23 Commits (acdbcc2ef498997367b733f97afc869b1fc7dafd)

Author SHA1 Message Date
Vladimír Vondruš acdbcc2ef4 GL: advertise WEBGL_multi_draw only on Emscripten 2.0.0 and up. 5 years ago
Vladimír Vondruš 63f55a37b1 GL: implement ANGLE_multi_draw and WEBGL_multi_draw support. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 5222cf3478 doc: change all "latest" additions/deprecations to 2020.06. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš d06914a1bd doc: hint that Optional is a safer NoCreate. 7 years ago
Vladimír Vondruš b75308560f GL: doc++ 7 years ago
Vladimír Vondruš 8587afaca7 GL: improve Attribute docs with clear integer/double unavailablility errors. 7 years ago
Vladimír Vondruš f22a626bc1 GL: these functions aren't available on ES. 7 years ago
Vladimír Vondruš e6ba699b6f GL: make this doc section easier to find. 7 years ago
Vladimír Vondruš 930a323c05 GL: removed deprecated aliases to GL functionality in the root namespace. 7 years ago
Vladimír Vondruš 572b64bb5c GL: drop support for EXT_direct_state_access. 7 years ago
Vladimír Vondruš 44a77ed918 GL: fixed broken links to extensions. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš c26075427b Doxygen. Doxygen IS BROKEN BEYOND REPAIR. 8 years ago
Vladimír Vondruš 8018b17bc7 Doxygen: renamed \extension[2] to \gl_extension[2]. 8 years ago
Vladimír Vondruš 583fbcce6d GL: Doxygen being shitty again. 8 years ago
Vladimír Vondruš e5e231784a Split the OpenGL layer out, pt 5: compatibility headers and aliases. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš e23dd3b5b5 Doc++ 8 years ago
Vladimír Vondruš d16c3a2c04 doc: compiled code snippets for the root namespace. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago
Vladimír Vondruš 42895e36c3 Removed a leftover from functionality deprecated in 2014. 8 years ago
Vladimír Vondruš d4eb0118df Removed long-deprecated Mesh::maxVertexAttributes(). 8 years ago
Vladimír Vondruš 813a213a9a Removed long-deprecated AbstractShaderProgram::setUniform(..., const 8 years ago
Vladimír Vondruš 8181158697 Documentation updates for the new theme in the root namespace. 8 years ago
Vladimír Vondruš 6d509b7a1b Random updates for the new documentation theme in the root namespace. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš ac3bdeea06 doc: fix GL extension link. 8 years ago
Vladimír Vondruš 99483385e6 Don't forward-declare things for platforms where they aren't. 9 years ago
Vladimír Vondruš 16d5cbea14 Don't expose compute shader limit APIs on WebGL. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 3b3f71faa9 doc: adapted GL function/extension to Khronos domain move. 9 years ago
Vladimír Vondruš 13d9a8f6f5 NoInit constructor for AbstractShaderProgram. 9 years ago
Vladimír Vondruš c93cc0ba08 Added nv-windows-dangling-transform-feedback-varying-names workaround. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš bcd8a81ba5 Implemented ARB_compute_shader. 10 years ago
Vladimír Vondruš d9b25c6057 Implemented ARB_shader_image_load_store. 10 years ago
Vladimír Vondruš 3f0737fa98 Added missing ARB_compute_shader limit queries. 10 years ago
Vladimír Vondruš 62064d523d ARB_shader_storage_buffer_object seems to be done now. 10 years ago
Vladimír Vondruš 1caf96a347 Finally completed ARB_uniform_buffer_object. 10 years ago
Vladimír Vondruš 6849acb5c0 Doc++ 10 years ago
Vladimír Vondruš 663fbc8aee Doc++ 11 years ago
Vladimír Vondruš ce72c4d637 Doc++ 11 years ago
Vladimír Vondruš 41f5b95eba Use ArrayView instead of separate data/size params for shader uniforms. 11 years ago
Vladimír Vondruš fc523595e1 Document that KHR_debug is covered by AEP too. 11 years ago