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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/configure.h)
# Files shared between main library and unit test library
set(Magnum_SRCS
AbstractFramebuffer.cpp
AbstractImage.cpp
AbstractObject.cpp
AbstractTexture.cpp
AbstractShaderProgram.cpp
Buffer.cpp
ColorFormat.cpp
CubeMapTexture.cpp
Context.cpp
DebugMessage.cpp
DefaultFramebuffer.cpp
Framebuffer.cpp
Image.cpp
Mesh.cpp
MeshView.cpp
OpenGL.cpp
Query.cpp
Renderbuffer.cpp
Renderer.cpp
Resource.cpp
Sampler.cpp
Shader.cpp
Texture.cpp
14 years ago
Timeline.cpp
Version.cpp
Implementation/BufferState.cpp
Implementation/DebugState.cpp
Implementation/FramebufferState.cpp
Implementation/MeshState.cpp
Implementation/RendererState.cpp
Implementation/ShaderProgramState.cpp
Implementation/State.cpp
Implementation/TextureState.cpp
Implementation/detectedDriver.cpp
Implementation/maxTextureSize.cpp
More robust support for extension-based driver bug workarounds. Previously the extensions were either disabled altogether (e.g. because we don't have yet extension wrangler on ES) or had manually adjusted minimal required versions to avoid issues on older versions (e.g. ARB_explicit_attrib_location is known to give compiler errors when used with GLSL < 1.50 on some drivers), both done basically at compile time unrelated to actual hardware/driver used. Now all the extensions are enabled exactly as the driver advertises them (or when their core version is not larger than the context version) and have minimal required versions as per specification. Given extension is supported in given version when it is marked as such and its minimal required version is not larger than the requested one. The extension disabling is thus done by simply increasing the minimal required version to larger value (or Version::None for disabling it for all versions). Currently no such disabling is put into place, but the existing workarounds scattered all over the place will be gradually converted to this. Simplified the code and tests by marking all extensions from previous versions as supported instead of additional "shorthand" checking whether extension's core version is supported. The check wasn't probably much of a speedup, as it was just another branch. This was also buggy previously, because when the extension would be reported as not being supported in older versions, which is not what we want. Hopefully this won't reintroduce the numerous issues with Mesa and OSX I had in the past :-) Also removed duplicate implementation of Context::isExtensionSupported(), one overload is now calling the other.
12 years ago
Implementation/setupDriverWorkarounds.cpp
Trade/AbstractImageConverter.cpp
Trade/AbstractImporter.cpp
Trade/AbstractMaterialData.cpp
Trade/MeshData2D.cpp
Trade/MeshData3D.cpp
Trade/MeshObjectData2D.cpp
Trade/MeshObjectData3D.cpp
Trade/ObjectData2D.cpp
Trade/ObjectData3D.cpp
Trade/PhongMaterialData.cpp
Trade/SceneData.cpp
Trade/TextureData.cpp)
set(Magnum_HEADERS
AbstractFramebuffer.h
AbstractImage.h
AbstractObject.h
AbstractResourceLoader.h
AbstractShaderProgram.h
AbstractTexture.h
Array.h
Buffer.h
Color.h
ColorFormat.h
Context.h
CubeMapTexture.h
DebugMessage.h
DefaultFramebuffer.h
DimensionTraits.h
Extensions.h
Framebuffer.h
Image.h
ImageReference.h
Magnum.h
Mesh.h
MeshView.h
OpenGL.h
Query.h
Renderbuffer.h
RenderbufferFormat.h
Renderer.h
Resource.h
ResourceManager.h
Sampler.h
Shader.h
Texture.h
TextureFormat.h
14 years ago
Timeline.h
Types.h
Version.h
visibility.h)
# Deprecated headers
if(BUILD_DEPRECATED)
set(Magnum_HEADERS ${Magnum_HEADERS}
DebugMarker.h)
endif()
# Desktop-only stuff
if(NOT TARGET_GLES)
set(Magnum_HEADERS ${Magnum_HEADERS}
BufferTexture.h
CubeMapTextureArray.h
MultisampleTexture.h
RectangleTexture.h)
set(Magnum_SRCS ${Magnum_SRCS}
BufferTexture.cpp
CubeMapTextureArray.cpp
MultisampleTexture.cpp
RectangleTexture.cpp
$<TARGET_OBJECTS:MagnumGLLoadGenObjects>)
endif()
# Non-ES2 stuff
if(NOT TARGET_GLES2)
set(Magnum_HEADERS ${Magnum_HEADERS}
BufferImage.h
TextureArray.h)
set(Magnum_SRCS ${Magnum_SRCS}
BufferImage.cpp
TextureArray.cpp)
endif()
# Files shared between main library and math unit test library
set(MagnumMath_SRCS
Math/Functions.cpp
Math/instantiation.cpp)
# Main library
add_library(MagnumMathObjects OBJECT ${MagnumMath_SRCS})
add_library(Magnum ${SHARED_OR_STATIC}
${Magnum_SRCS}
$<TARGET_OBJECTS:MagnumMathObjects>)
set_target_properties(Magnum PROPERTIES DEBUG_POSTFIX "-d")
# TODO: fix when CMake sets target_EXPORTS for OBJECT targets as well
if(NOT BUILD_STATIC OR BUILD_STATIC_PIC)
# Set shared library flags for the objects, as they will be part of shared lib
# TODO: CMake 2.8.9 has this as POSITION_INDEPENDENT_CODE property
set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}")
set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DGLLoadGen_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}")
else()
set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS")
set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DGLLoadGen_EXPORTS")
endif()
set(Magnum_LIBS
${CORRADE_UTILITY_LIBRARIES}
${CORRADE_PLUGINMANAGER_LIBRARIES})
if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES)
set(Magnum_LIBS ${Magnum_LIBS} ${OPENGL_gl_LIBRARY})
elseif(TARGET_GLES2)
set(Magnum_LIBS ${Magnum_LIBS} ${OPENGLES2_LIBRARY})
else()
set(Magnum_LIBS ${Magnum_LIBS} ${OPENGLES3_LIBRARY})
endif()
target_link_libraries(Magnum ${Magnum_LIBS})
install(TARGETS Magnum
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
install(FILES ${Magnum_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/configure.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR})
add_subdirectory(Math)
add_subdirectory(Platform)
add_subdirectory(Trade)
if(WITH_AUDIO)
add_subdirectory(Audio)
endif()
if(WITH_DEBUGTOOLS)
add_subdirectory(DebugTools)
endif()
if(WITH_MESHTOOLS)
add_subdirectory(MeshTools)
endif()
if(WITH_PRIMITIVES)
add_subdirectory(Primitives)
endif()
if(WITH_SCENEGRAPH)
add_subdirectory(SceneGraph)
endif()
if(WITH_SHADERS)
add_subdirectory(Shaders)
endif()
if(WITH_SHAPES)
add_subdirectory(Shapes)
endif()
if(WITH_TEXT)
add_subdirectory(Text)
endif()
if(WITH_TEXTURETOOLS)
add_subdirectory(TextureTools)
endif()
16 years ago
if(BUILD_TESTS)
# Libraries with graceful assert for testing
add_library(MagnumMathTestLib ${SHARED_OR_STATIC}
$<TARGET_OBJECTS:MagnumMathObjects>)
set_target_properties(MagnumMathTestLib PROPERTIES
COMPILE_FLAGS "-DCORRADE_GRACEFUL_ASSERT"
DEBUG_POSTFIX "-d")
target_link_libraries(MagnumMathTestLib ${CORRADE_UTILITY_LIBRARY})
# On Windows we need to install first and then run the tests to avoid "DLL
# not found" hell, thus we need to install this too
if(CORRADE_TARGET_WINDOWS AND NOT CMAKE_CROSSCOMPILING)
install(TARGETS MagnumMathTestLib
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
endif()
add_subdirectory(Test)
16 years ago
endif()