorage() overload wasn't implemented. 5 years ago
Vladimír Vondruš 61f8b5da57 GL: enable cube map 3D image up/download on all platforms. 5 years ago
Vladimír Vondruš 595421da16 GL: rename & reorganize cubemap internals and test cases for clarity. 5 years ago
Vladimír Vondruš aea8722729 Add generic depth/stencil PixelFormat values. 5 years ago
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago
Vladimír Vondruš b3fd0b3795 GL: adapt OpenGLTester to changes in TestSuite. 5 years ago
Vladimír Vondruš 315e31476a GL: fix out of bounds accesses in Shader limit queries. 5 years ago
Vladimír Vondruš ed9deff432 Test: adapt to a less shitty CORRADE_COMPARE(). 5 years ago
Vladimír Vondruš cc5f2d7862 Deprecate the weird Magnum::Array class. 5 years ago
Vladimír Vondruš 87088296d8 GL: this TimeQuery test was just dumb. 5 years ago
Vladimír Vondruš b8e21b8b21 GL: make the new setUniform() code paths work on 32bit Windows. 5 years ago
Vladimír Vondruš 7c07c6fdc6 GL: make FramebufferClearColor searchable under GL keywords. 5 years ago
Vladimír Vondruš 490392b143 GL: call glUniform() directly on WebGL. 5 years ago
Vladimír Vondruš 8c6efa5b78 GL: remove one function pointer indirection in DSA setUniform() calls. 5 years ago
Vladimír Vondruš 45ccf50b47 GL: implement --magnum-gpu-validation no-error. 5 years ago
Vladimír Vondruš 46df57f6d5 GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
Vladimír Vondruš bf802b7ad9 GL: put texture/image state trackers into the single allocation also. 5 years ago
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago