10312 Commits (fdfa6b31e2e81fb9cc95c65e0e15580792aa0fbb)
 

Author SHA1 Message Date
Vladimír Vondruš fdfa6b31e2 Trade: fix MeshData checks for index/vertex data over 4 GB. 3 years ago
Vladimír Vondruš 582776aeef Trade: additional sanity assertions for {Mesh,Scene}Data bounds checks. 3 years ago
Vladimír Vondruš d0aca29ba5 Trade: rewrite MeshData bound assertions similarly to SceneData. 3 years ago
Vladimír Vondruš 0679cccdf3 Trade: test handling of MeshData and SceneData over 4 GB. 3 years ago
Vladimír Vondruš 51f9a31d3c Trade: reorder test case definitions to match declaration order. 3 years ago
Vladimír Vondruš 7e79216c34 doc: use a shorthand expression for populating a GL::Buffer. 3 years ago
Vladimír Vondruš 5f0aa9582d doc: mention the new SpngImporter in the file format tables. 3 years ago
Vladimír Vondruš d4cc7dc318 Math: MSVC 2015, nobody asked you to fail here. 3 years ago
Vladimír Vondruš 3e59bf23a1 Doc++, to sync with Python bindings. 3 years ago
Vladimír Vondruš 62c395708e Math: ability to construct a Color3 from RG and B. 3 years ago
Vladimír Vondruš b38d3eea89 Shaders: add SSBO support to all shaders. 3 years ago
Vladimír Vondruš f1df71a000 Shaders: remove various redundant ifdefs. 3 years ago
Vladimír Vondruš 0bc0287ad4 Shaders: no, we don't use any textures in the Line shader. 3 years ago
Vladimír Vondruš 521489ac2e Shaders: don't assert for ARB_uniform_buffer_object presence twice. 3 years ago
Vladimír Vondruš a2b4c85847 Shaders: don't pass light count that gets unused to format(). 3 years ago
Vladimír Vondruš b338e35f0c Shaders: fix instanced MeshVisualizer test on ES2 and WebGL 1. 3 years ago
Vladimír Vondruš 8153adbc1c Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
Vladimír Vondruš 1847c7201d Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
Vladimír Vondruš 7707341e47 Shaders: minor cleanup. 3 years ago
Vladimír Vondruš 218aef5016 Shaders: don't define & format irrelevant skinning values for UBOs. 3 years ago
Vladimír Vondruš fdd9d798b3 Shaders: decouple light array size and per-draw light count. 3 years ago
Vladimír Vondruš a00952cf95 Shaders: light count isn't used to test anything here. 3 years ago
Vladimír Vondruš 6995ad4fa7 Shaders: update outdated docs about passing stuff to constructors. 3 years ago
Vladimír Vondruš 1a33796784 Shaders: um what was this comment about, even? 3 years ago
Vladimír Vondruš f2fd6bdccf Shaders: use zero per-vertex count to disable skinning, not total count. 3 years ago
Vladimír Vondruš 5d330c28b4 GL: don't try to test texture views w/o texture storage. 3 years ago
Vladimír Vondruš b73f8eca0b GL: document what's the reasonable value for Framebuffer::clearDepth(). 3 years ago
Vladimír Vondruš 862c48517f Math: add Vector2::{r,g}() and Vector3::rg(). 3 years ago
Vladimír Vondruš 73c881f5ae Math: mention that cross product can be used to calculate triangle area. 3 years ago
Vladimír Vondruš bd0230865a Shaders: mark the line shader as experimental. 3 years ago
Vladimír Vondruš e9e05ecf6c Shaders: use same index order as MeshTools::compileLines() has. 3 years ago
Vladimír Vondruš 54f7824f2d doc: update changelog. 3 years ago
Vladimír Vondruš cfa8604118 Shaders: add a "screenshot" for LineGL. 3 years ago
Vladimír Vondruš f3cc5bd1c1 Shaders,MeshTools: adapt image comparison thresholds to SwiftShader. 3 years ago
Vladimír Vondruš e615637c21 Shaders,MeshTools: adapt image compare thresholds for NVidia & llvmpipe. 3 years ago
Vladimír Vondruš e3c7410ac7 MeshTools: initial utility for compiling a mesh for the line shader. 3 years ago
Vladimír Vondruš a26d77afb4 MeshTools: remove excessive indentation in a test. 3 years ago
Vladimír Vondruš 327d0cb749 MeshTools: clarify why actually the API isn't on ES2. 3 years ago
Vladimír Vondruš c8d8fd7e19 Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Vladimír Vondruš c209c27d93 Slight clean up in ImageFlags*D debug printer tests. 3 years ago
Vladimír Vondruš dff1a1ce60 Math: add also castInto(T[], T[]) overloads. 3 years ago
Vladimír Vondruš 43acb7a5c4 Math: castInto() between [Unsigned]Int and [Unsigned]Long wasn't tested. 3 years ago
Vladimír Vondruš 506841f4a9 Shaders: initial implementation of a line shader. 3 years ago
Vladimír Vondruš 681c98605b MeshTools: have a separate assert message for input and output. 3 years ago
Vladimír Vondruš bf347109c9 MeshTools: make generateIndices() work with indexed MeshData. 3 years ago
Vladimír Vondruš 971c0d90a7 MeshTools: rename test variable for clarity. 3 years ago
Vladimír Vondruš d88ec88187 MeshTools: generate*Indices() overloads taking a 2D index buffer. 3 years ago
Vladimír Vondruš cfb5b015f7 MeshTools: test generate*Indices() assertions through the top-level API. 3 years ago
Vladimír Vondruš 4a83ea67ef MeshTools: generate*Indices() overloads taking an existing index buffer. 3 years ago
Vladimír Vondruš d8b90135cc MeshTools: rename generate*IndicesInto() output parameters for clarity. 3 years ago