Commit Graph

  • eccf2f5820 GL: doc++ Vladimír Vondruš 2021-08-03 14:40:59 +0200
  • c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. Vladimír Vondruš 2021-08-02 23:38:40 +0200
  • ae0aa306c6 GL: clarify an assert. Vladimír Vondruš 2021-08-02 23:45:50 +0200
  • d8c6a7d690 GL: the multi-draw test for Mesh was underwhelming, to say the least. Vladimír Vondruš 2021-08-02 19:34:28 +0200
  • dc5fdd7cb5 GL: fix a confusing typo in a comment. Vladimír Vondruš 2021-08-02 17:02:23 +0200
  • 1beb2edb64 package/ci: I'm tired of Emscripten builds randomly failing. Vladimír Vondruš 2021-08-02 11:25:43 +0200
  • eea9d32959 Trade: tighten AbstractImageConverter input requirements. Vladimír Vondruš 2021-08-01 22:07:51 +0200
  • df0b085cdc AnyImageImporter: doc++ Vladimír Vondruš 2021-07-31 11:06:11 +0200
  • f96adfdc37 Doc++, updated changelog. Vladimír Vondruš 2021-07-31 10:42:46 +0200
  • b25ab9d809 AnyImageConverter: recognize KTX2 files. Vladimír Vondruš 2021-07-31 10:41:48 +0200
  • 696e9fb105 imageconverter: note how many dimensions the image has in --info. Vladimír Vondruš 2021-07-30 12:27:54 +0200
  • 8ce842117e imageconverter: am I stupid? yes! Vladimír Vondruš 2021-07-30 12:27:42 +0200
  • e7dc2f00a1 Vk: fix an unused variable warning on a no-assert build. Vladimír Vondruš 2021-07-30 12:27:18 +0200
  • 6e2ff2b707 AnyImageImporter: detect KTX2 #529 Pablo Escobar 2021-07-31 01:39:40 +0200
  • 27dccb7f78 Trade: um. Vladimír Vondruš 2021-07-29 13:01:05 +0200
  • 11268c651b AnyImageConveter: prepare for multi-level image conversion. Vladimír Vondruš 2021-07-26 11:26:40 +0200
  • 008583d2b2 Trade: support specifying mip levels in AbstractImageConverter. Vladimír Vondruš 2021-07-25 20:57:06 +0200
  • 4a7b15cc95 Trade: simplify AbstractImageConverter tests a bit. Vladimír Vondruš 2021-07-25 21:00:21 +0200
  • b0dc496cba Trade: doc++ Vladimír Vondruš 2021-07-25 20:59:26 +0200
  • f85333e40f AnyImageConverter: test Basis detection. Vladimír Vondruš 2021-07-26 11:27:32 +0200
  • 876976bf33 AnyImageConverter: prepare for 1D and 3D images as well. Vladimír Vondruš 2021-07-25 20:49:21 +0200
  • c30bfa76ab AnyImageImporter: proxy 1D and 3D images as well. Vladimír Vondruš 2021-07-25 20:04:31 +0200
  • 95d19de8f0 ShaderTools,Trade: test printing of Feature flag supersets. Vladimír Vondruš 2021-07-25 12:47:05 +0200
  • 360ca834e1 Trade: GCC 11 CAN YOU STOP with the pointless fucking warnings. Vladimír Vondruš 2021-07-24 19:14:50 +0200
  • abda09298a Math: haha std::pair you silly stupid thing. Vladimír Vondruš 2021-07-24 18:52:53 +0200
  • 7d82352a13 Math: add an ability to construct a Range1D from Math::Vector<1, T>. Vladimír Vondruš 2021-07-24 18:51:19 +0200
  • 4c4b259676 Trade: add TextureType::Texture1DArray, Texture2DArray and CubeMapArray. Vladimír Vondruš 2021-07-20 20:35:33 +0200
  • 046b9558b7 Trade: rename/deprecate TextureData::Type to TextureType. Vladimír Vondruš 2021-07-20 20:02:41 +0200
  • 2b8387c523 just some tabs added #527 nodoteve 2021-07-19 01:18:26 +0300
  • a4c921988f removed .vscode dir nodoteve 2021-07-19 01:11:26 +0300
  • 92cee0ff7c Merge branch 'android-multitouch' of github.com:nodoteve/magnum into android-multitouch nodoteve 2021-07-19 01:08:50 +0300
  • 3b6d51befb removed some unnecessary comments nodoteve 2021-07-19 01:07:50 +0300
  • 9d4a8b4994 Document the differences between various BC format encodings. Vladimír Vondruš 2021-07-19 00:06:54 +0200
  • 5f10b5f71e
    Merge branch 'mosra:master' into android-multitouch nodoteve 2021-07-18 22:23:48 +0300
  • 16078e844d no more compile warnings nodoteve 2021-07-18 22:03:03 +0300
  • 3097c4c1f0 Math: class-level documentation for Matrix3 and Matrix4. Vladimír Vondruš 2021-07-18 19:55:29 +0200
  • 90e8798d36 Trade: "flip Y" is not a good idea, "Y up" is clearer. Vladimír Vondruš 2021-07-18 18:15:27 +0200
  • 6eb0a52228 ShaderTools,Text: update plugin interface docs accordingly to Trade. Vladimír Vondruš 2021-07-18 18:14:48 +0200
  • 4a06f4d048 Trade: improve docs for the main importer / converter plugins. Vladimír Vondruš 2021-07-18 18:13:40 +0200
  • 2479b34165 AnySceneConverter: forgot to say this is since 2020.06, huh. Vladimír Vondruš 2021-07-18 18:12:30 +0200
  • 2891ea3a0f doc: mention also how Magnum handles errors. Vladimír Vondruš 2021-07-18 18:11:28 +0200
  • a2b8fb73c2 doc: freshen up plugin-related documentation. Vladimír Vondruš 2021-07-18 11:49:47 +0200
  • 780ba2fd99 doc: prettier responsive button layout. Vladimír Vondruš 2021-07-18 10:41:47 +0200
  • c48ad328ae mouseMoveEvent works now (AMOTION_EVENT_ACTION_MOVE) nodoteve 2021-07-18 00:12:59 +0300
  • 2347a7f730 doc: updated changelog. Vladimír Vondruš 2021-07-17 20:12:45 +0200
  • edb96ea4d2 added pointerCount to MouseEvent, some /* comments */ nodoteve 2021-07-17 21:06:23 +0300
  • 83f18b2313 doc: *finally* document the library organization and essential tools. Vladimír Vondruš 2021-07-17 19:53:21 +0200
  • c13c61e17d Trade: hint on related APIs in mutable MeshData access. Vladimír Vondruš 2021-07-17 11:55:33 +0200
  • 2bd933d3ef doc: add docs for GL context asserts and other troubleshooting. Vladimír Vondruš 2021-07-17 11:54:43 +0200
  • 27b0527fc0 Trade: use consistent naming in an assert message. Vladimír Vondruš 2021-07-15 15:27:37 +0200
  • 49a5756f70 Trade: minor. Vladimír Vondruš 2021-07-11 00:23:35 +0200
  • 1c3f4844e9 Trade: doc++ Vladimír Vondruš 2021-07-11 00:23:22 +0200
  • e72a440720 Math: typo. Squareys 2021-07-10 12:11:11 +0200
  • c59c48c75f sceneconverter: list skins in --info. Vladimír Vondruš 2021-07-07 19:59:49 +0200
  • 120286a930 Add Degh, Radh and Range*Dh typedefs. Vladimír Vondruš 2021-06-30 12:30:56 +0200
  • f8f0926221 trying to stop checking pointerId nodoteve 2021-07-14 00:19:40 +0300
  • 4cfa2846ba
    Merge branch 'mosra:master' into android-multitouch nodoteve 2021-07-13 23:42:57 +0300
  • 047c539a17 ÄnyImageImporter: recognize BMP header magic. Vladimír Vondruš 2021-06-28 23:45:16 +0200
  • c1c02dea58 Trade: make Abstract{Image,Scene}Converter::doConvertToFile() protected. Vladimír Vondruš 2021-06-28 19:08:57 +0200
  • 48838c442f Adapt to Corrade changes. Vladimír Vondruš 2021-06-28 11:07:49 +0200
  • 416704fa47 Any{Image,Scene,Shader}Converter: modernize the string code a bit. Vladimír Vondruš 2021-06-25 18:57:53 +0200
  • 6087107e0d Trade: don't use deprecated APIs in deprecated APIs. Vladimír Vondruš 2021-06-24 17:53:29 +0200
  • 99395eb69a Doc++ Vladimír Vondruš 2021-06-24 15:29:27 +0200
  • e6d673c279 Propagate configuration options in Any* plugins. Vladimír Vondruš 2021-06-24 15:18:44 +0200
  • 4d61cda4a3 AnyImageImporter: don't expect metadata to be present too early. Vladimír Vondruš 2021-06-24 14:28:47 +0200
  • 23712c414e AnyShaderConverter: assert the metadata validity always. Vladimír Vondruš 2021-06-23 18:28:26 +0200
  • 3452fd7a24 AnyShaderConverter: adapt tests to GlslangShaderCovnerter updates. Vladimír Vondruš 2021-06-23 18:27:57 +0200
  • 50e75f90c8 AnyImageConverter: rename a test macro for clarity. Vladimír Vondruš 2021-06-22 18:38:09 +0200
  • 15ddae576b AnyImageConverter: add placeholder tests for compressed 2D support. Vladimír Vondruš 2021-06-22 18:30:02 +0200
  • d6a3be571b AnySceneConverter,AnySceneImporter: expand tests with external plugins. Vladimír Vondruš 2021-06-22 18:14:26 +0200
  • 22d1484814 Test: rename Any* plugin test cases for clarity. Vladimír Vondruš 2021-06-22 16:22:15 +0200
  • fb2eddb6bb doc: updated credits and changelog. Vladimír Vondruš 2021-06-22 16:06:00 +0200
  • ca677c69fe Fix typos Aaron Gokaslan 2021-06-17 11:30:59 -0400
  • ffdbae5974 ObjImporter: fix a GCC 11 warning. Vladimír Vondruš 2021-06-22 15:48:46 +0200
  • 7346dc2d01 package/ci: move a comment to where the macOS image is defined. Vladimír Vondruš 2021-06-22 15:09:36 +0200
  • f216320da6 GCC 11, your fancy new warnings are NOT helpful. Vladimír Vondruš 2021-06-22 15:09:16 +0200
  • 378c32d549 Revert URL changes #521 Aaron Gokaslan 2021-06-20 12:11:56 -0400
  • 917e692dcb
    Apply suggestions from code review Aaron Gokaslan 2021-06-20 12:06:58 -0400
  • 202dff63ae package/ci: MSYS, the ancient curses seem to have returned. Vladimír Vondruš 2021-06-18 21:23:39 +0200
  • c942e3e764 Shaders: Bitangent is disallowed only with InstancedObjectId. Vladimír Vondruš 2021-06-18 20:03:26 +0200
  • 93fd668387 Shaders: wait, this should work, and not assert. Vladimír Vondruš 2021-06-18 20:02:42 +0200
  • 835845f89e Fix typos Aaron Gokaslan 2021-06-17 11:30:59 -0400
  • 3102678d19 doc: updated credits. Vladimír Vondruš 2021-06-15 12:02:49 +0200
  • 2f31891420 Add noexcept here as well. Aaron Gokaslan 2021-06-15 09:25:44 +0200
  • 712a3b635f Platform: mark Windowless*Context moves as noexcept. Aaron Gokaslan 2021-06-15 09:24:27 +0200
  • ef77fac659 Animation: explicitly mark Track move construction/assignment as noexcept. Vladimír Vondruš 2021-06-15 09:20:13 +0200
  • 1cfa2d0fce GL: remove an unneeded std::move(). Aaron Gokaslan 2021-06-15 09:10:46 +0200
  • 16df4c2a1a reference instead of copy in for loop specifying const #518 mgood7123 2021-06-12 18:07:09 +1000
  • 333e7a7a57 desktop compatibility: redirect touch to Button::Left mgood7123 2021-06-12 10:46:58 +1000
  • b76ee7aba2 add link to java counterpart mgood7123 2021-06-12 00:03:30 +1000
  • dc81fd484d add experimental WindowlessAndroidApplication mgood7123 2021-06-11 23:26:48 +1000
  • 1225fd2b70 reset relative position to stay relative with desktop mgood7123 2021-06-11 23:25:29 +1000
  • 37fc638d12 package/ci: had to upgrade to 10.15 because of MoltenVK. Vladimír Vondruš 2021-06-09 17:24:04 +0200
  • cc74784d40 Shaders: ability to disable Phong specular contribution. Vladimír Vondruš 2021-06-09 17:09:54 +0200
  • a305a1ed85 Shaders: benchmarks Phong UBOs with ARB_buffer_storage as well. Vladimír Vondruš 2021-06-09 15:56:36 +0200
  • afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. Vladimír Vondruš 2021-06-09 15:32:07 +0200
  • 47b5940a89 Shaders: microoptimize redundant square root. Vladimír Vondruš 2021-06-09 13:13:30 +0200
  • 0b7c7f8249 Shaders: hoist camera calculation calculation out of the loop. Vladimír Vondruš 2021-06-09 13:10:30 +0200
  • 000c332eee Shaders: this was a stupid thing to do. Vladimír Vondruš 2021-06-09 12:58:33 +0200
  • bda01bb3a5 Shaders: benchmark Phong with 64 lights but just 5 used. Vladimír Vondruš 2021-06-09 12:36:35 +0200