196 Commits (74c75178dec542e4ac74f2881b4450ccd2e92a4b)

Author SHA1 Message Date
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 566713e68c Shaders: improve MeshVisualizer docs a bit. 6 years ago
Vladimír Vondruš 1a53976447 Shaders: delete duplicate code also in shader tests. 6 years ago
Vladimír Vondruš fff1b6e5cf Shaders: delete 8 kB of needless shader code. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš 0c7e3bf96a Shaders: minor cleanup. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš a35d53118b Shaders: name the textureCoordinates attribute consistently in GLSL. 6 years ago
Vladimír Vondruš 0329721405 Shaders: fix default alpha mask in a zero-light Phong on GLES. 6 years ago
Vladimír Vondruš 27f0c34372 Shaders: remove last forgotten deprecated bits. 6 years ago
Vladimír Vondruš 1bc4101100 Shaders: make method chaining return types consistent in templates. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš 89d6d6de7c Shaders: port tests away from MeshDataXD. 6 years ago
Vladimír Vondruš ecbe5718b4 Trade: a reworked MeshData class. 6 years ago
Vladimír Vondruš 513f3f5392 doc: avoid linking to deprecated features. 6 years ago
Vladimír Vondruš d5b470d350 Shaders: fix missing include. 7 years ago
Vladimír Vondruš a920722839 doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
Vladimír Vondruš b4f88f00ab Remove last remaining APIs deprecated in 2018.04. 7 years ago
Vladimír Vondruš 98232f383a Reduce string duplication in enum debug output operators. 7 years ago
Vladimír Vondruš cdd0147edb Disable automatic resource initializers when building static. 7 years ago
Vladimír Vondruš de95eddb3f Use the new Matrix4::normalMatrix() everywhere. 7 years ago
Vladimír Vondruš d06914a1bd doc: hint that Optional is a safer NoCreate. 7 years ago
Marco Melorio c632099501 Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
Marco Melorio 2379b8cd09 Fixed shaders tests for iOS 7 years ago
Vladimír Vondruš 65b589f765 New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
Vladimír Vondruš 3a243a04b2 CMake: put all binaries into a dedicated location in the build dir. 7 years ago
Vladimír Vondruš 7489c4c2d7 Shaders: fix warnings in a test. 7 years ago
Vladimír Vondruš a018521a8c CMake: simplify plugin test setup. 7 years ago
Vladimír Vondruš a1a59ec4ea Shaders: assert on the wireframe flag when calling related setters. 7 years ago
Vladimír Vondruš 9315175a72 Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 9616273e18 Shaders: improve MeshVisualizer docs. 7 years ago
Vladimír Vondruš 0e8e6f43e5 Shaders: adjust thresholds for Flat/Phong vertex color WebGL 1 tests. 7 years ago
Vladimír Vondruš a515bdf297 Shaders: rendering tests for all remaining builtin shaders. 7 years ago
Vladimír Vondruš 2d1d9f4b29 Shaders: simplified [DistanceField]Vector and VertexColor shader tests. 7 years ago
Florian Goujeon 837defa182 Fix DistanceFieldVector on WebGL iOS 7 years ago
Vladimír Vondruš cd39463876 Shaders: verify that no GL errors happened during construction. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš d5e4de772e Shaders: doc++ 7 years ago
Vladimír Vondruš 6ffda8f123 Shaders: fix MeshVisualizer wireframe rendering on WebGL 2. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 2d4df60257 Shaders: test for five lights works on ES2, too. 7 years ago
Vladimír Vondruš cd5f5e7ff9 Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
Vladimír Vondruš b030fa9ad6 Shaders: huh, why this isn't done here? 7 years ago
Vladimír Vondruš c78d6d9adc Shaders: doc++ 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš fd67e42df1 Shaders: don't test for ES3 at runtime. 7 years ago
Vladimír Vondruš b3a455fdaa Shaders: adapt Flat / Phong to more test results. 7 years ago