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#ifndef Magnum_GL_CubeMapTextureArray_h
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#define Magnum_GL_CubeMapTextureArray_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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/** @file
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* @brief Class @ref Magnum::GL::CubeMapTextureArray
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*/
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#endif
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#include "Magnum/Array.h"
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#include "Magnum/Sampler.h"
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#include "Magnum/GL/AbstractTexture.h"
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#include "Magnum/GL/Sampler.h"
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#include "Magnum/Math/Vector3.h"
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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namespace Magnum { namespace GL {
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/**
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@brief Cube map texture array
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See @ref CubeMapTexture documentation for introduction.
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@section GL-CubeMapTextureArray-usage Usage
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See @ref Texture documentation for introduction.
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Common usage is to specify each layer and face separately using @ref setSubImage().
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You have to allocate the memory for all layers and faces first by calling
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@ref setStorage(). Example: array with 4 layers of cube maps, each cube map
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consisting of six 64x64 images, i.e. 24 layers total:
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@snippet MagnumGL.cpp CubeMapTextureArray-usage
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In shader, the texture is used via @glsl samplerCubeArray @ce,
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@glsl samplerCubeArrayShadow @ce, @glsl isamplerCubeArray @ce or
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@glsl usamplerCubeArray @ce. Unlike in classic textures, coordinates for cube
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map texture arrays is signed four-part vector. First three parts define vector
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from the center of the cube which intersects with one of the six sides of the
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cube map, fourth part is layer in the array. See @ref AbstractShaderProgram for
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more information about usage in shaders.
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@see @ref Renderer::Feature::SeamlessCubeMapTexture, @ref CubeMapTexture,
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@ref Texture, @ref TextureArray, @ref RectangleTexture, @ref BufferTexture,
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@ref MultisampleTexture
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@m_keywords{GL_TEXTURE_CUBE_MAP_ARRAY}
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@requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array}
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@requires_gles30 Not defined in OpenGL ES 2.0.
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@requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
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@gl_extension{EXT,texture_cube_map_array}
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@requires_gles Cube map texture arrays are not available in WebGL.
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*/
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class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
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public:
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/**
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* @brief Max supported size of one side of cube map texture array
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If @gl_extension{ARB,texture_cube_map_array} (part of
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* OpenGL 4.0) is not available, returns zero vector.
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_CUBE_MAP_TEXTURE_SIZE} and
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* @def_gl_keyword{MAX_ARRAY_TEXTURE_LAYERS}
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*/
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static Vector3i maxSize();
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief @copybrief Texture::compressedBlockSize()
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*
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* See @ref Texture::compressedBlockSize() for more information.
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2}
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* @requires_gl Compressed texture queries are not available in OpenGL
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* ES.
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*/
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static Vector2i compressedBlockSize(TextureFormat format) {
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return DataHelper<2>::compressedBlockSize(GL_TEXTURE_CUBE_MAP_ARRAY, format);
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}
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/**
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* @brief @copybrief Texture::compressedBlockDataSize()
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*
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* See @ref Texture::compressedBlockDataSize() for more information.
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2}
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* @requires_gl Compressed texture queries are not available in OpenGL
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* ES.
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* @see @ref compressedBlockSize(), @fn_gl_keyword{GetInternalformat}
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* with @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE}
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*/
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static Int compressedBlockDataSize(TextureFormat format) {
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return AbstractTexture::compressedBlockDataSize(GL_TEXTURE_CUBE_MAP_ARRAY, format);
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}
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#endif
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/**
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* @brief Wrap existing OpenGL cube map array texture object
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* @param id OpenGL cube map array texture ID
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* @param flags Object creation flags
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*
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* The @p id is expected to be of an existing OpenGL texture object
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* with target @def_gl{TEXTURE_CUBE_MAP_ARRAY}. Unlike texture created
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* using constructor, the OpenGL object is by default not deleted on
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* destruction, use @p flags for different behavior.
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* @see @ref release()
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*/
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static CubeMapTextureArray wrap(GLuint id, ObjectFlags flags = {}) {
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return CubeMapTextureArray{id, flags};
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}
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access}
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* (part of OpenGL 4.5) is not available, the texture is created on
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* first use.
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* @see @ref CubeMapTextureArray(NoCreateT), @ref wrap(),
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* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_CUBE_MAP_ARRAY},
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* eventually @fn_gl_keyword{GenTextures}
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*/
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explicit CubeMapTextureArray(): AbstractTexture{GL_TEXTURE_CUBE_MAP_ARRAY} {}
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/**
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* @brief Construct without creating the underlying OpenGL object
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*
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* This function can be safely used for constructing (and later
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* destructing) objects even without any OpenGL context being active.
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* @see @ref CubeMapTextureArray(), @ref wrap()
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*/
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explicit CubeMapTextureArray(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_CUBE_MAP_ARRAY} {}
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/** @brief Copying is not allowed */
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CubeMapTextureArray(const CubeMapTextureArray&) = delete;
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/** @brief Move constructor */
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CubeMapTextureArray(CubeMapTextureArray&&) noexcept = default;
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/** @brief Copying is not allowed */
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CubeMapTextureArray& operator=(const CubeMapTextureArray&) = delete;
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/** @brief Move assignment */
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CubeMapTextureArray& operator=(CubeMapTextureArray&&) noexcept = default;
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/**
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* @brief Bind level of given texture layer to given image unit
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* @param imageUnit Image unit
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* @param level Texture level
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* @param layer Texture layer
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* @param access Image access
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* @param format Image format
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*
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* Layer is equivalent to layer * 6 + number of texture face, i.e. +X
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* is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z, -Z).
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* @note This function is meant to be used only internally from
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* @ref AbstractShaderProgram subclasses. See its documentation
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* for more information.
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(),
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* @ref AbstractShaderProgram::maxImageUnits(),
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* @fn_gl{BindImageTexture}
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store}
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* @requires_gles31 Shader image load/store is not available in OpenGL
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* ES 3.0 and older.
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*/
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void bindImage(Int imageUnit, Int level, Int layer, ImageAccess access, ImageFormat format) {
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bindImageInternal(imageUnit, level, false, layer, access, format);
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}
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/**
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* @brief Bind level of layered texture to given image unit
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* @param imageUnit Image unit
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* @param level Texture level
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* @param access Image access
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* @param format Image format
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*
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* @note This function is meant to be used only internally from
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* @ref AbstractShaderProgram subclasses. See its documentation
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* for more information.
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
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* @ref bindImage(), @ref unbindImage(), @ref unbindImages(),
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* @ref AbstractShaderProgram::maxImageUnits(),
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* @fn_gl{BindImageTexture}
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store}
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* @requires_gles31 Shader image load/store is not available in OpenGL
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* ES 3.0 and older.
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*/
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void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) {
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bindImageInternal(imageUnit, level, true, 0, access, format);
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}
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/**
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* @brief @copybrief Texture::setBaseLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBaseLevel() for more information.
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*/
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CubeMapTextureArray& setBaseLevel(Int level) {
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AbstractTexture::setBaseLevel(level);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMaxLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLevel() for more information.
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*/
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CubeMapTextureArray& setMaxLevel(Int level) {
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AbstractTexture::setMaxLevel(level);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMinificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinificationFilter() for more information.
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*/
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CubeMapTextureArray& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) {
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AbstractTexture::setMinificationFilter(filter, mipmap);
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return *this;
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}
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/** @overload */
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CubeMapTextureArray& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) {
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return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap));
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}
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/**
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* @brief @copybrief Texture::setMagnificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMagnificationFilter() for more information.
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*/
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CubeMapTextureArray& setMagnificationFilter(SamplerFilter filter) {
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AbstractTexture::setMagnificationFilter(filter);
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return *this;
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}
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/** @overload */
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CubeMapTextureArray& setMagnificationFilter(Magnum::SamplerFilter filter) {
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return setMagnificationFilter(samplerFilter(filter));
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}
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/**
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* @brief @copybrief Texture::setMinLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinLod() for more information.
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*/
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CubeMapTextureArray& setMinLod(Float lod) {
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AbstractTexture::setMinLod(lod);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMaxLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLod() for more information.
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*/
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CubeMapTextureArray& setMaxLod(Float lod) {
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AbstractTexture::setMaxLod(lod);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief @copybrief Texture::setLodBias()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setLodBias() for more information.
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* @requires_gl Texture LOD bias can be specified only directly in
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* fragment shader in OpenGL ES.
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*/
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CubeMapTextureArray& setLodBias(Float bias) {
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AbstractTexture::setLodBias(bias);
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return *this;
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}
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#endif
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/**
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* @brief @copybrief Texture::setWrapping()
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* @return Reference to self (for method chaining)
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*
|
|
|
|
|
* See @ref Texture::setWrapping() for more information.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setWrapping(const Array2D<SamplerWrapping>& wrapping) {
|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
|
|
|
DataHelper<2>::setWrapping(*this, wrapping);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
CubeMapTextureArray& setWrapping(const Array2D<Magnum::SamplerWrapping>& wrapping) {
|
|
|
|
|
return setWrapping(samplerWrapping(wrapping));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setBorderColor(const Color4&)
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setBorderColor(const Color4&) for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,texture_border_clamp} or
|
|
|
|
|
* @gl_extension{NV,texture_border_clamp}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setBorderColor(const Color4& color) {
|
|
|
|
|
AbstractTexture::setBorderColor(color);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setBorderColor(const Vector4ui&)
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setBorderColor(const Vector4ui&) for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,texture_border_clamp}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setBorderColor(const Vector4ui& color) {
|
|
|
|
|
AbstractTexture::setBorderColor(color);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,texture_border_clamp}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setBorderColor(const Vector4i& color) {
|
|
|
|
|
AbstractTexture::setBorderColor(color);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setMaxAnisotropy()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setMaxAnisotropy() for more information.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setMaxAnisotropy(Float anisotropy) {
|
|
|
|
|
AbstractTexture::setMaxAnisotropy(anisotropy);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setSrgbDecode()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setSrgbDecode() for more information.
|
|
|
|
|
* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode}
|
|
|
|
|
* @requires_es_extension Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,texture_sRGB_decode}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setSrgbDecode(bool decode) {
|
|
|
|
|
AbstractTexture::setSrgbDecode(decode);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/** @brief @copybrief setSrgbDecode()
|
|
|
|
|
* @deprecated Use @ref setSrgbDecode() instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use setSrgbDecode() instead") CubeMapTextureArray& setSRGBDecode(bool decode) {
|
|
|
|
|
return setSrgbDecode(decode);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setSwizzle()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setSwizzle() for more information.
|
|
|
|
|
* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle}
|
|
|
|
|
*/
|
|
|
|
|
template<char r, char g, char b, char a> CubeMapTextureArray& setSwizzle() {
|
|
|
|
|
AbstractTexture::setSwizzle<r, g, b, a>();
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompareMode()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompareMode() for more information.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompareMode(SamplerCompareMode mode) {
|
|
|
|
|
AbstractTexture::setCompareMode(mode);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompareFunction()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompareFunction() for more information.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompareFunction(SamplerCompareFunction function) {
|
|
|
|
|
AbstractTexture::setCompareFunction(function);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setDepthStencilMode()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setDepthStencilMode() for more information.
|
|
|
|
|
* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setDepthStencilMode(SamplerDepthStencilMode mode) {
|
|
|
|
|
AbstractTexture::setDepthStencilMode(mode);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setStorage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate of @p size must be multiple of 6.
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setStorage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setStorage(Int levels, TextureFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
DataHelper<3>::setStorage(*this, levels, internalFormat, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::imageSize()
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::imageSize() for more information.
|
|
|
|
|
*/
|
|
|
|
|
Vector3i imageSize(Int level) {
|
|
|
|
|
return DataHelper<3>::imageSize(*this, level);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given texture mip level to an image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::image(Int, Image&) for more information.
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void image(Int level, Image3D& image) {
|
|
|
|
|
AbstractTexture::image<3>(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-image1
|
|
|
|
|
*/
|
|
|
|
|
Image3D image(Int level, Image3D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given texture mip level to an image view
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref image(Int, Image3D&) the function reads the pixels
|
|
|
|
|
* into the memory provided by @p image, expecting it's not
|
|
|
|
|
* @cpp nullptr @ce and its size is the same as size of given @p level.
|
|
|
|
|
*/
|
|
|
|
|
void image(Int level, MutableImageView3D& image) {
|
|
|
|
|
AbstractTexture::image<3>(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given texture mip level to a buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void image(Int level, BufferImage3D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::image<3>(level, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-image2
|
|
|
|
|
*/
|
|
|
|
|
BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given compressed texture mip level to an image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedImage(Int, CompressedImage&) for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(Int level, CompressedImage3D& image) {
|
|
|
|
|
AbstractTexture::compressedImage<3>(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedImage1
|
|
|
|
|
*/
|
|
|
|
|
CompressedImage3D compressedImage(Int level, CompressedImage3D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given compressed texture mip level to an image view
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref compressedImage(Int, CompressedImage3D&) the
|
|
|
|
|
* function reads the pixels into the memory provided by @p image,
|
|
|
|
|
* expecting it's not @cpp nullptr @ce, its format is the same as
|
|
|
|
|
* texture format and its size is the same as size of given @p level.
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(Int level, MutableCompressedImageView3D& image) {
|
|
|
|
|
AbstractTexture::compressedImage<3>(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given compressed texture mip level to a buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(Int level, CompressedBufferImage3D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedImage<3>(level, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given texture mip level to an image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const Range3Di& range, Image3D& image) {
|
|
|
|
|
AbstractTexture::subImage<3>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-subImage1
|
|
|
|
|
*/
|
|
|
|
|
Image3D subImage(Int level, const Range3Di& range, Image3D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given texture mip level to an image view
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref subImage(Int, const Range3Di&, Image3D&) the
|
|
|
|
|
* function reads the pixels into the memory provided by @p image,
|
|
|
|
|
* expecting it's not @cpp nullptr @ce and its size is the same as
|
|
|
|
|
* @p range size.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const Range3Di& range, MutableImageView3D& image) {
|
|
|
|
|
AbstractTexture::subImage<3>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given texture mip level to a buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const Range3Di& range, BufferImage3D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::subImage<3>(level, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-subImage2
|
|
|
|
|
*/
|
|
|
|
|
BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given compressed texture mip level to an image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(Int level, const Range3Di& range, CompressedImage3D& image) {
|
|
|
|
|
AbstractTexture::compressedSubImage<3>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedSubImage1
|
|
|
|
|
*/
|
|
|
|
|
CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given compressed texture mip level to an image view
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref compressedSubImage(Int, const Range3Di&, CompressedImage3D&)
|
|
|
|
|
* the function reads the pixels into the memory provided by @p image,
|
|
|
|
|
* expecting it's not @cpp nullptr @ce, its format is the same as
|
|
|
|
|
* texture format and its size is the same as @p range size.
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(Int level, const Range3Di& range, MutableCompressedImageView3D& image) {
|
|
|
|
|
AbstractTexture::compressedSubImage<3>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read a range of given compressed texture mip level to a buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedSubImage<3>(level, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedSubImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage3D compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D&& image, BufferUsage usage);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets texture image data from three-dimensional image for all cube
|
|
|
|
|
* faces for all layers. Each group of 6 2D images is one cube map
|
|
|
|
|
* layer, thus Z coordinate of @p image size must be multiple of 6. The
|
|
|
|
|
* images are in order of (+X, -X, +Y, -Y, +Z, -Z).
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, const ImageView3D& image) {
|
|
|
|
|
DataHelper<3>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, BufferImage3D& image) {
|
|
|
|
|
DataHelper<3>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, BufferImage3D&& image) {
|
|
|
|
|
return setImage(level, internalFormat, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompressedImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets texture image data from three-dimensional image for all cube
|
|
|
|
|
* faces for all layers. Each group of 6 2D images is one cube map
|
|
|
|
|
* layer, thus Z coordinate of @p image size must be multiple of 6. The
|
|
|
|
|
* images are in order of (+X, -X, +Y, -Y, +Z, -Z).
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompressedImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES.
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedImage(Int level, const CompressedImageView3D& image) {
|
|
|
|
|
DataHelper<3>::setCompressedImage(*this, level, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedImage(Int level, CompressedBufferImage3D& image) {
|
|
|
|
|
DataHelper<3>::setCompressedImage(*this, level, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedImage(Int level, CompressedBufferImage3D&& image) {
|
|
|
|
|
return setCompressedImage(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setSubImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate is equivalent to layer * 6 + number of texture face,
|
|
|
|
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z,
|
|
|
|
|
* -Z).
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, const ImageView3D& image) {
|
|
|
|
|
DataHelper<3>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, BufferImage3D& image) {
|
|
|
|
|
DataHelper<3>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, BufferImage3D&& image) {
|
|
|
|
|
return setSubImage(level, offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompressedSubImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate is equivalent to layer * 6 + number of texture face,
|
|
|
|
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z,
|
|
|
|
|
* -Z).
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompressedSubImage() for more information.
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, const CompressedImageView3D& image) {
|
|
|
|
|
DataHelper<3>::setCompressedSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D& image) {
|
|
|
|
|
DataHelper<3>::setCompressedSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D&& image) {
|
|
|
|
|
return setCompressedSubImage(level, offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::generateMipmap()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::generateMipmap() for more information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
CubeMapTextureArray& generateMipmap() {
|
|
|
|
|
AbstractTexture::generateMipmap();
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::invalidateImage()
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::invalidateSubImage()
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate is equivalent to layer * 6 + number of texture face,
|
|
|
|
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z,
|
|
|
|
|
* -Z).
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) {
|
|
|
|
|
DataHelper<3>::invalidateSubImage(*this, level, offset, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
CubeMapTextureArray& setLabel(const std::string& label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
template<std::size_t size> CubeMapTextureArray& setLabel(const char(&label)[size]) {
|
|
|
|
|
AbstractTexture::setLabel<size>(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
explicit CubeMapTextureArray(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, GL_TEXTURE_CUBE_MAP_ARRAY, flags} {}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
#else
|
|
|
|
|
#error this header is not available in OpenGL ES 2.0 and WebGL build
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|