The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
There will be many places (e.g. all
Platform::*Application::Configuration classes) where Version will be
used without Context (and all GL stuff brought with it).
Can't test EXT_debug_label, as that is apparently OSX 10.9-only. Added
GL tests for all implemented objects. KHR_debug is selected first, if
that is not available, fall back to EXT_debug_label. If neither is
available, the functions are no-op.
I hope EXT_debug_label gets replaced by KHR_debug later, thus it is now
only "emulated" through KHR_debug enums.
Makes the lines shorter, the conversions are mainly from strongly-typed
enums to underlying type, so nothing potentially harmful which should be
marked with static_cast.
Renamed AbstractShaderProgram::maxSupportedVertexAttributeCount() to
maxVertexAttributes(), the old function is now an alias to retain
source compatibility, will be removed in future release.
Also printing the values in magnum-info.
Removed unneeded member variables, removed wrong assertions and wrong
documentation (most of the state they were fobidding is actually valid).
Retrieving shader log with full length, properly printing non-error
messages to debug output.
Each shader must now be compiled explicitly using compile(), which is
slightly better for the user as it is possible to check compile status
instead of having it weirdly hidden inside attachShader(). link() now
also returns linking status.
Now line 41 of third added file is marked as 3(41). Source 0 is the
`#version` string added in Shader constructor.
Huh, deinlining that Shader::addSource() function also significantly
reduced debug binary sizes.
The methods return reference instead of pointer, as the class is
commonly created on the stack. Removed static functions
Shader::fromFile() and Shader::fromData(), as they are not needed now.
Also asserting that the file exists and is readable in addFile().
Optimalizations in Corrade::TestSuite and Corrade::Utility::Debug leaded
to significant reduction of compilation time - on my machine it was
~5:38 before with building of unit tests enabled, now only ~5:00.
Now the #version string is added from Shader class itself, making it
possible to do workarounds for older versions more conveniently. As a
consequence, #version must not be part of shader source anymore.
Magnum.h now doesn't include anything except OpenGL headers, thus
changes in Math library don't trigger recompilation of everything, but
only of things really depending on it.
Math constants moved to separate file for similar reasons, de-inlined
some functions to remove the need for some #includes.
Desktop OpenGL and OpenGL ES 2 support can be switched using CMake
TARGET_GLES option. All functionality not supported in ES is marked in
documentation.
If targetting OpenGL ES, GLES2/gl2.h is included instead of GLEW.
Mesh class now uses VAOs only in desktop OpenGL, in ES the buffers are
bound on each draw call.