4051 Commits (cf6ef1310a6c8249ae4bc00f9daee34f5b453ce9)

Author SHA1 Message Date
Squareys cf6ef1310a doc++: Use AnimableGroup3D instead of DrawableGroup3D for Animable3D. 10 years ago
Vladimír Vondruš 25a2796833 Fix Doxygen warnings. 10 years ago
Vladimír Vondruš 08c8f5a635 Advertise iOS support, document building and usage. 10 years ago
Vladimír Vondruš 02b2ce109f Platform: doc++ 10 years ago
Vladimír Vondruš a771b60af6 Platform: use zero window size on iOS and let SDL2 autodetect. 10 years ago
Vladimír Vondruš e70cb8bfdc Platform: no point in having SDL2 window title on iOS. 10 years ago
Vladimír Vondruš f3d774fa48 Math: revert ability to convert Vector<1, T> to T. 10 years ago
Vladimír Vondruš 18bb3fccfc Platform: fix iOS display orientation events in Sdl2Application. 10 years ago
Vladimír Vondruš 5d110ba7b1 Math: added Range::contains(). 10 years ago
Vladimír Vondruš 4caef08cee Doc++ 10 years ago
Vladimír Vondruš ca0892f026 Math: make it possible to convert Vector<1, T> to T. 10 years ago
Vladimír Vondruš d6d0fd1890 Math: test that it's possible to convert Vector<1, T> to T. 10 years ago
Vladimír Vondruš 19590df462 Platform: added iOS HiDPI and menu bar toggles to Sdl2Application. 10 years ago
Vladimír Vondruš 2a62e6772e Platform: fix viewport initialization on iOS. 10 years ago
Vladimír Vondruš 5fe0d3e8fe Math: doc++ 10 years ago
Vladimír Vondruš da9e86fc77 Math: ability to join two ranges. 10 years ago
Vladimír Vondruš f52e156e90 Platform: print Buffer::minMapAlignment() in magnum-info. 10 years ago
Vladimír Vondruš 107d4ce422 Fix unused variable warning on Emscripten. 10 years ago
Sam Spilsbury d60fa66b27 AbstractFramebuffer: Always use bindImplementationSingle for WebGL 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš b5ced6ee13 Platform: note that WindowlessCglApplication is w/o default FB. 10 years ago
Vladimír Vondruš 76f73f4a61 Platform: add missing definitions to magnum-info. 10 years ago
Vladimír Vondruš aebf071143 Platform: make used application printing in magnum-info more foolproof. 10 years ago
Vladimír Vondruš b35d19ce6b Platform: comment cleanup. 10 years ago
Vladimír Vondruš e1343724e1 Fix building tests on ES2. 10 years ago
Vladimír Vondruš ffc993b789 Properly handle cases when glGetString() returns nullptr. 10 years ago
Vladimír Vondruš 41b8c05014 Initialize version to (0, 0) to avoid crashes on broken GL contexts. 10 years ago
Vladimír Vondruš 80aaa5bbbc Minor cleanup. 10 years ago
Vladimír Vondruš ad27e192f4 modules: link also all required frameworks when finding SDL2 on iOS. 10 years ago
Vladimír Vondruš 3e81fbad41 iOS-specific function pointer loader. 10 years ago
Vladimír Vondruš e36f919118 Platform: properly install WindowlessCglApplication headers. 10 years ago
Vladimír Vondruš 26b51ad614 Adapted to Corrade changes. 10 years ago
Vladimír Vondruš 51a76ef87f Fix comparison in AbstractShaderProgram test. 10 years ago
Vladimír Vondruš 281bcac624 Fix building for Android with standard build systems. 10 years ago
Vladimír Vondruš 9e7c5656c6 Platform: don't use deprecated API in AndroidApplication. 10 years ago
Vladimír Vondruš 91753c1c42 Fix ES2 build. 10 years ago
Vladimír Vondruš 30fc1411bb Adapted to Corrade changes. 10 years ago
Vladimír Vondruš de62466eb4 Actually usable barriers in Renderer. 10 years ago
Vladimír Vondruš 740fdf35fe Fix AbstractShaderProgram GL test on ES3. 10 years ago
Vladimír Vondruš bcd8a81ba5 Implemented ARB_compute_shader. 10 years ago
Vladimír Vondruš d9b25c6057 Implemented ARB_shader_image_load_store. 10 years ago
Vladimír Vondruš a1cae889df Use Containers::Array instead of std::vector for non-resizable storage. 10 years ago
Vladimír Vondruš a981593bd0 DebugTools: don't force dependency on SceneGraph and Shapes. 10 years ago
Vladimír Vondruš ce075752e9 MeshTools: removed unneeded enable_if. 10 years ago
Vladimír Vondruš 3f0737fa98 Added missing ARB_compute_shader limit queries. 10 years ago
Vladimír Vondruš 305f066003 Platform: another chaotic limit position. 10 years ago
Vladimír Vondruš 926c9532c6 Oops. 10 years ago
Vladimír Vondruš 62064d523d ARB_shader_storage_buffer_object seems to be done now. 10 years ago
Vladimír Vondruš f71bd7a2b8 Implemented ARB_texture_barrier. 10 years ago
Vladimír Vondruš 5b6875ca4a Implemented glMemoryBarrier() from ARB_shader_image_load_store. 10 years ago