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#ifndef Magnum_ResourceManager_h
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#define Magnum_ResourceManager_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file /ResourceManager.h
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* @brief Class Magnum::ResourceManager, enum Magnum::ResourceDataState, Magnum::ResourcePolicy
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*/
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#include <unordered_map>
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#include "Resource.h"
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namespace Magnum {
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/** @relates ResourceManager
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* @brief %Resource data state
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*
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* @see ResourceManager::set(), ResourceState
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*/
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enum class ResourceDataState: UnsignedByte {
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/**
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* The resource is currently loading. Parameter @p data in ResourceManager::set()
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* should be set to `null`.
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*/
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Loading = UnsignedByte(ResourceState::Loading),
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/**
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* The resource was not found. Parameter @p data in ResourceManager::set()
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* should be set to `null`.
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*/
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NotFound = UnsignedByte(ResourceState::NotFound),
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/**
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* The resource can be changed by the manager in the future. This is
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* slower, as Resource needs to ask the manager for new version every time
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* the data are accessed, but allows changing the data for e.g. debugging
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* purposes.
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*/
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Mutable = UnsignedByte(ResourceState::Mutable),
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/**
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* The resource cannot be changed by the manager in the future. This is
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* faster, as Resource instances will ask for the data only one time, thus
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* suitable for production code.
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*/
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Final = UnsignedByte(ResourceState::Final)
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};
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/** @relates ResourceManager
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@brief %Resource policy
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@see ResourceManager::set(), ResourceManager::free()
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*/
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enum class ResourcePolicy: UnsignedByte {
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/** The resource will stay resident for whole lifetime of resource manager. */
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Resident,
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/**
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* The resource will be unloaded when manually calling
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* ResourceManager::free() if nothing references it.
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*/
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Manual,
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/** The resource will be unloaded when last reference to it is gone. */
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ReferenceCounted
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};
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template<class> class AbstractResourceLoader;
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namespace Implementation {
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template<class T> class ResourceManagerData {
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template<class, class> friend class Magnum::Resource;
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friend class AbstractResourceLoader<T>;
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ResourceManagerData(const ResourceManagerData<T>&) = delete;
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ResourceManagerData(ResourceManagerData<T>&&) = delete;
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ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete;
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ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete;
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public:
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virtual ~ResourceManagerData();
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std::size_t lastChange() const { return _lastChange; }
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std::size_t count() const { return _data.size(); }
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std::size_t referenceCount(ResourceKey key) const;
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ResourceState state(ResourceKey key) const;
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template<class U> Resource<T, U> get(ResourceKey key);
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void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy);
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T* fallback() { return _fallback; }
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const T* fallback() const { return _fallback; }
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void setFallback(T* data);
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void free();
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AbstractResourceLoader<T>* loader() { return _loader; }
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const AbstractResourceLoader<T>* loader() const { return _loader; }
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void setLoader(AbstractResourceLoader<T>* loader);
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protected:
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ResourceManagerData(): _fallback(nullptr), _loader(nullptr), _lastChange(0) {}
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private:
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struct Data;
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const Data& data(ResourceKey key) { return _data[key]; }
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void incrementReferenceCount(ResourceKey key) {
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++_data[key].referenceCount;
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}
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void decrementReferenceCount(ResourceKey key);
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std::unordered_map<ResourceKey, Data> _data;
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T* _fallback;
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AbstractResourceLoader<T>* _loader;
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std::size_t _lastChange;
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};
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}
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/**
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@brief %Resource manager
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Provides storage for arbitrary set of types, accessible globally using
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instance().
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@section ResourceManager-usage Usage
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Each resource is referenced from Resource class. For optimizing performance,
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each resource can be set as mutable or final. Mutable resources can be
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modified by the manager and thus each %Resource instance asks the manager for
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modifications on each access. On the other hand, final resources cannot be
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modified by the manager, so %Resource instances don't have to ask the manager
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every time, which is faster.
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It's possible to provide fallback for resources which are not available using
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setFallback(). Accessing data of such resources will access the fallback
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instead of failing on null pointer dereference. Availability and state of each
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resource can be queried through function state() on the manager or
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Resource::state() on each resource.
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The resources can be managed in three ways - resident resources, which stay in
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memory for whole lifetime of the manager, manually managed resources, which
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can be deleted by calling free() if nothing references them anymore, and
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reference counted resources, which are deleted as soon as the last reference
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to them is removed.
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%Resource state and policy is configured when setting the resource data in
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set() and can be changed each time the data are updated, although already
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final resources cannot obviously be set as mutable again.
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Basic usage is:
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- Typedef'ing manager of desired types, creating its instance.
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@code
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typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager;
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MyResourceManager manager;
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@endcode
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- Filling the manager with resource data and acquiring the resources. Note
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that a resource can be acquired with get() even before the manager contains
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the data for it, as long as the resource data are not accessed (or fallback
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is provided).
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@code
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MyResourceManager* manager = MyResourceManager::instance();
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Resource<Texture2D> texture(manager->get<Texture2D>("texture"));
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Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader"));
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Resource<Mesh> cube(manager->get<Mesh>("cube"));
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// The manager doesn't have data for the cube yet, add them
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if(!cube) {
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Mesh* mesh = new Mesh;
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// ...
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manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident);
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}
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@endcode
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- Using the resource data.
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@code
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shader->use();
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texture->bind(layer);
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cube->draw();
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@endcode
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- Destroying resource references and deleting manager instance when nothing
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references the resources anymore.
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@see AbstractResourceLoader
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*/
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/* Due to too much work involved with explicit template instantiation (all
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Resource combinations, all ResourceManagerData...), this class doesn't have
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template implementation file. */
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template<class... Types> class ResourceManager: private Implementation::ResourceManagerData<Types>... {
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public:
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/** @brief Global instance */
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static ResourceManager<Types...>* instance();
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/**
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* @brief Constructor
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*
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* Sets global instance pointer to itself.
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* @attention Only one instance of given ResourceManager type can be
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* created.
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* @see instance()
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*/
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explicit ResourceManager();
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/**
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* @brief Destructor
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*
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* Sets global instance pointer to `nullptr`.
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* @see instance()
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*/
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~ResourceManager();
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/** @brief Count of resources of given type */
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template<class T> std::size_t count() {
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return this->Implementation::ResourceManagerData<T>::count();
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}
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/**
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* @brief Get resource reference
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*
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* In some cases it's desirable to store various different types under
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* one base type for memory efficiency reasons. To avoid putting the
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* responsibility of proper casting on the user, the acquired resource
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* can be defined to cast the type automatically when accessing the
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* data. This is commonly used for shaders, e.g.:
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* @code
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* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader");
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* @endcode
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*/
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template<class T, class U = T> Resource<T, U> get(ResourceKey key) {
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return this->Implementation::ResourceManagerData<T>::template get<U>(key);
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}
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/**
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* @brief Reference count of given resource
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*
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* @see set()
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*/
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template<class T> std::size_t referenceCount(ResourceKey key) const {
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return this->Implementation::ResourceManagerData<T>::referenceCount(key);
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}
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/**
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* @brief %Resource state
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*
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* @see set(), Resource::state()
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*/
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template<class T> ResourceState state(ResourceKey key) const {
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return this->Implementation::ResourceManagerData<T>::state(key);
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}
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/**
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* @brief Set resource data
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* @return Pointer to self (for method chaining)
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*
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* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there
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* must be already at least one reference to given resource, otherwise
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* the data will be deleted immediately and no resource will be
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* added. To avoid spending unnecessary loading time, add
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* reference-counted resources only if they are already referenced:
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* @code
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* if(manager.referenceCount<T>("myresource")) {
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* // load data...
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* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted);
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* }
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* @endcode
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* @attention If resource state is already `ResourceState::Final`,
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* subsequent updates are not possible.
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* @see referenceCount(), state()
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*/
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template<class T> ResourceManager<Types...>* set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) {
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this->Implementation::ResourceManagerData<T>::set(key, data, state, policy);
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return this;
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}
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/**
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* @brief Set resource data
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* @return Pointer to self (for method chaining)
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*
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* Same as above function with state set to @ref ResourceDataState "ResourceDataState::Final"
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* and policy to @ref ResourcePolicy "ResourcePolicy::Resident".
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*/
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template<class T> ResourceManager<Types...>* set(ResourceKey key, T* data) {
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this->Implementation::ResourceManagerData<T>::set(key, data, ResourceDataState::Final, ResourcePolicy::Resident);
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return this;
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}
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/** @brief Fallback for not found resources */
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template<class T> T* fallback() {
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return this->Implementation::ResourceManagerData<T>::fallback();
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}
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/** @overload */
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template<class T> const T* fallback() const {
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return this->Implementation::ResourceManagerData<T>::fallback();
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}
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/**
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* @brief Set fallback for not found resources
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* @return Pointer to self (for method chaining)
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*/
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template<class T> ResourceManager<Types...>* setFallback(T* data) {
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this->Implementation::ResourceManagerData<T>::setFallback(data);
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return this;
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}
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/**
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* @brief Free all resources of given type which are not referenced
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* @return Pointer to self (for method chaining)
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*/
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template<class T> ResourceManager<Types...>* free() {
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this->Implementation::ResourceManagerData<T>::free();
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|
return this;
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|
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|
|
}
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/**
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|
|
* @brief Free all resources which are not referenced
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|
* @return Pointer to self (for method chaining)
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|
|
|
|
*/
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|
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|
|
ResourceManager<Types...>* free() {
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|
freeInternal(std::common_type<Types>()...);
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|
|
return this;
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|
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}
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|
|
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|
|
/** @brief Loader for given type of resources */
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|
|
template<class T> AbstractResourceLoader<T>* loader() {
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|
return this->Implementation::ResourceManagerData<T>::loader();
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|
}
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|
|
/** @overload */
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|
|
template<class T> const AbstractResourceLoader<T>* loader() const {
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|
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|
return this->Implementation::ResourceManagerData<T>::loader();
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|
}
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|
/**
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|
* @brief Set loader for given type of resources
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|
* @return Pointer to self (for method chaining)
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|
*
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|
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|
|
* See AbstractResourceLoader documentation for more information.
|
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|
|
|
*/
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|
|
template<class T> ResourceManager<Types...>* setLoader(AbstractResourceLoader<T>* loader) {
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|
|
this->Implementation::ResourceManagerData<T>::setLoader(loader);
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|
|
return this;
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|
|
|
}
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|
private:
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|
|
|
template<class FirstType, class ...NextTypes> void freeInternal(std::common_type<FirstType>, std::common_type<NextTypes>... t) {
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|
|
free<FirstType>();
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|
|
|
freeInternal(t...);
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|
|
|
}
|
|
|
|
|
void freeInternal() const {}
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|
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|
|
|
static ResourceManager<Types...>*& internalInstance();
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|
|
|
};
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|
|
|
|
|
#ifndef MAGNUM_RESOURCEMANAGER_DONT_DEFINE_INTERNALINSTANCE
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|
|
template<class ...Types> ResourceManager<Types...>*& ResourceManager<Types...>::internalInstance() {
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|
|
|
static ResourceManager<Types...>* _instance(nullptr);
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|
|
|
|
return _instance;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
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|
|
|
|
|
|
|
namespace Implementation {
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|
|
template<class T> ResourceManagerData<T>::~ResourceManagerData() {
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|
|
|
delete _fallback;
|
|
|
|
|
|
|
|
|
|
if(_loader) {
|
|
|
|
|
_loader->manager = nullptr;
|
|
|
|
|
delete _loader;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> std::size_t ResourceManagerData<T>::referenceCount(const ResourceKey key) const {
|
|
|
|
|
auto it = _data.find(key);
|
|
|
|
|
if(it == _data.end()) return 0;
|
|
|
|
|
return it->second.referenceCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> ResourceState ResourceManagerData<T>::state(const ResourceKey key) const {
|
|
|
|
|
const auto it = _data.find(key);
|
|
|
|
|
|
|
|
|
|
/* Resource not loaded */
|
|
|
|
|
if(it == _data.end() || !it->second.data) {
|
|
|
|
|
/* Fallback found, add *Fallback to state */
|
|
|
|
|
if(_fallback) {
|
|
|
|
|
if(it != _data.end() && it->second.state == ResourceDataState::Loading)
|
|
|
|
|
return ResourceState::LoadingFallback;
|
|
|
|
|
else if(it != _data.end() && it->second.state == ResourceDataState::NotFound)
|
|
|
|
|
return ResourceState::NotFoundFallback;
|
|
|
|
|
else return ResourceState::NotLoadedFallback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Fallback not found, loading didn't start yet */
|
|
|
|
|
if(it == _data.end() || (it->second.state != ResourceDataState::Loading && it->second.state != ResourceDataState::NotFound))
|
|
|
|
|
return ResourceState::NotLoaded;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Loading / NotFound without fallback, Mutable / Final */
|
|
|
|
|
return static_cast<ResourceState>(it->second.state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> template<class U> Resource<T, U> ResourceManagerData<T>::get(ResourceKey key) {
|
|
|
|
|
/* Ask loader for the data, if they aren't there yet */
|
|
|
|
|
if(_loader && _data.find(key) == _data.end())
|
|
|
|
|
_loader->load(key);
|
|
|
|
|
|
|
|
|
|
return Resource<T, U>(this, key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void ResourceManagerData<T>::set(const ResourceKey key, T* const data, const ResourceDataState state, const ResourcePolicy policy) {
|
|
|
|
|
auto it = _data.find(key);
|
|
|
|
|
|
|
|
|
|
/* NotFound / Loading state shouldn't have any data */
|
|
|
|
|
CORRADE_ASSERT((data == nullptr) == (state == ResourceDataState::NotFound || state == ResourceDataState::Loading),
|
|
|
|
|
"ResourceManager::set(): data should be null if and only if state is NotFound or Loading", );
|
|
|
|
|
|
|
|
|
|
/* Cannot change resource with already final state */
|
|
|
|
|
CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final,
|
|
|
|
|
"ResourceManager::set(): cannot change already final resource" << key, );
|
|
|
|
|
|
|
|
|
|
/* If nothing is referencing reference-counted resource, we're done */
|
|
|
|
|
if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) {
|
|
|
|
|
Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately";
|
|
|
|
|
delete data;
|
|
|
|
|
|
|
|
|
|
/* Delete also already present resource (it could be here
|
|
|
|
|
because previous policy could be other than
|
|
|
|
|
ReferenceCounted) */
|
|
|
|
|
if(it != _data.end()) _data.erase(it);
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Insert it, if not already here */
|
|
|
|
|
} else if(it == _data.end())
|
|
|
|
|
#ifndef CORRADE_GCC46_COMPATIBILITY
|
|
|
|
|
it = _data.emplace(key, Data()).first;
|
|
|
|
|
#else
|
|
|
|
|
it = _data.insert({key, Data()}).first;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Replace previous data */
|
|
|
|
|
delete it->second.data;
|
|
|
|
|
it->second.data = data;
|
|
|
|
|
it->second.state = state;
|
|
|
|
|
it->second.policy = policy;
|
|
|
|
|
++_lastChange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void ResourceManagerData<T>::setFallback(T* const data) {
|
|
|
|
|
delete _fallback;
|
|
|
|
|
_fallback = data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void ResourceManagerData<T>::free() {
|
|
|
|
|
/* Delete all non-referenced non-resident resources */
|
|
|
|
|
for(auto it = _data.begin(); it != _data.end(); ) {
|
|
|
|
|
if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount)
|
|
|
|
|
it = _data.erase(it);
|
|
|
|
|
else ++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void ResourceManagerData<T>::setLoader(AbstractResourceLoader<T>* const loader) {
|
|
|
|
|
/* Delete previous loader */
|
|
|
|
|
delete _loader;
|
|
|
|
|
|
|
|
|
|
/* Add new loader */
|
|
|
|
|
if((_loader = loader)) _loader->manager = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void ResourceManagerData<T>::decrementReferenceCount(ResourceKey key) {
|
|
|
|
|
auto it = _data.find(key);
|
|
|
|
|
|
|
|
|
|
/* Free the resource if it is reference counted */
|
|
|
|
|
if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted)
|
|
|
|
|
_data.erase(it);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> struct ResourceManagerData<T>::Data {
|
|
|
|
|
Data(const Data&) = delete;
|
|
|
|
|
Data& operator=(const Data&) = delete;
|
|
|
|
|
Data& operator=(Data&&) = delete;
|
|
|
|
|
|
|
|
|
|
Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {}
|
|
|
|
|
|
|
|
|
|
Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) {
|
|
|
|
|
other.data = nullptr;
|
|
|
|
|
other.referenceCount = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
~Data();
|
|
|
|
|
|
|
|
|
|
T* data;
|
|
|
|
|
ResourceDataState state;
|
|
|
|
|
ResourcePolicy policy;
|
|
|
|
|
std::size_t referenceCount;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
template<class T> inline ResourceManagerData<T>::Data::~Data() {
|
|
|
|
|
CORRADE_ASSERT(referenceCount == 0,
|
|
|
|
|
"ResourceManager::~ResourceManager(): destroyed while data are still referenced", );
|
|
|
|
|
delete data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class ...Types> ResourceManager<Types...>* ResourceManager<Types...>::instance() {
|
|
|
|
|
CORRADE_ASSERT(internalInstance(), "ResourceManager::instance(): no instance exists", nullptr);
|
|
|
|
|
return internalInstance();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class ...Types> ResourceManager<Types...>::ResourceManager() {
|
|
|
|
|
CORRADE_ASSERT(!internalInstance(), "ResourceManager::ResourceManager(): another instance is already created", );
|
|
|
|
|
internalInstance() = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class ...Types> ResourceManager<Types...>::~ResourceManager() {
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(internalInstance() == this);
|
|
|
|
|
internalInstance() = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Make the definition complete */
|
|
|
|
|
#include "AbstractResourceLoader.h"
|
|
|
|
|
|
|
|
|
|
#endif
|