Commit Graph

  • 326c373db6 Don't show #includes in file documentation. Vladimír Vondruš 2012-05-22 17:08:55 +0200
  • 7712505f7c Inlining simple structures in documentation. Vladimír Vondruš 2012-05-22 17:08:27 +0200
  • 1ce0e68f0f Doc: better reason for functions in type traits. Vladimír Vondruš 2012-05-22 16:53:33 +0200
  • 4a4ba9425c Show template relations for classes. Vladimír Vondruš 2012-05-22 16:52:10 +0200
  • 876254efcd Custom @collisionoperator command instead of hiding the functions. Vladimír Vondruš 2012-05-22 16:50:18 +0200
  • 208b6ce93e Custom @debugoperator command instead of hiding the functions. Vladimír Vondruš 2012-05-22 16:41:10 +0200
  • ce09e50e05 Doc: Using @relates for texture internal format operator|. Vladimír Vondruš 2012-05-22 16:07:12 +0200
  • 5a42ee4e91 Doc: using @overload for const overloads of member functions. Vladimír Vondruš 2012-05-22 16:05:13 +0200
  • 53a5fa8454 Removed bloated include hierarchy graphs from file documentation. Vladimír Vondruš 2012-05-22 15:08:25 +0200
  • fcf0612c10 Absolute include paths in documentation. Vladimír Vondruš 2012-05-22 15:04:53 +0200
  • 4cd1ee140e Removed Math::TypeTraits to MathTypeTraits to avoid name clash. Vladimír Vondruš 2012-05-22 15:01:02 +0200
  • c1fad30934 Users don't (and shouldn't) care about friend declarations in docs. Vladimír Vondruš 2012-05-22 14:38:55 +0200
  • 9ece394566 Less columns for alphabetical class index. Vladimír Vondruš 2012-05-22 14:37:20 +0200
  • d3e684c42b Include doc/ subdir of magnum-plugins into documentation. Vladimír Vondruš 2012-05-22 14:36:58 +0200
  • 38ccb3cbaf Documented directories containing namespaces. Vladimír Vondruš 2012-05-22 14:32:22 +0200
  • 09acfa711f Documented directories containing various namespaces. Vladimír Vondruš 2012-05-22 14:30:57 +0200
  • 1990702170 Remove unsupported CXX flag when building dev PKGBUILD with Clang. Vladimír Vondruš 2012-04-20 00:14:36 +0200
  • 05ed802975 Doxygen command @todoc for documentation-related todos. Vladimír Vondruš 2012-05-22 13:28:07 +0200
  • 0b45da1b07 Quiet (warnings only) Doxygen output. Vladimír Vondruš 2012-05-22 12:03:50 +0200
  • 453aa4de99 glGenerateMipmap() requires OpenGL 3.0 / EXT_framebuffer_object. Vladimír Vondruš 2012-05-22 11:23:52 +0200
  • 0689abeb12 Better way to "unhide" Camera::draw(). Vladimír Vondruš 2012-05-20 21:28:47 +0200
  • a92b4698fa Doxyfile: building documentation also for magnum-plugins. Vladimír Vondruš 2012-05-20 21:26:59 +0200
  • 1c17bf3eed Doc++ Vladimír Vondruš 2012-05-20 20:19:45 +0200
  • 8871334ed2 Updated Doxyfile for Doxygen 1.8.1. Vladimír Vondruš 2012-05-20 19:28:01 +0200
  • e9164d856e Fixed typo in documentation. Vladimír Vondruš 2012-05-20 19:03:09 +0200
  • 95725cae94 Workaround Doxygen parsing bug. Vladimír Vondruš 2012-05-17 21:40:22 +0200
  • 192831b576 Don't use virtual when reimplementing virtual function. Vladimír Vondruš 2012-05-17 18:54:08 +0200
  • 44a08a551f Added static_assert to "initializer list" Matrix and Vector constructor. Vladimír Vondruš 2012-05-15 15:35:12 +0200
  • 2d063825c3 TgaImporter: minor cleanup Vladimír Vondruš 2012-05-15 12:50:32 +0200
  • 1f4e6022ac TgaImporter: check if the file is long enough. Vladimír Vondruš 2012-05-15 12:49:38 +0200
  • eab9b13250 TgaImporter: test for opening inexistent files. Vladimír Vondruš 2012-05-15 12:48:07 +0200
  • 97c516fd4c Windows build fixes. Vladimír Vondruš 2012-05-14 23:10:47 +0200
  • b0ddc19a84 Support for all remaining uniform vector types, except arrays. Vladimír Vondruš 2012-05-14 22:15:08 +0200
  • da3b4e85a5 Doc++ Vladimír Vondruš 2012-05-14 18:17:21 +0200
  • d40cea81b2 Camera: added depth clamping feature. Vladimír Vondruš 2012-05-14 18:13:20 +0200
  • 42ed45635d Camera: added dithering feature. Vladimír Vondruš 2012-05-14 18:13:05 +0200
  • 707cbfd992 Shader: strongly typed State enum. Vladimír Vondruš 2012-05-14 18:01:14 +0200
  • d383dac4a1 Shader: strongly typed Type enum. Vladimír Vondruš 2012-05-14 17:51:59 +0200
  • 5381d9e423 Camera: stronly typed AspectRatioPolicy enum. Vladimír Vondruš 2012-05-14 17:49:20 +0200
  • d1f5ec7479 Phong shader: finally fixed specular highlights. Vladimír Vondruš 2012-05-14 02:09:22 +0200
  • 0600764790 Revamped Scene/Camera features. Vladimír Vondruš 2012-05-14 00:52:50 +0200
  • 54b1c81dbd Removed for a long time unused private variable in Scene. Vladimír Vondruš 2012-05-14 00:47:48 +0200
  • c91ecbef1e Phong shader: simplified uniforms, added default values. Vladimír Vondruš 2012-05-14 00:44:51 +0200
  • a894c434b2 Revert "Caching light position relative to camera." Vladimír Vondruš 2012-05-12 13:32:08 +0200
  • 02d3e9166d Show output on CTest failure. Vladimír Vondruš 2012-05-12 13:14:36 +0200
  • 84d3aa202d Possibility to set Vector2 uniform. Vladimír Vondruš 2012-05-12 12:44:40 +0200
  • c381388357 Non-implicit conversion from Vector2 to Vector3. Vladimír Vondruš 2012-05-12 12:41:24 +0200
  • eddfb62c32 Function for getting first two components of a vector. Vladimír Vondruš 2012-05-11 00:41:28 +0200
  • 54a2c47408 Create and delete shaders and programs only on construction/destruction. Vladimír Vondruš 2012-05-09 01:42:28 +0200
  • 43c0016ed3 Move semantic for Shader class. Vladimír Vondruš 2012-05-09 01:21:46 +0200
  • 1df10d13fb Fixed some more fuckups in PhongShader. Vladimír Vondruš 2012-05-09 01:21:18 +0200
  • 47aeaed123 Shader didn't accept more than one shader source input. Vladimír Vondruš 2012-05-09 01:19:32 +0200
  • 172c60a900 Support for anisotropic filtering. Vladimír Vondruš 2012-05-08 01:20:02 +0200
  • 63a96f4cda Documentation: support for functionality requiring specific extensions. Vladimír Vondruš 2012-05-08 01:18:37 +0200
  • 7ff3c6e40d Ability to multiply/divide Vector with arbitrary type. Vladimír Vondruš 2012-05-08 00:50:21 +0200
  • fb8825b081 Replaced clutter in Vector and Matrix subclasses with a macro. Vladimír Vondruš 2012-05-08 00:25:20 +0200
  • a21e3ea02e Improved documentation for texture completeness. Vladimír Vondruš 2012-05-07 23:48:46 +0200
  • b598363c9c Doc: removed unneeded indentation. Vladimír Vondruš 2012-05-07 18:58:38 +0200
  • 2976b30922 Reworded array textures to be consistent with CubeMapTextureArray. Vladimír Vondruš 2012-05-07 18:38:50 +0200
  • 61bceb8462 Cube map texture array. Vladimír Vondruš 2012-05-07 18:31:16 +0200
  • 728ddb19a3 Ability to set texture subdata from image with one less dimensions. Vladimír Vondruš 2012-05-07 18:29:50 +0200
  • eca97de2fc Added safety dummy parameter to AbstractTexture::DataHelper::set*Data(). Vladimír Vondruš 2012-05-07 18:00:58 +0200
  • cc1f9c60c9 Swapped size and type template parameters in Vector and Matrix. Vladimír Vondruš 2012-05-07 17:19:37 +0200
  • 63f2e130b1 Fixed CubeMapTexture wrapping, simplified code of texture classes. Vladimír Vondruš 2012-05-07 15:33:39 +0200
  • 2ae1a884cb Hiding AbstractTexture::DataHelper class from documentation. Vladimír Vondruš 2012-05-07 15:06:49 +0200
  • dc19538f2a Added support for three-component internal formats to BufferedTexture. Vladimír Vondruš 2012-05-06 23:11:08 +0200
  • f33fcc7ba0 Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. Vladimír Vondruš 2012-05-06 23:09:30 +0200
  • e0b1fa9ac3 Adapted to OpenGL 4.2 renaming of GL_COPY_*_BUFFER. Vladimír Vondruš 2012-05-06 22:40:34 +0200
  • eb80448912 Removed TODOs already done in gcc4.7 branch. Vladimír Vondruš 2012-05-06 22:30:39 +0200
  • c00a42fcf3 Removed "wontfix" TODOs. Vladimír Vondruš 2012-05-06 22:21:51 +0200
  • aa3c703c25 Added TODOs for easily implementable things. Vladimír Vondruš 2012-05-06 22:15:11 +0200
  • 1d545f2968 Tesselation-related shader types. Vladimír Vondruš 2012-05-06 22:14:23 +0200
  • 91db0e0294 Added one more Buffer target. Vladimír Vondruš 2012-05-06 22:12:34 +0200
  • 3f4e28cfca Documented required OpenGL version for some functionality. Vladimír Vondruš 2012-05-06 22:08:59 +0200
  • efb36b4e33 Removed cube map coordinates from AbstractTexture::Target. Vladimír Vondruš 2012-05-06 14:34:31 +0200
  • b26a4d0c3c Fixed copypaste error. Vladimír Vondruš 2012-05-06 13:50:20 +0200
  • d69253757a Added CubeMapTexture::setSeamless(). Vladimír Vondruš 2012-05-06 13:43:19 +0200
  • 3931cccd08 Added Mesh::setProgramPointSize(). Vladimír Vondruš 2012-05-06 13:42:35 +0200
  • 2b7aa09520 Added some TODOs. Vladimír Vondruš 2012-05-04 23:44:50 +0200
  • d8deeb836a Rectangle texture safety guards, doc++ Vladimír Vondruš 2012-05-04 23:33:36 +0200
  • f53e840ecd Camera must be attached to scene when attempting to draw. Vladimír Vondruš 2012-05-04 22:47:43 +0200
  • 69cad8862f Added dummy draw() to Camera, so it doesn't get hidden by the other. Vladimír Vondruš 2012-04-28 14:45:04 +0200
  • d65d33912a Improved Object transformation caching to reuse absolute transformation. Vladimír Vondruš 2012-04-24 21:44:45 +0200
  • 31a96aa9e5 Fixed compilation error in Matrix4. Vladimír Vondruš 2012-04-28 14:46:22 +0200
  • c7c137752c Physics: Capsule % Sphere collision. Vladimír Vondruš 2012-04-28 13:24:07 +0200
  • 42bd89a76e Physics: Capsule % Point collision. Vladimír Vondruš 2012-04-28 12:15:30 +0200
  • 34294541b9 Physics: Plane % LineSegment collision. Vladimír Vondruš 2012-04-28 02:18:13 +0200
  • bceef6b8ad Physics: Plane % Line collision. Vladimír Vondruš 2012-04-28 01:28:20 +0200
  • 04d020fcd6 Physics: Sphere % LineSegment collision. Vladimír Vondruš 2012-04-28 00:52:57 +0200
  • b2f1915579 Physics: Sphere % Line collision. Vladimír Vondruš 2012-04-28 00:34:05 +0200
  • 6e778aa533 Physics: Sphere % Sphere collision. Vladimír Vondruš 2012-04-27 02:36:55 +0200
  • 15dc8015b4 Physics: Sphere % Point collision. Vladimír Vondruš 2012-04-27 02:35:38 +0200
  • d844715b94 Utility class for shape collision tests. Vladimír Vondruš 2012-04-27 02:36:04 +0200
  • 43301c170c Initial Physics classes, interfaces, documentation and unit tests. Vladimír Vondruš 2012-04-25 01:23:40 +0200
  • 1825d26c72 Fixed serious error in Intersection::planeLine(). Vladimír Vondruš 2012-04-28 02:13:38 +0200
  • 822d66f380 Function for computing distance of line segment and point. Vladimír Vondruš 2012-04-28 00:18:55 +0200
  • 379e37d8fc Function for computing distance of line and point. Vladimír Vondruš 2012-04-27 23:10:35 +0200
  • 6f94d84b1a Moved Math::GeometryUtils to Math::Geometry::Intersection. Vladimír Vondruš 2012-04-27 21:28:21 +0200
  • e921194601 Simplified GeometryUtils::intersection(), updated documentation. Vladimír Vondruš 2012-04-27 21:08:20 +0200
  • 886680de46 Vector documentation: count from zero. Vladimír Vondruš 2012-04-27 21:07:34 +0200