71 Commits (c00f081b83c2eb41407cba8d04b5ae1ee2220d96)

Author SHA1 Message Date
Vladimír Vondruš 0cba8db268 Shaders: added missing 3D version of text shader. 13 years ago
Vladimír Vondruš dc798b7320 Shaders: added missing 3D version of FlatShader vertex shader. 13 years ago
Vladimír Vondruš a22bf1bf4e Shaders: don't use explicit attribute location on GL 2.1. 13 years ago
Vladimír Vondruš 1d88310521 Shaders: off-by-one error. 13 years ago
Vladimír Vondruš d175dd1054 Updated workarounds for Doxygen 1.8.2. 13 years ago
Vladimír Vondruš f9f95946b1 Shaders: 3D version of VertexColorShader. 14 years ago
Vladimír Vondruš 7151486e02 Another Doxygen parsing workaround. 14 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš df1d8a95b4 Shaders: basic text shader. 14 years ago
Vladimír Vondruš 06d6032300 Shaders: base for text shaders. 14 years ago
Vladimír Vondruš c3bcaee6a7 Shaders compatibility: check for explicit texture layer support. 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš 2f4092bde0 Prefix *_EXPORT macros with MAGNUM_ to avoid collisions. 14 years ago
Vladimír Vondruš 5b707d3524 Using GLfloat as default template parameter also in Color. 14 years ago
Vladimír Vondruš d2f0a2a045 Using default template arguments instead of GLfloat everywhere. 14 years ago
Vladimír Vondruš 642ab3b74d WTF? 14 years ago
Vladimír Vondruš 308a92a911 Shaders: pass normal matrix the right way. 14 years ago
Vladimír Vondruš 69ee2f3ebb Shaders: don't compare ints and floats. 14 years ago
Vladimír Vondruš 57f3175b06 Shaders: GLSL ES doesn't have default values for uniforms. 14 years ago
Vladimír Vondruš 681914e2d0 Forward declarations for Shaders namespace in Shaders/Shaders.h. 14 years ago
Vladimír Vondruš 68a28f5098 Shaders: Fixed FlatShader fragment shader compilation. 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago
Vladimír Vondruš 81b69f17e1 Shaders: another iteration in porting of Phong and Flat shaders to GLES. 14 years ago
Vladimír Vondruš dfccdf9b7e Minor pedantic ordering fix. 14 years ago
Vladimír Vondruš e4a6832eab Accidentaly forgot commented-out code. 14 years ago
Vladimír Vondruš 2dd0a68329 Internal "traits" cleanup. 14 years ago
Vladimír Vondruš 6f6d3d09b2 Blind port of FlatShader to OpenGL 2.1 and OpenGL ES 2.0. 14 years ago
Vladimír Vondruš 084294e60b Blind port of PhongShader to OpenGL ES 2.0. 14 years ago
Vladimír Vondruš 3191b477df Typedef 2D and 3D alternatives of FlatShader. 14 years ago
Vladimír Vondruš d46bc34390 Moved flat shader from internal physics implementation to Shaders. 14 years ago
Vladimír Vondruš fe8d36db56 Doc++ 14 years ago
Vladimír Vondruš 259a9f6666 Type-checked vertex attributes with type conversion possibility. 14 years ago
Vladimír Vondruš 21acb3edc6 Mesh rework, part 1: better vertex attribute management. 14 years ago
Vladimír Vondruš 5ad3844626 PhongShader: fall back to GLSL 1.20 if 3.30/3.20 is not supported. 14 years ago
Vladimír Vondruš 40523e530c PhongShader: using `position` for vertex position. 14 years ago
Vladimír Vondruš f5a63d7fc1 Updated PhongShader to recent coding standards. 14 years ago
Vladimír Vondruš 23cbc121d6 Using only RectangularMatrix in setUniform(), added remaining setters. 14 years ago
Vladimír Vondruš 071afa0b7a Point*D Vector* subclasses for homogeneous coordinates. 14 years ago
Vladimír Vondruš 4152e1fc9d Better ability to create portable shaders. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš 30032a5971 Don't confuse vertices and vertex positions. 14 years ago
Vladimír Vondruš c451b22392 Revert "Documentation: organizing the classes into "modules"." 14 years ago
Vladimír Vondruš db8cb9119b Treat Corrade as real, not some internal dependency in #includes. 14 years ago
Vladimír Vondruš 000ac51583 Forgot to install visibility header for Shaders. 14 years ago
Vladimír Vondruš 6bd43a9f95 Modularization of building and installation process. 14 years ago
Vladimír Vondruš 6add425bb3 Cleaned up CMakeLists.txt. 14 years ago
Vladimír Vondruš 6f65dd972c Renamed visibility configuration headers to resemble library names. 14 years ago
Vladimír Vondruš 8ad76ad7e5 Fixed Windows build. 14 years ago