409 Commits (c2a18f290db7f96f5f4b16e66cf1f8435362afbb)

Author SHA1 Message Date
Vladimír Vondruš c2a18f290d Shaders: pack Phong light offset and count into 16 bits each. 3 years ago
Squareys 7f94a6f914 Shaders: add Weights and JointIds attribute types. 3 years ago
Vladimír Vondruš 6dfbe038b6 Shaders: reduce error output redirection scope in tests to a minimum. 3 years ago
Vladimír Vondruš f904e483b3 Shaders: fix doc titles for bind*Buffer() APIs. 3 years ago
Vladimír Vondruš 7d6335ee55 Shaders: minor cleanup in tests. 3 years ago
Vladimír Vondruš 8c62f8d736 Shaders: doc++ 3 years ago
Squareys 9730cd2400 Shaders: reuse already-calculated uniform locations in Phong. 3 years ago
Vladimír Vondruš 9b2aaa06eb Shaders: fix an outdated comment. 4 years ago
Vladimír Vondruš 744353b6cd Port away from deprecated Shaders functionality. 4 years ago
Vladimír Vondruš c5abcf5140 Shaders: take constructor arguments via a Configuration instance. 4 years ago
Vladimír Vondruš f0cbb8d3c1 Doc++ 4 years ago
Vladimír Vondruš 8000e82cfb Shaders: minor cleanup in a test. 4 years ago
Vladimír Vondruš 40593113f6 Shaders: drop nasty workarounds for Clang 3.8. 4 years ago
Vladimír Vondruš 64f5c1bff0 CMake: exclude test dirs from ALL with CORRADE_TESTSUITE_TEST_TARGET. 4 years ago
Vladimír Vondruš 66d1afca3f Shaders: use new AbstractShaderProgram subclass implementation macro. 4 years ago
Vladimír Vondruš 2fbdd85671 Adapt to Corrade changes. 4 years ago
Vladimír Vondruš bd5f6670c2 Shaders: fix an unused expression warning on Clang. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš 13015bd8ff Shaders: no need to store MeshVisualizer flags in CompileState. 4 years ago
Vladimír Vondruš eede671755 Shaders: avoid including GL/Shader.h in headers. 4 years ago
Vladimír Vondruš 966b94873e Shaders: add a benchmarking TODO. 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 56cc8734c7 Shaders: the early exit is only for assertion testing, document that. 4 years ago
Vladimír Vondruš 10dffc6592 doc: updated credits & changelog. 4 years ago
Vladimír Vondruš 40fa631f2b Shaders: these constructors shuld've been marked as new. 4 years ago
Vladimír Vondruš 48326ac418 Shaders: minor cleanup & document new async compilation APIs. 4 years ago
Vladislav Oleshko eb17d77562 Shaders: implement async shader compilation for all shaders. 4 years ago
Vladimír Vondruš d605b06b91 Shaders,Text: fix some Engrish. 4 years ago
Vladimír Vondruš 06b5bae5c8 CMake: drop notes about old CMake on old Xcode Travis images. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš b983781505 Prefix all CMake options with MAGNUM_*. 4 years ago
Vladimír Vondruš b8340f1934 Shaders: make the TODOs even more nightmarish. 4 years ago
Vladimír Vondruš 9874c44262 Don't rely on __GNUC__ being always 4 on Clang. 4 years ago
Vladimír Vondruš 505ad471ad CMake: use the CMAKE_FOLDER variable instead of FOLDER property. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 7ccd58aa6f Test: adapt to Tester::setTestCase*() taking Containers::StringView now. 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 361d87cd9e Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0. 4 years ago
Vladimír Vondruš 374aadb480 Shaders,MesTools: forgotten test file. 4 years ago
Vladimír Vondruš 2ac2155f2c Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Vladimír Vondruš a5407ceb53 Shaders: test MeshVisualizer TBN + vertex and object ID visualization. 4 years ago
Vladimír Vondruš b13c02649f Shaders: don't fetch from an UBO if not needed for TBN visualization. 4 years ago
Vladimír Vondruš 026aa7757e Shaders: instancedNormalMatrix isn't needed if Phong has zero lights. 4 years ago
Vladimír Vondruš 5dd4a067a5 Shaders: properly bind the instancedNormalMatrix PhongGL attribute. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš 894a606075 Shaders: properly hide functions not available on ES2. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago