2087 Commits (4d02456212e14f68d0ab0e49b57d264f9d4286b0)

Author SHA1 Message Date
Vladimír Vondruš 7f4500d9e0 ShaderTools: port away from std::pair. 4 years ago
Vladimír Vondruš 8f311ad5fd Adapt remaining code to not use deprecated Optional<Array> conversion. 4 years ago
Vladimír Vondruš cd13b45584 GL,ShaderTools: add missing include. 4 years ago
Vladimír Vondruš 0a8a3f0f6d Don't use git://. 4 years ago
Vladimír Vondruš 0047e67d67 doc: updated credits and changelog. 4 years ago
Vladimír Vondruš 823716a475 {scene,image}converter: colored and more compact output for --info. 4 years ago
Vladimír Vondruš 505ad471ad CMake: use the CMAKE_FOLDER variable instead of FOLDER property. 4 years ago
Vladimír Vondruš 3344c372d1 Trade: port AbstractImporter away from std::string. 4 years ago
Vladimír Vondruš 13d04fdc38 Adapt to Corrade PluginManager changes. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 73567eeee9 doc: port various image generating utils to Utility::Path. 4 years ago
Vladimír Vondruš 2356b57418 Vk: port to the new Utility::Path. 4 years ago
Vladimír Vondruš 3e2bbb6ad0 ShaderTools: port to the new Utility::Path, including plugins, 4 years ago
Vladimír Vondruš 05c0a01b94 Text: port to new Utility::Path, including plugins. 4 years ago
Vladimír Vondruš 98296567a7 Trade: port to the new Utility::Path. 4 years ago
Vladimír Vondruš a5bc6be094 DebugTools: port CompareImage to Utility::Path, remove all std::strings. 4 years ago
Vladimír Vondruš 8057051d9a Document what each #include <algorithm> is for. 4 years ago
Vladimír Vondruš bc884428f8 GL: port label() / setLabel() away from std::string. 4 years ago
Vladimír Vondruš e611174d8c doc: suppress unused variable warnings in snippets. 4 years ago
Vladimír Vondruš 7a462590ab Any{Scene,Image}Importer: propagate file callbacks as well. 4 years ago
Vladimír Vondruš aef0ee4bfb doc: updated changelog. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 89e3c52dfa Bye, Travis! You won't be missed. 4 years ago
Vladimír Vondruš d939221f7f doc: refresh various math docs a bit. 4 years ago
Vladimír Vondruš 44c5a9db8d GL: new "angle-instanced-attributes-always-draw-instanced" workaround. 4 years ago
Vladimír Vondruš e0b20107be Platform: new "android-generic-hostname-might-be-swiftshader" workaround. 4 years ago
Vladimír Vondruš 8554f3924d doc: updated changelog. 4 years ago
Vladimír Vondruš ffb82088b9 GL: add an ArrayView setTransformFeedbackOutputs() overload. 4 years ago
Vladimír Vondruš 2ac2155f2c Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Vladimír Vondruš 5ea48159b1 doc: hey, this bug was about ES, not desktop GL. 4 years ago
Vladimír Vondruš 69b0a74cf9 Doc++ 4 years ago
Vladimír Vondruš 4be0f6dd88 doc: random information about ANGLE and bundling dylibs on macOS. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 4d14d91d5d AnyImageConverter: Basis now supports also 3D (2D array) image export. 4 years ago
Vladimír Vondruš 5505551410 doc: updated changelog. 4 years ago
Vladimír Vondruš a1f6245c22 doc: updated credits and changelog. 4 years ago
Vladimír Vondruš 4cc7deaa4c doc: updated credits and changelog. 4 years ago
Vladimír Vondruš 001be98a88 Trade: don't reinterpret no-op function pointers. 4 years ago
Vladimír Vondruš d3430f7599 Math: fix a copypaste error with Frustumd debug output extern template. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš cc88c8b979 doc: minor OCD annoyance. 4 years ago
Vladimír Vondruš 033e56ec23 Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
Vladimír Vondruš 229641d2ac Shaders: support object ID textures in the PhongGL shader. 4 years ago
Vladimír Vondruš b2a400f898 Shaders: support object ID textures in the FlatGL shader. 4 years ago
Vladimír Vondruš 9daadd79fa MeshTools: new utilities for filtering MeshData attribute lists. 4 years ago
Vladimír Vondruš a35a3ec271 Add an ability to store implementation-specific values in MeshIndexType. 4 years ago
Vladimír Vondruš 2d9cedfdca Trade: support strided index buffers in MeshData. 4 years ago
Vladimír Vondruš 11cd5d5cd0 MeshTools: assert in compile() if zero or negative strides are used. 4 years ago