112 Commits (6958f4a413ebe1c24bd8e5dd6ecbded2d2723378)

Author SHA1 Message Date
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš d00d1cb781 Shaders: initialize all members also with NoCreate. 5 years ago
Vladimír Vondruš 91631139f7 Test: use shorter std::is_copy_{constructible,assignable} everywhere. 5 years ago
Vladimír Vondruš 08bd6e9ae9 Test: fix wrong plugin name in a message. 6 years ago
Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš b3da48a0ae Shaders: properly test Phong one-by-one light property setters. 6 years ago
Vladimír Vondruš 2cf9f28492 Shaders: resetting object ID FBs isn't needed for light tests. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago
Vladimír Vondruš 2b36fd2136 MeshTools, Shaders: adapt thresholds for SwiftShader. 6 years ago
Vladimír Vondruš 5285dcc986 Shaders: add a normal texture scale parameter to Phong. 6 years ago
Vladimír Vondruš 63a78945e2 Shaders: there was a TODO so I implemented that TODO. 6 years ago
Eric Undersander 8b8b9c456b Shaders: remove incorrect light direction normalization in Phong.vert. 6 years ago
Vladimír Vondruš 0c48d1ccb8 Shaders: repro case for a bug in Phong light direction calculation. 6 years ago
Vladimír Vondruš 1436b7bc86 Shaders: fix various WebGL issues with new MeshVisualizer features. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 28965d4887 Shaders: I happily forgot SwiftShader has broken gl_VertexID. 6 years ago
Vladimír Vondruš e8f36033f9 Shaders: GS is needed only for wireframe. 6 years ago
Vladimír Vondruš 698a7ed24c Shaders: whoopsie. 6 years ago
Vladimír Vondruš 062055d20d Shaders: add vertex ID visualization to MeshVisualizer. 6 years ago
Vladimír Vondruš b858385b84 Shaders: unify assert for common flags in 2D and 3D meshvisualizer. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 8b0ad005d8 Shaders: properly skip a test if image plugins are not available. 6 years ago
Vladimír Vondruš 97e3e2a8fe MeshTools,Shaders: make the rendering tests pass on llvmpipe. 6 years ago
Michael Tao e5a6f543a0 Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš 13c1fcdbfc Shaders: forgot to list this file. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš c9ea6aba2e Shaders: grumble. 6 years ago
Vladimír Vondruš 9da27ce8dd Shaders: ensure test description is set before skipping it. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 60968779da Shaders: avoid using deprecated functionality in a test. 6 years ago
Vladimír Vondruš 46d492fcc9 Shaders: list forgotten MeshVisualizer test files. 6 years ago
Vladimír Vondruš 6b0d29bec2 Shaders: turn a construction test into an instanced one. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 6299ece980 Shaders: test MeshVisualizer TBN direction defaults. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš 73b6d1084a Shaders: test perspective interpolation in MeshVisualizer wireframe. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 1a53976447 Shaders: delete duplicate code also in shader tests. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago