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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Context.h"
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#include <string>
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#include <unordered_map>
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#include <Corrade/Utility/Debug.h>
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#include <Corrade/Utility/String.h>
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#include "Magnum/AbstractFramebuffer.h"
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#include "Magnum/AbstractShaderProgram.h"
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#include "Magnum/AbstractTexture.h"
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#include "Magnum/Buffer.h"
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/BufferTexture.h"
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#endif
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#include "Magnum/DefaultFramebuffer.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Framebuffer.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Renderbuffer.h"
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#include "Magnum/Renderer.h"
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#include "Implementation/State.h"
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namespace Magnum {
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const std::vector<Extension>& Extension::extensions(Version version) {
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#define _extension(prefix, vendor, extension) \
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{Extensions::prefix::vendor::extension::Index, Extensions::prefix::vendor::extension::requiredVersion(), Extensions::prefix::vendor::extension::coreVersion(), Extensions::prefix::vendor::extension::string()}
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static const std::vector<Extension> empty;
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#ifndef MAGNUM_TARGET_GLES
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static const std::vector<Extension> extensions{
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_extension(GL,AMD,vertex_shader_layer),
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_extension(GL,AMD,shader_trinary_minmax),
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_extension(GL,ARB,robustness),
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_extension(GL,ATI,texture_mirror_once),
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_extension(GL,EXT,texture_filter_anisotropic),
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_extension(GL,EXT,texture_mirror_clamp),
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_extension(GL,EXT,direct_state_access),
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_extension(GL,EXT,debug_label),
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_extension(GL,EXT,debug_marker),
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_extension(GL,GREMEDY,string_marker)};
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static const std::vector<Extension> extensions300{
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_extension(GL,APPLE,flush_buffer_range),
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_extension(GL,APPLE,vertex_array_object),
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_extension(GL,ARB,map_buffer_range),
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_extension(GL,ARB,color_buffer_float),
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_extension(GL,ARB,half_float_pixel),
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_extension(GL,ARB,texture_float),
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_extension(GL,ARB,depth_buffer_float),
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_extension(GL,ARB,texture_rg),
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_extension(GL,ARB,framebuffer_object),
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_extension(GL,EXT,gpu_shader4),
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_extension(GL,EXT,packed_float),
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_extension(GL,EXT,texture_array),
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_extension(GL,EXT,texture_compression_rgtc),
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_extension(GL,EXT,texture_shared_exponent),
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_extension(GL,EXT,framebuffer_sRGB),
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_extension(GL,EXT,draw_buffers2),
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_extension(GL,EXT,texture_integer),
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_extension(GL,EXT,transform_feedback),
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_extension(GL,NV,half_float),
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_extension(GL,NV,depth_buffer_float),
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_extension(GL,NV,conditional_render)};
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static const std::vector<Extension> extensions310{
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_extension(GL,ARB,texture_rectangle),
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_extension(GL,ARB,draw_instanced),
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_extension(GL,ARB,texture_buffer_object),
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_extension(GL,ARB,uniform_buffer_object),
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_extension(GL,ARB,copy_buffer),
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_extension(GL,EXT,texture_snorm),
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_extension(GL,NV,primitive_restart)};
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static const std::vector<Extension> extensions320{
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_extension(GL,ARB,geometry_shader4),
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_extension(GL,ARB,depth_clamp),
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_extension(GL,ARB,draw_elements_base_vertex),
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_extension(GL,ARB,fragment_coord_conventions),
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_extension(GL,ARB,provoking_vertex),
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_extension(GL,ARB,seamless_cube_map),
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_extension(GL,ARB,sync),
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_extension(GL,ARB,texture_multisample),
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_extension(GL,ARB,vertex_array_bgra)};
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static const std::vector<Extension> extensions330{
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_extension(GL,ARB,instanced_arrays),
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_extension(GL,ARB,blend_func_extended),
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_extension(GL,ARB,explicit_attrib_location),
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_extension(GL,ARB,occlusion_query2),
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_extension(GL,ARB,sampler_objects),
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_extension(GL,ARB,shader_bit_encoding),
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_extension(GL,ARB,texture_rgb10_a2ui),
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_extension(GL,ARB,texture_swizzle),
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_extension(GL,ARB,timer_query),
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_extension(GL,ARB,vertex_type_2_10_10_10_rev)};
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static const std::vector<Extension> extensions400{
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_extension(GL,ARB,draw_buffers_blend),
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_extension(GL,ARB,sample_shading),
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_extension(GL,ARB,texture_cube_map_array),
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_extension(GL,ARB,texture_gather),
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_extension(GL,ARB,texture_query_lod),
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_extension(GL,ARB,draw_indirect),
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_extension(GL,ARB,gpu_shader5),
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_extension(GL,ARB,gpu_shader_fp64),
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_extension(GL,ARB,shader_subroutine),
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_extension(GL,ARB,tessellation_shader),
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_extension(GL,ARB,texture_buffer_object_rgb32),
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_extension(GL,ARB,transform_feedback2),
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_extension(GL,ARB,transform_feedback3)};
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static const std::vector<Extension> extensions410{
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_extension(GL,ARB,ES2_compatibility),
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_extension(GL,ARB,get_program_binary),
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_extension(GL,ARB,separate_shader_objects),
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_extension(GL,ARB,shader_precision),
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_extension(GL,ARB,vertex_attrib_64bit),
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_extension(GL,ARB,viewport_array)};
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static const std::vector<Extension> extensions420{
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_extension(GL,ARB,texture_compression_bptc),
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_extension(GL,ARB,base_instance),
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_extension(GL,ARB,shading_language_420pack),
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_extension(GL,ARB,transform_feedback_instanced),
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_extension(GL,ARB,compressed_texture_pixel_storage),
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_extension(GL,ARB,conservative_depth),
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_extension(GL,ARB,internalformat_query),
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_extension(GL,ARB,map_buffer_alignment),
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_extension(GL,ARB,shader_atomic_counters),
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_extension(GL,ARB,shader_image_load_store),
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/* Mentioned in GLSL 4.20 specs as newly added */
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_extension(GL,ARB,shading_language_packing),
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_extension(GL,ARB,texture_storage)};
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static const std::vector<Extension> extensions430{
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_extension(GL,ARB,arrays_of_arrays),
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_extension(GL,ARB,ES3_compatibility),
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_extension(GL,ARB,clear_buffer_object),
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_extension(GL,ARB,compute_shader),
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_extension(GL,ARB,copy_image),
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_extension(GL,KHR,debug),
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_extension(GL,ARB,explicit_uniform_location),
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_extension(GL,ARB,fragment_layer_viewport),
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_extension(GL,ARB,framebuffer_no_attachments),
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_extension(GL,ARB,internalformat_query2),
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_extension(GL,ARB,invalidate_subdata),
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_extension(GL,ARB,multi_draw_indirect),
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_extension(GL,ARB,program_interface_query),
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_extension(GL,ARB,robust_buffer_access_behavior),
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_extension(GL,ARB,shader_image_size),
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_extension(GL,ARB,shader_storage_buffer_object),
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_extension(GL,ARB,stencil_texturing),
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_extension(GL,ARB,texture_buffer_range),
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_extension(GL,ARB,texture_query_levels),
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_extension(GL,ARB,texture_storage_multisample),
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_extension(GL,ARB,texture_view),
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_extension(GL,ARB,vertex_attrib_binding)};
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static const std::vector<Extension> extensions440{
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_extension(GL,ARB,buffer_storage),
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_extension(GL,ARB,clear_texture),
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_extension(GL,ARB,enhanced_layouts),
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_extension(GL,ARB,multi_bind),
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_extension(GL,ARB,query_buffer_object),
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_extension(GL,ARB,texture_mirror_clamp_to_edge),
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_extension(GL,ARB,texture_stencil8),
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_extension(GL,ARB,vertex_type_10f_11f_11f_rev)};
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#undef _extension
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#else
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static const std::vector<Extension> extensions{
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_extension(GL,APPLE,texture_format_BGRA8888),
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_extension(GL,CHROMIUM,map_sub),
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_extension(GL,EXT,texture_filter_anisotropic),
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_extension(GL,EXT,texture_format_BGRA8888),
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_extension(GL,EXT,read_format_bgra),
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_extension(GL,EXT,debug_label),
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_extension(GL,EXT,debug_marker),
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_extension(GL,EXT,disjoint_timer_query),
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_extension(GL,EXT,separate_shader_objects),
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_extension(GL,EXT,sRGB),
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_extension(GL,EXT,multisampled_render_to_texture),
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_extension(GL,EXT,robustness),
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_extension(GL,KHR,debug),
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_extension(GL,NV,read_buffer_front),
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_extension(GL,NV,read_depth),
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_extension(GL,NV,read_stencil),
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_extension(GL,NV,read_depth_stencil),
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_extension(GL,NV,texture_border_clamp),
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_extension(GL,OES,depth32),
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_extension(GL,OES,mapbuffer),
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_extension(GL,OES,stencil1),
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_extension(GL,OES,stencil4)};
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#ifdef MAGNUM_TARGET_GLES2
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static const std::vector<Extension> extensionsES300{
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_extension(GL,ANGLE,framebuffer_blit),
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_extension(GL,ANGLE,framebuffer_multisample),
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_extension(GL,ANGLE,depth_texture),
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_extension(GL,APPLE,framebuffer_multisample),
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_extension(GL,ARM,rgba8),
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_extension(GL,EXT,texture_type_2_10_10_10_REV),
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_extension(GL,EXT,discard_framebuffer),
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_extension(GL,EXT,blend_minmax),
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_extension(GL,EXT,occlusion_query_boolean),
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_extension(GL,EXT,texture_rg),
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_extension(GL,EXT,texture_storage),
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_extension(GL,EXT,map_buffer_range),
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_extension(GL,NV,draw_buffers),
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_extension(GL,NV,fbo_color_attachments),
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_extension(GL,NV,read_buffer),
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_extension(GL,NV,framebuffer_blit),
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_extension(GL,NV,framebuffer_multisample),
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_extension(GL,OES,depth24),
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_extension(GL,OES,element_index_uint),
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_extension(GL,OES,rgb8_rgba8),
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_extension(GL,OES,texture_3D),
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_extension(GL,OES,texture_half_float_linear),
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_extension(GL,OES,texture_float_linear),
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_extension(GL,OES,texture_half_float),
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_extension(GL,OES,texture_float),
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_extension(GL,OES,vertex_half_float),
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_extension(GL,OES,packed_depth_stencil),
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_extension(GL,OES,depth_texture),
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_extension(GL,OES,standard_derivatives),
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_extension(GL,OES,vertex_array_object),
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_extension(GL,OES,required_internalformat),
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_extension(GL,OES,surfaceless_context)};
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#endif
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#endif
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switch(version) {
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case Version::None: return extensions;
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#ifndef MAGNUM_TARGET_GLES
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case Version::GL210: return empty;
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case Version::GL300: return extensions300;
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case Version::GL310: return extensions310;
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case Version::GL320: return extensions320;
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case Version::GL330: return extensions330;
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case Version::GL400: return extensions400;
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/* case Version::GLES200: */
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case Version::GL410: return extensions410;
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case Version::GL420: return extensions420;
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/* case Version::GLES300: */
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case Version::GL430: return extensions430;
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case Version::GL440: return extensions440;
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#else
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case Version::GLES200: return empty;
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case Version::GLES300:
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#ifdef MAGNUM_TARGET_GLES2
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return extensionsES300;
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#else
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return empty;
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#endif
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#endif
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}
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CORRADE_ASSERT_UNREACHABLE();
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}
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Context* Context::_current = nullptr;
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Context::Context() {
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#ifndef MAGNUM_TARGET_GLES
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/* Init glLoadGen. Ignore functions that failed to load (described by
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`ogl_LOAD_SUCCEEDED + n` return code), as we requested the latest OpenGL
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with many vendor extensions and there won't ever be a driver supporting
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everything possible. */
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if(ogl_LoadFunctions() == ogl_LOAD_FAILED) {
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Error() << "ExtensionWrangler: cannot initialize glLoadGen";
|
|
|
|
|
std::exit(64);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Get version */
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
glGetIntegerv(GL_MAJOR_VERSION, &_majorVersion);
|
|
|
|
|
glGetIntegerv(GL_MINOR_VERSION, &_minorVersion);
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
/* On GL 2.1 and ES 2.0 there is no GL_{MAJOR,MINOR}_VERSION, we have to
|
|
|
|
|
parse version string. On desktop GL we have no way to check version
|
|
|
|
|
without version (duh) so we work around that by checking for invalid
|
|
|
|
|
enum error. */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glGetIntegerv(GL_MAJOR_VERSION, &_majorVersion);
|
|
|
|
|
const auto versionNumberError = Renderer::error();
|
|
|
|
|
if(versionNumberError == Renderer::Error::NoError)
|
|
|
|
|
glGetIntegerv(GL_MINOR_VERSION, &_minorVersion);
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_ASSERT(versionNumberError == Renderer::Error::InvalidEnum,
|
|
|
|
|
"Context: cannot retrieve OpenGL version:" << versionNumberError, );
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
const std::string version = versionString();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(version.compare(0, 4, "2.1 ") == 0)
|
|
|
|
|
#elif defined(CORRADE_TARGET_EMSCRIPTEN)
|
|
|
|
|
if(version.find("WebGL 1") != std::string::npos)
|
|
|
|
|
#else
|
|
|
|
|
if(version.find("OpenGL ES 2.0") != std::string::npos)
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_majorVersion = 2;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_minorVersion = 1;
|
|
|
|
|
#else
|
|
|
|
|
_minorVersion = 0;
|
|
|
|
|
#endif
|
|
|
|
|
} else {
|
|
|
|
|
Error() << "Context: unsupported version string:" << version;
|
|
|
|
|
std::exit(65);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Compose the version enum */
|
|
|
|
|
_version = Magnum::version(_majorVersion, _minorVersion);
|
|
|
|
|
|
|
|
|
|
/* Check that version retrieval went right */
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
const auto error = Renderer::error();
|
|
|
|
|
CORRADE_ASSERT(error == Renderer::Error::NoError,
|
|
|
|
|
"Context: cannot retrieve OpenGL version:" << error, );
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Check that the version is supported (now it probably is, but be sure) */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!isVersionSupported(Version::GL210))
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(_version != Version::GLES200)
|
|
|
|
|
#else
|
|
|
|
|
if(_version != Version::GLES300)
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Error() << "Context: unsupported OpenGL version" << Magnum::version(_version);
|
|
|
|
|
#else
|
|
|
|
|
Error() << "Context: unsupported OpenGL ES version" << Magnum::version(_version);
|
|
|
|
|
#endif
|
|
|
|
|
std::exit(66);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Context flags are supported since GL 3.0 */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @todo According to KHR_debug specs this should be also present in ES2
|
|
|
|
|
* if KHR_debug is available, but in headers it is nowhere to be found
|
|
|
|
|
*/
|
|
|
|
|
if(isVersionSupported(Version::GL300))
|
|
|
|
|
glGetIntegerv(GL_CONTEXT_FLAGS, reinterpret_cast<GLint*>(&_flags));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::vector<Version> versions{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL300,
|
|
|
|
|
Version::GL310,
|
|
|
|
|
Version::GL320,
|
|
|
|
|
Version::GL330,
|
|
|
|
|
Version::GL400,
|
|
|
|
|
Version::GL410,
|
|
|
|
|
Version::GL420,
|
|
|
|
|
Version::GL430,
|
|
|
|
|
Version::GL440,
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200,
|
|
|
|
|
Version::GLES300,
|
|
|
|
|
#endif
|
|
|
|
|
Version::None
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Get first future (not supported) version */
|
|
|
|
|
std::size_t future = 0;
|
|
|
|
|
while(versions[future] != Version::None && isVersionSupported(versions[future]))
|
|
|
|
|
++future;
|
|
|
|
|
|
|
|
|
|
/* Mark all extensions from past versions as supported */
|
|
|
|
|
for(std::size_t i = 0; i != future; ++i)
|
|
|
|
|
for(const Extension& extension: Extension::extensions(versions[i]))
|
|
|
|
|
extensionStatus.set(extension._index);
|
|
|
|
|
|
|
|
|
|
/* List of extensions from future versions (extensions from current and
|
|
|
|
|
previous versions should be supported automatically, so we don't need
|
|
|
|
|
to check for them) */
|
|
|
|
|
std::unordered_map<std::string, Extension> futureExtensions;
|
|
|
|
|
for(std::size_t i = future; i != versions.size(); ++i)
|
|
|
|
|
for(const Extension& extension: Extension::extensions(versions[i]))
|
|
|
|
|
#ifndef CORRADE_GCC46_COMPATIBILITY
|
|
|
|
|
futureExtensions.emplace(extension._string, extension);
|
|
|
|
|
#else
|
|
|
|
|
futureExtensions.insert({extension._string, extension});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Check for presence of future and vendor extensions */
|
|
|
|
|
const std::vector<std::string> extensions = extensionStrings();
|
|
|
|
|
for(const std::string& extension: extensions) {
|
|
|
|
|
const auto found = futureExtensions.find(extension);
|
|
|
|
|
if(found != futureExtensions.end()) {
|
|
|
|
|
_supportedExtensions.push_back(found->second);
|
|
|
|
|
extensionStatus.set(found->second._index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Reset minimal required version to Version::None for whole array */
|
|
|
|
|
for(auto& i: _extensionRequiredVersion) i = Version::None;
|
|
|
|
|
|
|
|
|
|
/* Initialize required versions from extension info */
|
|
|
|
|
for(const auto version: versions)
|
|
|
|
|
for(const Extension& extension: Extension::extensions(version))
|
|
|
|
|
_extensionRequiredVersion[extension._index] = extension._requiredVersion;
|
|
|
|
|
|
|
|
|
|
/* Setup driver workarounds (increase required version for particular
|
|
|
|
|
extensions), see Implementation/driverWorkarounds.cpp */
|
|
|
|
|
setupDriverWorkarounds();
|
|
|
|
|
|
|
|
|
|
/* Set this context as current */
|
|
|
|
|
CORRADE_ASSERT(!_current, "Context: Another context currently active", );
|
|
|
|
|
_current = this;
|
|
|
|
|
|
|
|
|
|
/* Initialize state tracker */
|
|
|
|
|
_state = new Implementation::State(*this);
|
|
|
|
|
|
|
|
|
|
/* Initialize functionality based on current OpenGL version and extensions */
|
|
|
|
|
/** @todo Get rid of these */
|
|
|
|
|
DefaultFramebuffer::initializeContextBasedFunctionality(*this);
|
|
|
|
|
Renderer::initializeContextBasedFunctionality();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Context::~Context() {
|
|
|
|
|
CORRADE_ASSERT(_current == this, "Context: Cannot destroy context which is not currently active", );
|
|
|
|
|
delete _state;
|
|
|
|
|
_current = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> Context::shadingLanguageVersionStrings() const {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
GLint versionCount = 0;
|
|
|
|
|
glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &versionCount);
|
|
|
|
|
|
|
|
|
|
/* The implementation doesn't yet support this query (< OpenGL 4.3) */
|
|
|
|
|
if(!versionCount)
|
|
|
|
|
return {shadingLanguageVersionString()};
|
|
|
|
|
|
|
|
|
|
/* Get all of them */
|
|
|
|
|
std::vector<std::string> versions;
|
|
|
|
|
versions.reserve(versionCount);
|
|
|
|
|
for(GLint i = 0; i != versionCount; ++i)
|
|
|
|
|
versions.push_back(reinterpret_cast<const char*>(glGetStringi(GL_SHADING_LANGUAGE_VERSION, i)));
|
|
|
|
|
return std::move(versions);
|
|
|
|
|
#else
|
|
|
|
|
return {shadingLanguageVersionString()};
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> Context::extensionStrings() const {
|
|
|
|
|
std::vector<std::string> extensions;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
GLint extensionCount = 0;
|
|
|
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
if(extensionCount || isVersionSupported(Version::GL300))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
extensions.reserve(extensionCount);
|
|
|
|
|
for(GLint i = 0; i != extensionCount; ++i)
|
|
|
|
|
extensions.push_back(reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i)));
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/* OpenGL 2.1 / OpenGL ES 2.0 doesn't have glGetStringi() */
|
|
|
|
|
{
|
|
|
|
|
/* Don't crash when glGetString() returns nullptr (i.e. don't trust the
|
|
|
|
|
old implementations) */
|
|
|
|
|
const char* e = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
|
|
|
|
|
if(e) extensions = Utility::String::splitWithoutEmptyParts(e, ' ');
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return extensions;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Version Context::supportedVersion(std::initializer_list<Version> versions) const {
|
|
|
|
|
for(auto version: versions)
|
|
|
|
|
if(isVersionSupported(version)) return version;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
return Version::GL210;
|
|
|
|
|
#else
|
|
|
|
|
return Version::GLES200;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|