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#ifndef Magnum_ResourceManager_h
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#define Magnum_ResourceManager_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::ResourceManager
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*/
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#include <unordered_map>
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#include <Utility/MurmurHash2.h>
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#include "Resource.h"
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namespace Magnum {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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struct ResourceKeyHash {
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inline std::size_t operator()(ResourceKey key) const {
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return *reinterpret_cast<const std::size_t*>(key.byteArray());
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}
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};
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template<class T> class ResourceManagerData {
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ResourceManagerData(const ResourceManagerData<T>&) = delete;
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ResourceManagerData(ResourceManagerData<T>&&) = delete;
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ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete;
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ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete;
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public:
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struct Data {
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Data(const Data&) = delete;
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Data& operator=(const Data&) = delete;
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Data& operator=(Data&&) = delete;
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inline Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {}
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inline Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) {
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other.data = nullptr;
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other.referenceCount = 0;
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}
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inline ~Data() {
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CORRADE_ASSERT(referenceCount == 0, "ResourceManager: cannot destruct it while data are still referenced", );
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delete data;
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}
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T* data;
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ResourceDataState state;
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ResourcePolicy policy;
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std::size_t referenceCount;
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};
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inline virtual ~ResourceManagerData() {
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delete _fallback;
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}
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inline std::size_t lastChange() const { return _lastChange; }
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inline std::size_t count() const { return _data.size(); }
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std::size_t referenceCount(ResourceKey key) const {
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auto it = _data.find(key);
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if(it == _data.end()) return 0;
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return it->second.referenceCount;
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}
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ResourceState state(ResourceKey key) const {
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auto it = _data.find(key);
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if(it == _data.end() || !it->second.data)
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return _fallback ? ResourceState::Fallback : ResourceState::NotLoaded;
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else
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return static_cast<ResourceState>(it->second.state);
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}
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template<class U> inline Resource<T, U> get(ResourceKey key) {
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return Resource<T, U>(this, key);
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}
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void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) {
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auto it = _data.find(key);
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/* Cannot change resource with already final state */
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CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final, "ResourceManager: cannot change already final resource", );
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/* If nothing is referencing reference-counted resource, we're done */
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if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) {
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Corrade::Utility::Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately";
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delete data;
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/* Delete also already present resource (it could be here
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because previous policy could be other than
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ReferenceCounted) */
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if(it != _data.end()) _data.erase(it);
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return;
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/* Insert it, if not already here */
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} else if(it == _data.end())
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it = _data.insert(std::make_pair(key, Data())).first;
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/* Replace previous data */
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delete it->second.data;
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it->second.data = data;
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it->second.state = state;
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it->second.policy = policy;
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++_lastChange;
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}
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inline void setFallback(T* data) {
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delete _fallback;
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_fallback = data;
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}
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void free() {
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/* Delete all non-referenced non-resident resources */
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for(auto it = _data.begin(); it != _data.end(); ) {
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if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount)
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it = _data.erase(it);
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else ++it;
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}
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}
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inline T* fallback() const { return _fallback; }
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inline const Data& data(ResourceKey key) {
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return _data[key];
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}
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inline void incrementReferenceCount(ResourceKey key) {
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++_data[key].referenceCount;
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}
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inline void decrementReferenceCount(ResourceKey key) {
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auto it = _data.find(key);
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/* Free the resource if it is reference counted */
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if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted)
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_data.erase(it);
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}
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protected:
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inline ResourceManagerData(): _fallback(nullptr), _lastChange(0) {}
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private:
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std::unordered_map<ResourceKey, Data, ResourceKeyHash> _data;
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T* _fallback;
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std::size_t _lastChange;
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};
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}
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#endif
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/**
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@brief %Resource manager
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Provides storage for arbitrary set of types, accessible globally using
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instance().
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@section ResourceManager-usage Usage
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Each resource is referenced from Resource class. For optimizing performance,
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each resource can be set as mutable or final. Mutable resources can be
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modified by the manager and thus each %Resource instance asks the manager for
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modifications on each access. On the other hand, final resources cannot be
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modified by the manager, so %Resource instances don't have to ask the manager
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every time, which is faster.
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It's possible to provide fallback for resources which are not available using
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setFallback(). Accessing data of such resources will access the fallback
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instead of failing on null pointer dereference. Availability and state of each
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resource can be queried through function state() on the manager or
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Resource::state() on each resource.
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The resources can be managed in three ways - resident resources, which stay in
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memory for whole lifetime of the manager, manually managed resources, which
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can be deleted by calling free() if nothing references them anymore, and
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reference counted resources, which are deleted as soon as the last reference
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to them is removed.
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%Resource state and policy is configured when setting the resource data in
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set() and can be changed each time the data are updated, although already
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final resources cannot obviously be set as mutable again.
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Basic usage is:
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- Typedef'ing manager of desired types, creating its instance.
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@code
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typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager;
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MyResourceManager manager;
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@endcode
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- Filling the manager with resource data and acquiring the resources. Note
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that a resource can be acquired with get() even before the manager contains
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the data for it, as long as the resource data are not accessed (or fallback
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is provided).
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@code
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MyResourceManager* manager = MyResourceManager::instance();
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Resource<Texture2D> texture(manager->get<Texture2D>("texture"));
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Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader"));
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Resource<Mesh> cube(manager->get<Mesh>("cube"));
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// The manager doesn't have data for the cube yet, add them
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if(!cube) {
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Mesh* mesh = new Mesh;
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// ...
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manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident);
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}
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@endcode
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- Using the resource data.
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@code
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shader->use();
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texture->bind(layer);
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cube->draw();
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@endcode
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- Destroying resource references and deleting manager instance when nothing
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references the resources anymore.
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*/
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/* Due to too much work involved with explicit template instantiation (all
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Resource combinations, all ResourceManagerData...), this class doesn't have
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template implementation file. */
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template<class... Types> class ResourceManager: protected Implementation::ResourceManagerData<Types>... {
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public:
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/** @brief Global instance */
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inline static ResourceManager<Types...>* instance() {
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CORRADE_ASSERT(internalInstance(), "ResourceManager::instance(): no instance exists", nullptr);
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return internalInstance();
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}
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/**
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* @brief Constructor
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*
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* Sets global instance pointer to itself.
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* @attention Only one instance of given ResourceManager type can be
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* created.
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* @see instance()
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*/
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inline ResourceManager() {
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CORRADE_ASSERT(!internalInstance(), "ResourceManager::ResourceManager(): another instance is already created", );
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internalInstance() = this;
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}
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/**
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* @brief Destructor
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*
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* Sets global instance pointer to `nullptr`.
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* @see instance()
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*/
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inline ~ResourceManager() {
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CORRADE_INTERNAL_ASSERT(internalInstance() == this);
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internalInstance() = nullptr;
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}
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/** @brief Count of resources of given type */
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template<class T> inline std::size_t count() {
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return this->Implementation::ResourceManagerData<T>::count();
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}
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/**
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* @brief Get resource reference
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*
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* In some cases it's desirable to store various different types under
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* one base type for memory efficiency reasons. To avoid putting the
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* responsibility of proper casting on the user, the acquired resource
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* can be defined to cast the type automatically when accessing the
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* data. This is commonly used for shaders, e.g.:
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* @code
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* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader");
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* @endcode
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*/
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template<class T, class U = T> inline Resource<T, U> get(ResourceKey key) {
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return this->Implementation::ResourceManagerData<T>::template get<U>(key);
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}
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/**
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* @brief Reference count of given resource
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*
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* @see set()
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*/
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template<class T> inline std::size_t referenceCount(ResourceKey key) const {
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return this->Implementation::ResourceManagerData<T>::referenceCount(key);
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}
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/**
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* @brief %Resource state
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*
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* @see set(), Resource::state()
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*/
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template<class T> inline ResourceState state(ResourceKey key) const {
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return this->Implementation::ResourceManagerData<T>::state(key);
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}
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/**
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* @brief Set resource data
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*
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* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there
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* must be already at least one reference to given resource, otherwise
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* the data will be deleted immediately and no resource will be
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* added. To avoid spending unnecessary loading time, add
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* reference-counted resources only if they are already referenced:
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* @code
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* if(manager.referenceCount<T>("myresource")) {
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* // load data...
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* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted);
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* }
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* @endcode
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* @attention If resource state is already `ResourceState::Final`,
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* subsequent updates are not possible.
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* @see referenceCount(), state()
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*/
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template<class T> inline void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) {
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this->Implementation::ResourceManagerData<T>::set(key, data, state, policy);
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}
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/** @brief Set fallback for not found resources */
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template<class T> inline void setFallback(T* data) {
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return this->Implementation::ResourceManagerData<T>::setFallback(data);
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}
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/** @brief Free all resources of given type which are not referenced */
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template<class T> inline void free() {
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return this->Implementation::ResourceManagerData<T>::free();
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}
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/** @brief Free all resources which are not referenced */
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inline void free() {
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freeInternal(std::common_type<Types>()...);
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}
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private:
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template<class FirstType, class ...NextTypes> inline void freeInternal(std::common_type<FirstType>, std::common_type<NextTypes>... t) {
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free<FirstType>();
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freeInternal(t...);
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}
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inline void freeInternal() const {}
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static ResourceManager<Types...>*& internalInstance();
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};
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#ifndef MAGNUM_RESOURCEMANAGER_DONT_DEFINE_INTERNALINSTANCE
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template<class ...Types> ResourceManager<Types...>*& ResourceManager<Types...>::internalInstance() {
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static ResourceManager<Types...>* _instance(nullptr);
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return _instance;
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}
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#endif
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/** @debugoperator{Magnum::ResourceKey} */
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const ResourceKey& value) {
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return debug << static_cast<const Corrade::Utility::HashDigest<sizeof(std::size_t)>&>(value);
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}
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}
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#endif
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