116 Commits (360bcc443e0c031299b4d5e8fe7d10e575bee9f1)

Author SHA1 Message Date
Vladimír Vondruš 360bcc443e Shaders: don't use std::pair here. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago
Vladimír Vondruš 96b5bd2d86 Shaders: allow uploading just a subset of joint matrices. 3 years ago
Vladimír Vondruš cdf0cd5b91 Remove no-longer-needed StringStl.h includes. 3 years ago
Vladimír Vondruš 89a6eb22de Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Vladimír Vondruš d048fbc24e Shaders: merge two similar Phong test cases together. 3 years ago
Vladimír Vondruš 6dfbe038b6 Shaders: reduce error output redirection scope in tests to a minimum. 3 years ago
Vladimír Vondruš 7d6335ee55 Shaders: minor cleanup in tests. 3 years ago
Vladimír Vondruš 744353b6cd Port away from deprecated Shaders functionality. 4 years ago
Vladimír Vondruš 2fbdd85671 Adapt to Corrade changes. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladimír Vondruš 10dffc6592 doc: updated credits & changelog. 4 years ago
Vladimír Vondruš 48326ac418 Shaders: minor cleanup & document new async compilation APIs. 4 years ago
Vladislav Oleshko eb17d77562 Shaders: implement async shader compilation for all shaders. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 361d87cd9e Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0. 4 years ago
Vladimír Vondruš 026aa7757e Shaders: instancedNormalMatrix isn't needed if Phong has zero lights. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš de62bbf523 Shaders: clean up base array layer setting in Flat and Phong tests. 4 years ago
Vladimír Vondruš d67a58bee9 Shaders: improve instanced/multidraw Object ID tests for Flat and Phong. 4 years ago
Vladimír Vondruš a468609436 Shaders: rename test instance variable for consistency. 4 years ago
Vladimír Vondruš c5db5ea3ad Shaders: minor test cleanup. 4 years ago
Vladimír Vondruš 98a2d34590 Shaders: drop a bunch of redundant #ifdefs from tests. 4 years ago
Vladimír Vondruš 0964ddbf0c Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš 93fd668387 Shaders: wait, this should work, and not assert. 5 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš 35aba9aa8e Shaders: SwiftShader, I DON'T LIKE YOU. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš 45f115b931 Shaders: separate instanced colored and textured test cases. 5 years ago
Vladimír Vondruš 4c4f63b5a0 Shaders: test instanced object ID in the instanced test case. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš a5f662072d Shaders: update notes about what platforms got tested. 5 years ago
Vladimír Vondruš 2ca8d0ebb2 Shaders: clarify what the heck. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago
Vladimír Vondruš 4aa5217947 Shaders: a crutch for MSVC's neverending fails. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 94f0dcb421 Shaders: this thing is ... not used anywhere. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš ec19c25e46 Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago