9826 Commits (9297cd74ab2558754c390465069dd4cb6e16680b)
 

Author SHA1 Message Date
Vladimír Vondruš 9297cd74ab Platform: add helpful error messages to application test build files. 4 years ago
Vladimír Vondruš eb89b5cbf9 Platform: make Glfw and Sdl2App work with EGL on desktop GL as well. 4 years ago
Vladimír Vondruš e62b2bb000 Replace MAGNUM_TARGET_{HEADLESS,DESKTOP_GLES} with MAGNUM_TARGET_EGL. 4 years ago
Vladimír Vondruš e7321a07e7 Platform: set SDL_HINT_OPENGL_ES_DRIVER only on GLES. 4 years ago
Vladimír Vondruš da569a41de Platform: merge WindowlessWindowsEglApplication into EglApp and remove. 4 years ago
Vladimír Vondruš 6d4758f534 Platform: properly handle the optional EGL surface in moves. 4 years ago
Vladimír Vondruš cc0aa87646 CMake: forgot to prefix a conditional option condition here. 4 years ago
Vladimír Vondruš 983a99d540 Animation,Trade: add various TODOs. 4 years ago
Vladimír Vondruš adaaeeb884 sceneconverter: implement --info-cameras. 4 years ago
Vladimír Vondruš cc29cbcc73 {image,scene}converter: extract and test --info printing code. 4 years ago
Vladimír Vondruš 597fa89e4e sceneconverter: move colored output logic at the top as well. 4 years ago
Vladimír Vondruš 6af8c0b4d0 sceneconverter: reorder all plugin managers to be in a single place. 4 years ago
Vladimír Vondruš df8da4e27b Trade: missing include in an internal header. 4 years ago
Vladimír Vondruš 1f1041b4b0 Math: update Half doc snippets to reflect what's actually printed. 4 years ago
Vladimír Vondruš d0d0f978f9 Test: start testing code in various command line utilities. 4 years ago
Vladimír Vondruš da5d2fa958 MeshTools: fix more unused var warnings on a non-deprecated build. 4 years ago
Vladimír Vondruš fe6a387515 TextureTools,Trade: fix unused var warning on a non-deprecated build. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš 13015bd8ff Shaders: no need to store MeshVisualizer flags in CompileState. 4 years ago
Vladimír Vondruš eede671755 Shaders: avoid including GL/Shader.h in headers. 4 years ago
Vladimír Vondruš a494b47d4b GL: add Shader::wrap() and release(). 4 years ago
Vladimír Vondruš 966b94873e Shaders: add a benchmarking TODO. 4 years ago
Vladimír Vondruš ce313a51c2 doc: mark KHR_parallel_shader_compile as (mostly) done. 4 years ago
Vladimír Vondruš c0c712cc33 GL: deprecate list-taking Shader::compile() and ShaderProgram::link(). 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 6e7b92b25a GL: unify tests for Shader/ShaderProgram compile/link failures. 4 years ago
Vladimír Vondruš 70fc232dbc GL: unconditionally trim shader compilation/linking messages. 4 years ago
Vladimír Vondruš 56cc8734c7 Shaders: the early exit is only for assertion testing, document that. 4 years ago
Vladimír Vondruš 10dffc6592 doc: updated credits & changelog. 4 years ago
Vladimír Vondruš 40fa631f2b Shaders: these constructors shuld've been marked as new. 4 years ago
Vladimír Vondruš 48326ac418 Shaders: minor cleanup & document new async compilation APIs. 4 years ago
Vladimír Vondruš 82a1f8e767 Shaders: fix a typo in a doc snippet. 4 years ago
Vladimír Vondruš e9520c2a5a GL: show the actual variable declaration in a doc snippet. 4 years ago
Vladimír Vondruš 4580c30d1e GL: document async shader compilation and linking. 4 years ago
Vladimír Vondruš 1f3c250e8e doc: move MyShader definition out of snippet main(). 4 years ago
Vladislav Oleshko eb17d77562 Shaders: implement async shader compilation for all shaders. 4 years ago
Vladislav Oleshko 96f97d4e7a GL: implement APIs for async shader compilation & linking. 4 years ago
Vladimír Vondruš 4b2de39396 singles: update MagnumMath docs with what CorradeCpu has already. 4 years ago
Vladimír Vondruš d605b06b91 Shaders,Text: fix some Engrish. 4 years ago
Vladimír Vondruš 4d8fe77809 Use a more concrete message prefix in MAGNUM_ASSERT_*_SUPPORTED() macros. 4 years ago
Vladimír Vondruš 65f3d81d10 doc: list GltfSceneConverter in the file format tables. 4 years ago
Vladimír Vondruš 213e80426d AnySceneConverter: recognize glTF files. 4 years ago
Vladimír Vondruš ffba3e2643 AnySceneImporter: explicitly verify delegating *.glb files as well. 4 years ago
Vladimír Vondruš d344eca515 Trade: properly propagate image view flags in AbstractSceneConverter. 4 years ago
Vladimír Vondruš 6aaf3711f2 Math: doc++ 4 years ago
Vladimír Vondruš 84b27e14d0 package/ci: add a TODO for Ninja job capping. 4 years ago
Vladimír Vondruš c6c35035f8 package/ci: further reduce ES3 build parallelism. 4 years ago
Vladimír Vondruš 66a57088b1 Trade: add SceneData::fieldSizeBound(). 4 years ago
Vladimír Vondruš f0ad33f850 Audio,ShaderTools,Text,Trade: packed debug printing for all Feature enums. 4 years ago
Vladimír Vondruš 9b610ee600 Audio: actually test ImporterFeatures debug printing. 4 years ago