775 Commits (b1f6085300a8a187a3bbd46c1efcde8ebd069d96)

Author SHA1 Message Date
Vladimír Vondruš 9fa87652e6 GL: new amd-windows-dsa-createquery-except-xfb-overflow workaround. 7 years ago
Vladimír Vondruš d06914a1bd doc: hint that Optional is a safer NoCreate. 7 years ago
Vladimír Vondruš 24f7d45364 Implement globals shared across DLLs on Windows. 7 years ago
Vladimír Vondruš ca326fdb18 GL: pile on more workarounds for CubeMapTexture DSA code paths. 7 years ago
Vladimír Vondruš f2ba5602a4 GL: Intel Windows drivers 26 are less shitty w/ double attributes. 7 years ago
Vladimír Vondruš 5c042f62d0 GL: if timer queries are not available, SKIP the benchmarks. 7 years ago
Vladimír Vondruš 60c18f93a1 GL: implement time queries for WebGL 2, and workarounds, and ... 7 years ago
Vladimír Vondruš cb5fe2dd49 GL: don't forward-declare what doesn't exist. 7 years ago
Vladimír Vondruš 65b589f765 New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
Vladimír Vondruš 3a243a04b2 CMake: put all binaries into a dedicated location in the build dir. 7 years ago
Vladimír Vondruš 32ce1f1b43 external: include KHR/khrplatform.h absolutely. 7 years ago
Vladimír Vondruš f7d739058b Platform: device selection in WindowlessEglApplication. 7 years ago
Vladimír Vondruš dbb4cb39a1 GL: improve Framebuffer usage docs. 7 years ago
Vladimír Vondruš 3f9c541753 GL: add ES-only TextureFormat::BGRA[8]. 7 years ago
Vladimír Vondruš 7b368dcdf4 GL: mention how to do --magnum-log quiet directly from C++. 7 years ago
Vladimír Vondruš e49136fd24 GL: I *knew* there was a reason I did this. 7 years ago
Vladimír Vondruš 957e8470fe GL: put extension docs to proper enum value. 7 years ago
Vladimír Vondruš f58a15b9a1 GL: update outdated info -- ASTC is on WebGL now. 7 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Vladimír Vondruš d9cef2feea Add HDR ASTC pixel formats. 7 years ago
Vladimír Vondruš 893d5d38bc ASTC: the pain never ends (3D formats). 7 years ago
Vladimír Vondruš 90c727c025 GL: test for ARB_gpu_shader_fp64 in tests that need it. 7 years ago
Vladimír Vondruš 14bd07c559 GL: properly include a header for the deprecation macro. 7 years ago
Vladimír Vondruš ba3ce069d4 GL: consistency in error message prefixes. 7 years ago
Vladimír Vondruš 44b008262e Doc++ 7 years ago
Vladimír Vondruš c6c8dcb456 GL: make DynamicAttribute constructible directly from an Attribute. 7 years ago
Vladimír Vondruš b2494416f4 GL: debug output for DynamicAttribute enums. 7 years ago
Vladimír Vondruš 9b21db0737 GL: don't expose half float attributes on WebGL 1. 7 years ago
Vladimír Vondruš 17e960deb0 GL: fix signature of debug operators exposed only to Doxygen. 7 years ago
Vladimír Vondruš 06aac867ae GL: make AbstractTexture destructor protected. 7 years ago
Vladimír Vondruš 21890253f1 GL: reorganize sRGB TextureFormat values to be together with the 8bit ones. 7 years ago
Vladimír Vondruš 9d937ad3c8 GL: remove redundant ifdefs. 7 years ago
Vladimír Vondruš b5371f7a6b GL: TextureFormat::R3B3G2 had a typo in the name. 7 years ago
Vladimír Vondruš b75308560f GL: doc++ 7 years ago
Vladimír Vondruš 539f3f6066 GL: we can use PVRTC to test this code path on desktop. 7 years ago
Vladimír Vondruš 71a9f1bbbf Reserve zero [Compressed]PixelFormat for an invalid value. 7 years ago
Vladimír Vondruš e52c9e8d9e Export globals and make them weak on static builds so they work across SOs. 7 years ago
Vladimír Vondruš 59aade762a Audio, GL: add tests for global state shared across libraries. 7 years ago
Vladimír Vondruš 7b43ab5fc2 GL: create the buffer passed to setBuffer() if it's not already. 7 years ago
Vladimír Vondruš 692cb4e173 GL: test setting an empty buffer to BufferTexture and filling it after. 7 years ago
Vladimír Vondruš dbc029e18e GL: added BufferTexture::size(). 7 years ago
Vladimír Vondruš 40b8815b9d Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats. 7 years ago
Vladimír Vondruš be65f85e88 GL: recognize KHR_texture_compression_astc_sliced_3d. 7 years ago
Vladimír Vondruš 87a446c7ba GL: recognizing {EXT,ANGLE}_texture_compression_dxt{1,3,5} extensions. 7 years ago
Vladimír Vondruš 907c91ac7b GL: minor cleanup. 7 years ago
Vladimír Vondruš 6e97039b8d GL: don't include MAGNUM_shader_vertex_id on ES2 builds. 7 years ago
Vladimír Vondruš 24a6c35017 GL: properly mark extension core versions. 7 years ago
Vladimír Vondruš 742aec665d GL: harden extension list tests. 7 years ago
Vladimír Vondruš 435f7a9f14 GL: remove redundant defines to slim the GL headers a bit. 7 years ago
Vladimír Vondruš 65ea1eb91a GL: properly use sRGB PixelFormat for sRGB ETC compressed formats. 7 years ago