20 Commits (767c9d6166fa5b8215453fe61323643f8ea80540)

Author SHA1 Message Date
Vladimír Vondruš 6dc27374a4 Assert when creating Shader with unsupported version. 14 years ago
Vladimír Vondruš 4152e1fc9d Better ability to create portable shaders. 14 years ago
Vladimír Vondruš ac3a8b55d6 New Compute shader stage in OpenGL 4.3. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš d5be1b43a6 OpenGL ES 2: GLchar is not defined on BeagleBoard/Ångström Linux 2011.3. 14 years ago
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš f4496a0ba2 Fixed typo. 14 years ago
Vladimír Vondruš 39a313a357 Brought debug facilities from Corrade::Utility to Magnum namespace. 14 years ago
Vladimír Vondruš 707cbfd992 Shader: strongly typed State enum. 14 years ago
Vladimír Vondruš d383dac4a1 Shader: strongly typed Type enum. 14 years ago
Vladimír Vondruš 54a2c47408 Create and delete shaders and programs only on construction/destruction. 14 years ago
Vladimír Vondruš 43c0016ed3 Move semantic for Shader class. 14 years ago
Vladimír Vondruš 47aeaed123 Shader didn't accept more than one shader source input. 14 years ago
Vladimír Vondruš 1d545f2968 Tesselation-related shader types. 14 years ago
Vladimír Vondruš d8943b898c Use nullptr instead of 0 for pointers. 14 years ago
Vladimír Vondruš 5bff1c385b Using delete[] for char array. 14 years ago
Vladimír Vondruš 8cc445d164 Using own Corrade::Debug class instead of cerr in Shaders. 14 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš 3444f62638 Classes for compiling and using shaders. 16 years ago