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#ifndef Magnum_CubeMapTexture_h
#define Magnum_CubeMapTexture_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
15 years ago
* @brief Class Magnum::CubeMapTexture
*/
#include "AbstractTexture.h"
namespace Magnum {
/**
@brief Cube map texture
%Texture used mainly for environment maps. It consists of 6 square textures
generating 6 faces of the cube as following. Note that all images must be
turned upside down (+Y is top):
+----+
| -Y |
+----+----+----+----+
| -Z | -X | +Z | +X |
+----+----+----+----+
| +Y |
+----+
@section CubeMapTexture-usage Basic usage
See Texture documentation for introduction.
Common usage is to fully configure all texture parameters and then set the
data from e.g. set of Image objects:
@code
Image2D positiveX({256, 256}, Image2D::Components::RGBA, Image2D::ComponentType::UnsignedByte, dataPositiveX);
// ...
CubeMapTexture texture;
texture.setMagnificationFilter(Texture2D::Filter::Linear)
// ...
->setStorage(Math::log2(256)+1, Texture2D::Format::RGBA8, {256, 256})
->setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, {}, &positiveX)
->setSubImage(CubeMapTexture::Coordinate::NegativeX, 0, {}, &negativeX)
// ...
@endcode
The texture is bound to layer specified by shader via bind(). In shader, the
texture is used via `samplerCube`. Unlike in classic textures, coordinates for
cube map textures is signed three-part vector from the center of the cube,
which intersects one of the six sides of the cube map. See also
AbstractShaderProgram for more information.
@see CubeMapTextureArray
*/
class CubeMapTexture: public AbstractTexture {
public:
/** @brief Cube map coordinate */
enum Coordinate: GLenum {
PositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X, /**< +X cube side */
NegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, /**< -X cube side */
PositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, /**< +Y cube side */
NegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, /**< -Y cube side */
PositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, /**< +Z cube side */
NegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z /**< -Z cube side */
};
#ifndef MAGNUM_TARGET_GLES
/**
* @brief Enable/disable seamless cube map textures
*
* Initially disabled on desktop OpenGL.
* @see @fn_gl{Enable}/@fn_gl{Disable} with @def_gl{TEXTURE_CUBE_MAP_SEAMLESS}
14 years ago
* @requires_gl32 %Extension @extension{ARB,seamless_cube_map}
* @requires_gl Not available in OpenGL ES 2.0, always enabled in
* OpenGL ES 3.0.
*/
inline static void setSeamless(bool enabled) {
enabled ? glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) : glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
#endif
/**
* @brief Constructor
*
* Creates one cube map OpenGL texture.
* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_CUBE_MAP}
*/
inline explicit CubeMapTexture(): AbstractTexture(GL_TEXTURE_CUBE_MAP) {}
/**
* @brief Set wrapping
*
* See Texture::setWrapping() for more information.
*/
inline CubeMapTexture* setWrapping(const Array3D<Wrapping>& wrapping) {
DataHelper<3>::setWrapping(this, wrapping);
return this;
}
#ifndef MAGNUM_TARGET_GLES
/**
* @brief %Image size in given mip level
* @param coordinate Coordinate
* @param level Mip level
*
* See Texture::imageSize() for more information.
* @requires_gl %Texture image queries are not available in OpenGL ES.
*/
inline Vector2i imageSize(Coordinate coordinate, GLint level) {
return DataHelper<2>::imageSize(this, static_cast<GLenum>(coordinate), level);
}
#endif
/**
* @brief Set storage
*
* See Texture::setStorage() for more information.
*/
inline CubeMapTexture* setStorage(GLsizei levels, InternalFormat internalFormat, const Vector2i& size) {
DataHelper<2>::setStorage(this, _target, levels, internalFormat, size);
return this;
}
/**
* @brief Set image data
* @param coordinate Coordinate
* @param level Mip level
* @param internalFormat Internal format
* @param image Image, ImageWrapper, BufferImage or
* Trade::ImageData of the same dimension count
* @return Pointer to self (for method chaining)
*
* See Texture::setImage() for more information.
*/
template<class Image> inline CubeMapTexture* setImage(Coordinate coordinate, GLint level, InternalFormat internalFormat, Image* image) {
DataHelper<2>::set(this, static_cast<GLenum>(coordinate), level, internalFormat, image);
return this;
}
/**
* @brief Set image subdata
* @param coordinate Coordinate
* @param level Mip level
* @param offset Offset where to put data in the texture
* @param image Image, ImageWrapper, BufferImage or
* Trade::ImageData of the same or one less dimension count
* @return Pointer to self (for method chaining)
*
* See Texture::setSubImage() for more information.
*/
template<class Image> inline CubeMapTexture* setSubImage(Coordinate coordinate, GLint level, const Vector2i& offset, const Image* image) {
DataHelper<2>::setSub(this, static_cast<GLenum>(coordinate), level, offset, image);
return this;
}
/**
* @brief Invalidate texture subimage
* @param level Mip level
* @param offset Offset into the texture
* @param size Size of invalidated data
*
* Z coordinate is equivalent to number of texture face, i.e.
* @ref Coordinate "Coordinate::PositiveX" is `0` and so on, in the
* same order as in the enum.
*
* See Texture::invalidateSubImage() for more information.
*/
inline void invalidateSubImage(GLint level, const Vector3i& offset, const Vector3i& size) {
DataHelper<3>::invalidateSub(this, level, offset, size);
}
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
inline CubeMapTexture* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel) {
AbstractTexture::setMinificationFilter(filter, mipmap);
return this;
}
inline CubeMapTexture* setMagnificationFilter(Filter filter) {
AbstractTexture::setMagnificationFilter(filter);
return this;
}
#ifndef MAGNUM_TARGET_GLES
inline CubeMapTexture* setBorderColor(const Color4<>& color) {
AbstractTexture::setBorderColor(color);
return this;
}
#endif
inline CubeMapTexture* setMaxAnisotropy(GLfloat anisotropy) {
AbstractTexture::setMaxAnisotropy(anisotropy);
return this;
}
inline CubeMapTexture* generateMipmap() {
AbstractTexture::generateMipmap();
return this;
}
#endif
};
}
#endif