93 Commits (229641d2ac19ec020913b685872d1979da88facc)

Author SHA1 Message Date
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš de62bbf523 Shaders: clean up base array layer setting in Flat and Phong tests. 4 years ago
Vladimír Vondruš d67a58bee9 Shaders: improve instanced/multidraw Object ID tests for Flat and Phong. 4 years ago
Vladimír Vondruš a468609436 Shaders: rename test instance variable for consistency. 4 years ago
Vladimír Vondruš c5db5ea3ad Shaders: minor test cleanup. 4 years ago
Vladimír Vondruš 98a2d34590 Shaders: drop a bunch of redundant #ifdefs from tests. 4 years ago
Vladimír Vondruš 0964ddbf0c Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš 93fd668387 Shaders: wait, this should work, and not assert. 5 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš 35aba9aa8e Shaders: SwiftShader, I DON'T LIKE YOU. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš 45f115b931 Shaders: separate instanced colored and textured test cases. 5 years ago
Vladimír Vondruš 4c4f63b5a0 Shaders: test instanced object ID in the instanced test case. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš a5f662072d Shaders: update notes about what platforms got tested. 5 years ago
Vladimír Vondruš 2ca8d0ebb2 Shaders: clarify what the heck. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago
Vladimír Vondruš 4aa5217947 Shaders: a crutch for MSVC's neverending fails. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 94f0dcb421 Shaders: this thing is ... not used anywhere. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 08bd6e9ae9 Test: fix wrong plugin name in a message. 6 years ago
Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš b3da48a0ae Shaders: properly test Phong one-by-one light property setters. 6 years ago
Vladimír Vondruš 2cf9f28492 Shaders: resetting object ID FBs isn't needed for light tests. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 2b36fd2136 MeshTools, Shaders: adapt thresholds for SwiftShader. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 63a78945e2 Shaders: there was a TODO so I implemented that TODO. 6 years ago
Vladimír Vondruš 0c48d1ccb8 Shaders: repro case for a bug in Phong light direction calculation. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 97e3e2a8fe MeshTools,Shaders: make the rendering tests pass on llvmpipe. 6 years ago
Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago