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#ifndef Magnum_AbstractTexture_h
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#define Magnum_AbstractTexture_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::AbstractTexture
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*/
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#include <cstdint>
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#include "Magnum.h"
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#include "Color.h"
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#include "AbstractImage.h"
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namespace Magnum {
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class Context;
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/**
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@brief Base for textures
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@attention Don't forget to call @ref Texture::setWrapping() "setWrapping()",
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setMinificationFilter() and setMagnificationFilter() after creating the
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texture, otherwise the texture will be incomplete. If you specified mipmap
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filtering in setMinificationFilter(), be sure to also either explicitly set
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all mip levels or call generateMipmap().
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The texture is bound to shader via bind(). Texture uniform on the shader must
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also be set to particular texture layer using
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AbstractShaderProgram::setUniform(GLint, GLint).
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See Texture, CubeMapTexture and CubeMapTextureArray documentation for more
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information.
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@section AbstractTexture-performance-optimization Performance optimizations
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The engine tracks currently bound textures in all available layers to avoid
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. %Texture
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configuration functions use dedicated highest available texture layer to not
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affect active bindings in user layers. %Texture limits (such as
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maxSupportedLayerCount()) are cached, so repeated queries don't result in
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repeated @fn_gl{Get} calls.
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If extension @extension{EXT,direct_state_access} is available, bind() uses DSA
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function to avoid unnecessary calls to @fn_gl{ActiveTexture}. Also all texture
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configuration functions use DSA functions to avoid unnecessary calls to
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@fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See respective function
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documentation for more information.
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To achieve least state changes, fully configure each texture in one run --
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method chaining comes in handy -- and try to have often used textures in
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dedicated layers, not occupied by other textures.
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Always fully configure the texture before setting the texture data, so OpenGL
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can optimize the data to match your settings.
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@todo Add glPixelStore encapsulation
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@todo Texture copying
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*/
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class MAGNUM_EXPORT AbstractTexture {
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friend class Context;
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AbstractTexture(const AbstractTexture& other) = delete;
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AbstractTexture(AbstractTexture&& other) = delete;
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AbstractTexture& operator=(const AbstractTexture& other) = delete;
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AbstractTexture& operator=(AbstractTexture&& other) = delete;
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public:
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/**
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* @brief %Texture filtering
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*
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* @see setMagnificationFilter() and setMinificationFilter()
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*/
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enum class Filter: GLint {
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NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */
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LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */
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};
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/**
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* @brief Mip level selection
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*
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* @see setMinificationFilter()
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*/
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enum class Mipmap: GLint {
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BaseLevel = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
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/**
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* Select nearest mip level. **Unavailable on rectangle textures.**
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*/
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NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
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/**
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* Linear interpolation of nearest mip levels. **Unavailable on
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* rectangle textures.**
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*/
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LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
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};
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/**
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* @brief %Texture wrapping
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*
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* @see @ref Texture::setWrapping() "setWrapping()"
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*/
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enum class Wrapping: GLint {
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/** Repeat texture. **Unavailable on rectangle textures.** */
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture. **Unavailable on rectangle textures.**
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE
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#ifndef MAGNUM_TARGET_GLES
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,
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with setBorderColor()).
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* @requires_gl Texture border is not available in OpenGL ES.
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*/
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ClampToBorder = GL_CLAMP_TO_BORDER
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#endif
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};
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/** @{ @name Internal texture formats */
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/**
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* @brief Color components
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*
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* @requires_gles30 (no extension providing this functionality)
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*/
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enum class Components {
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/**
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* Red component only. Green and blue are set to `0`, alpha is set
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* to `1`.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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*/
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Red,
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/**
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* Red and green component. Blue is set to `0`, alpha is set to
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* `1`.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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*/
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RedGreen,
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RGB, /**< Red, green and blue component. Alpha is set to `1`. */
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RGBA /**< Red, green, blue component and alpha. */
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};
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/**
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* @brief Type of data per each component
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*
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* `NormalizedUnsignedByte` and `NormalizedUnsignedShort` are the
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* main ones for general usage.
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* @requires_gles30 (no extension providing this functionality)
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*/
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enum class ComponentType {
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/**
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* (Non-normalized) unsigned byte
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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UnsignedByte,
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/**
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* (Non-normalized) byte
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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Byte,
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/**
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* (Non-normalized) unsigned short
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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UnsignedShort,
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/**
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* (Non-normalized) short
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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Short,
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/**
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* (Non-normalized) unsigned integer
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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UnsignedInt,
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/**
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* (Non-normalized) integer
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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Int,
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/**
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* Half float (16 bit)
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* @requires_gl30 Extension @extension{ARB,texture_float}
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*/
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Half,
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/**
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* Float (32 bit)
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* @requires_gl30 Extension @extension{ARB,texture_float}
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*/
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Float,
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/**
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* Normalized unsigned byte, i.e. values from range @f$ [0; 255] @f$
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* are converted to range @f$ [0.0; 1.0] @f$.
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*/
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NormalizedUnsignedByte,
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/**
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* Normalized signed byte, i.e. values from range @f$ [-128; 127] @f$
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* are converted to range @f$ [-1.0; 1.0] @f$.
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* @requires_gl31 Extension @extension{EXT,texture_snorm}
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*/
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NormalizedByte
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#ifndef MAGNUM_TARGET_GLES
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,
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/**
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* Normalized unsigned short, i.e. values from range @f$ [0; 65536] @f$
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* are converted to range @f$ [0.0; 1.0] @f$.
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* @requires_gl
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*/
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NormalizedUnsignedShort,
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/**
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* Normalized signed short, i.e. values from range @f$ [-32768; 32767] @f$
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* are converted to range @f$ [-1.0; 1.0] @f$.
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* @requires_gl
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* @requires_gl31 Extension @extension{EXT,texture_snorm}
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*/
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NormalizedShort
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#endif
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};
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/**
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* @brief Internal format
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*
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* For more information about default values for unused components and
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* normalization see enums Components and ComponentType.
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*/
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enum class Format: GLenum {
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/**
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* One-component (red channel), unsigned normalized, probably
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* 8bit.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gles30 (no extension providing this functionality)
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*/
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Red = GL_RED,
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/**
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* Two-component (red and green channel), unsigned normalized,
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* each component probably 8bit, 16bit total.
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* @requires_gl30 Extension @extension{ARB,texture_rg}
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* @requires_gles30 (no extension providing this functionality)
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*/
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RedGreen = GL_RG,
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/**
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* Three-component RGB, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*
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* Prefer to use the exactly specified version of this format, in
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* this case `Components::RGB|ComponentType::%NormalizedUnsignedByte`.
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*/
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RGB = GL_RGB,
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/**
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* Four-component RGBA, unsigned normalized, each component
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* probably 8bit, 24bit total.
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*
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* Prefer to use the exactly specified version of this format, in
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* this case `Components::RGBA|ComponentType::%NormalizedUnsignedByte`.
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*/
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RGBA = GL_RGBA,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Three-component BGR, unsigned normalized, each component
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* probably 8bit, 24bit total.
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* @requires_gl
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*/
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BGR = GL_BGR,
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/**
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* Four-component BGRA, unsigned normalized, each component
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* probably 8bit, 24bit total.
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* @requires_gl
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*/
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BGRA = GL_BGRA,
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#endif
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/**
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* Four-component sRGBA, unsigned normalized, each component
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* 8bit, 32bit total.
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* @requires_gles30 (no extension providing this functionality)
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*/
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SRGBA8 = GL_SRGB8_ALPHA8,
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/**
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* Three-component sRGB, unsigned normalized, each component
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* 8bit, 24bit total.
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* @requires_gles30 (no extension providing this functionality)
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*/
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SRGB8 = GL_SRGB8,
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/**
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* Four-component RGBA, unsigned normalized, each RGB component
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* 10bit, alpha 2bit, 32bit total.
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* @requires_gles30 (no extension providing this functionality)
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*/
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RGB10Alpha2 = GL_RGB10_A2,
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/**
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* Four-component RGBA, unsigned non-normalized, each RGB
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* component 10bit, alpha channel 2bit, 32bit total.
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* @requires_gl33 Extension @extension{ARB,texture_rgb10_a2ui}
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* @requires_gles30 (no extension providing this functionality)
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*/
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RGB10Alpha2Unsigned = GL_RGB10_A2UI,
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/**
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* Four-component RGBA, unsigned normalized, each RGB component
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* 5bit, alpha 1bit, 16bit total.
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*/
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RGB5Alpha1 = GL_RGB5_A1,
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|
|
|
|
|
/**
|
|
|
|
|
* Four-component RGBA, unsigned normalized, each component 4bit,
|
|
|
|
|
* 16bit total.
|
|
|
|
|
*/
|
|
|
|
|
RGBA4 = GL_RGBA4,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Three-component RGB, float, red and green 11bit, blue 10bit,
|
|
|
|
|
* 32bit total.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,packed_float}
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
RG11B10Float = GL_R11F_G11F_B10F,
|
|
|
|
|
|
|
|
|
|
/* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is
|
|
|
|
|
GL_ARB_ES2_compatibility */
|
|
|
|
|
#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* Three-component RGB, unsigned normalized, red and blue 5bit,
|
|
|
|
|
* green 6bit, 16bit total.
|
|
|
|
|
*/
|
|
|
|
|
RGB565 = GL_RGB565,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Three-component RGB, unsigned with exponent, each component
|
|
|
|
|
* 9bit, exponent 5bit, 32bit total.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_shared_exponent}
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
RGB9Exponent5 = GL_RGB9_E5,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Compressed red channel, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,texture_rg}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRed = GL_COMPRESSED_RED,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed red and green channel, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,texture_rg}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRedGreen = GL_COMPRESSED_RG,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed RGB, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGB = GL_COMPRESSED_RGB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed RGBA, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGBA = GL_COMPRESSED_RGBA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red channel, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRtgcRed = GL_COMPRESSED_RED_RGTC1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red channel, signed normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRtgcSignedRed = GL_COMPRESSED_SIGNED_RED_RGTC1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red and green channel, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRtgcRedGreen = GL_COMPRESSED_RG_RGTC2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red and green channel, signed normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedRtgcSignedRedGreen = GL_COMPRESSED_SIGNED_RG_RGTC2,
|
|
|
|
|
|
|
|
|
|
/* These are named with _ARB suffix, because glcorearb.h doesn't
|
|
|
|
|
have suffixless version (?!) and GLEW has it without suffix as
|
|
|
|
|
late as of 1.8.0 { */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGBA, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedBptcRGBA = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed sRGBA, unsigned normalized.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedBptcSRGBA = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGB, signed float.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedBptcRGBSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGB, unsigned float.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
*/
|
|
|
|
|
CompressedBptcRGBUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB,
|
|
|
|
|
|
|
|
|
|
/*}*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, at least 16bit.
|
|
|
|
|
*
|
|
|
|
|
* Prefer to use the exactly specified version of this format, in
|
|
|
|
|
* this case e.g. `Format::Depth16`.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
*/
|
|
|
|
|
Depth = GL_DEPTH_COMPONENT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth and stencil component, at least 24bit depth and 8bit
|
|
|
|
|
* stencil.
|
|
|
|
|
*
|
|
|
|
|
* Prefer to use the exactly specified version of this format, in
|
|
|
|
|
* this case e.g. `Format::Depth24Stencil8`.
|
|
|
|
|
* @requires_gl
|
|
|
|
|
*/
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 16bit depth component.
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
Depth16 = GL_DEPTH_COMPONENT16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 24bit depth component.
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
Depth24 = GL_DEPTH_COMPONENT24,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
Depth32Float = GL_DEPTH_COMPONENT32F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 24bit depth and 8bit stencil component.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,packed_depth_stencil}
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component and 8bit stencil component.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
Depth32FloatStencil8 = GL_DEPTH32F_STENCIL8
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Internal format
|
|
|
|
|
*
|
|
|
|
|
* When specifying internal format, you can either specify as binary
|
|
|
|
|
* OR of component count (using Component enum) and data type per
|
|
|
|
|
* component (value from ComponentType enum), or using one of named
|
|
|
|
|
* internal formats from Format enum, e.g.:
|
|
|
|
|
* @code
|
|
|
|
|
* InternalFormat fmt1 = Format::RGBA;
|
|
|
|
|
* InternalFormat fmt2 = Components::RGBA|ComponentType::NormalizedUnsignedByte;
|
|
|
|
|
* @endcode
|
|
|
|
|
* You can also use the constructor directly instead of binary OR:
|
|
|
|
|
* @code
|
|
|
|
|
* InternalFormat fmt2(Components::RGBA, ComponentType::NormalizedUnsignedByte);
|
|
|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_EXPORT InternalFormat {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor from component count and data type per component
|
|
|
|
|
*
|
|
|
|
|
* @requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
InternalFormat(Components components, ComponentType type);
|
|
|
|
|
|
|
|
|
|
/** @brief Constructor from named internal format */
|
|
|
|
|
inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLint>(format)) {}
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL internal format ID */
|
|
|
|
|
inline constexpr operator GLint() const { return internalFormat; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
GLint internalFormat;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported layer count
|
|
|
|
|
*
|
|
|
|
|
* @see bind(GLint), @fn_gl{Get} with @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS},
|
|
|
|
|
* @fn_gl{ActiveTexture}
|
|
|
|
|
*/
|
|
|
|
|
static GLint maxSupportedLayerCount();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported anisotropy
|
|
|
|
|
*
|
|
|
|
|
* @see setMaxAnisotropy(), @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT}
|
|
|
|
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
|
|
|
|
|
*/
|
|
|
|
|
static GLfloat maxSupportedAnisotropy();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param target Target, e.g. `GL_TEXTURE_2D`.
|
|
|
|
|
*
|
|
|
|
|
* Creates one OpenGL texture.
|
|
|
|
|
* @see @fn_gl{GenTextures}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture(GLenum target): _target(target) {
|
|
|
|
|
glGenTextures(1, &_id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes assigned OpenGL texture.
|
|
|
|
|
* @see @fn_gl{DeleteTextures}
|
|
|
|
|
*/
|
|
|
|
|
virtual ~AbstractTexture() = 0;
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL texture ID */
|
|
|
|
|
inline GLuint id() const { return _id; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind texture for rendering
|
|
|
|
|
*
|
|
|
|
|
* Sets current texture as active in given layer. The layer must be
|
|
|
|
|
* between 0 and maxSupportedLayerCount(). Note that only one texture
|
|
|
|
|
* can be bound to given layer. If @extension{EXT,direct_state_access}
|
|
|
|
|
* is not available, the layer is made active before binding the
|
|
|
|
|
* texture.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} or
|
|
|
|
|
* @fn_gl_extension{BindMultiTexture,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
void bind(GLint layer);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set minification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
* @param mipmap Mipmap filtering. If set to anything else than
|
|
|
|
|
* BaseMipLevel, make sure textures for all mip levels are set or
|
|
|
|
|
* call generateMipmap().
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is smaller than the
|
|
|
|
|
* texture size. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* @attention For rectangle textures only some modes are supported,
|
|
|
|
|
* see @ref AbstractTexture::Filter "Filter" and
|
|
|
|
|
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_MIN_FILTER}
|
|
|
|
|
*/
|
|
|
|
|
AbstractTexture* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set magnification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is larger than largest
|
|
|
|
|
* texture size. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_MAG_FILTER}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setMagnificationFilter(Filter filter) {
|
|
|
|
|
(this->*parameteriImplementation)(GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set border color
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
|
|
|
|
|
* to `ClampToBorder`. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_BORDER_COLOR}
|
|
|
|
|
* @requires_gl Texture border is not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setBorderColor(const Color4<GLfloat>& color) {
|
|
|
|
|
(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set max anisotropy
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default value is `1.0f`, which means no anisotropy. Set to value
|
|
|
|
|
* greater than `1.0f` for anisotropic filtering. If
|
|
|
|
|
* @extension{EXT,direct_state_access} is not available, the texture
|
|
|
|
|
* is bound to some layer before the operation.
|
|
|
|
|
* @see maxSupportedAnisotropy(), @fn_gl{ActiveTexture},
|
|
|
|
|
* @fn_gl{BindTexture} and @fn_gl{TexParameter} or
|
|
|
|
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with
|
|
|
|
|
* @def_gl{TEXTURE_MAX_ANISOTROPY_EXT}
|
|
|
|
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setMaxAnisotropy(GLfloat anisotropy) {
|
|
|
|
|
/** @todo Remove `ifndef` when extension header is available */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
(this->*parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(anisotropy);
|
|
|
|
|
#endif
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Generate mipmap
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Can not be used for rectangle textures. If
|
|
|
|
|
* @extension{EXT,direct_state_access} is not available, the texture
|
|
|
|
|
* is bound to some layer before the operation.
|
|
|
|
|
* @see setMinificationFilter(), @fn_gl{ActiveTexture},
|
|
|
|
|
* @fn_gl{BindTexture} and @fn_gl{GenerateMipmap} or
|
|
|
|
|
* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access}
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
AbstractTexture* generateMipmap();
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
template<std::uint8_t textureDimensions> struct DataHelper {};
|
|
|
|
|
|
|
|
|
|
/* Unlike bind() this also sets the binding layer as active */
|
|
|
|
|
void MAGNUM_LOCAL bindInternal();
|
|
|
|
|
|
|
|
|
|
const GLenum _target;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context);
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*BindImplementation)(GLint);
|
|
|
|
|
void MAGNUM_LOCAL bindImplementationDefault(GLint layer);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL bindImplementationDSA(GLint layer);
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL BindImplementation bindImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameteriImplementation)(GLenum, GLint);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLint value);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLint value);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameteriImplementation parameteriImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameterfImplementation)(GLenum, GLfloat);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLfloat value);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLfloat value);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameterfImplementation parameterfImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameterfvImplementation)(GLenum, const GLfloat*);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, const GLfloat* values);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, const GLfloat* values);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameterfvImplementation parameterfvImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*MipmapImplementation)();
|
|
|
|
|
void MAGNUM_LOCAL mipmapImplementationDefault();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL mipmapImplementationDSA();
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL MipmapImplementation mipmapImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*Image1DImplementation)(GLenum, GLint, InternalFormat, const Math::Vector<1, GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static Image1DImplementation image1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image2DImplementation)(GLenum, GLint, InternalFormat, const Math::Vector2<GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static Image2DImplementation image2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image3DImplementation)(GLenum, GLint, InternalFormat, const Math::Vector3<GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static Image3DImplementation image3DImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*SubImage1DImplementation)(GLenum, GLint, const Math::Vector<1, GLint>&, const Math::Vector<1, GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static SubImage1DImplementation subImage1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage2DImplementation)(GLenum, GLint, const Math::Vector2<GLint>&, const Math::Vector2<GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static SubImage2DImplementation subImage2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage3DImplementation)(GLenum, GLint, const Math::Vector3<GLint>&, const Math::Vector3<GLsizei>&, AbstractImage::Components, AbstractImage::ComponentType, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data);
|
|
|
|
|
static SubImage3DImplementation subImage3DImplementation;
|
|
|
|
|
|
|
|
|
|
GLuint _id;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @relates AbstractTexture
|
|
|
|
|
@brief Convertor of component count and data type to InternalFormat
|
|
|
|
|
|
|
|
|
|
@requires_gles30 (no extension providing this functionality)
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture::InternalFormat operator|(AbstractTexture::Components components, AbstractTexture::ComponentType type) {
|
|
|
|
|
return AbstractTexture::InternalFormat(components, type);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @relates AbstractTexture
|
|
|
|
|
* @overload
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture::InternalFormat operator|(AbstractTexture::ComponentType type, AbstractTexture::Components components) {
|
|
|
|
|
return AbstractTexture::InternalFormat(components, type);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<> struct AbstractTexture::DataHelper<1> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture1D = GL_TEXTURE_1D
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture1D; }
|
|
|
|
|
|
|
|
|
|
inline static void setWrapping(AbstractTexture* texture, const Math::Vector<1, Wrapping>& wrapping) {
|
|
|
|
|
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping[0]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type set(AbstractTexture* texture, GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image1DImplementation)(target, mipLevel, internalFormat, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSub(AbstractTexture* texture, GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage1DImplementation)(target, mipLevel, offset, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture2D = GL_TEXTURE_2D
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
,
|
|
|
|
|
Texture1DArray = GL_TEXTURE_1D_ARRAY,
|
|
|
|
|
Rectangle = GL_TEXTURE_RECTANGLE
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture2D; }
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Math::Vector2<Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type set(AbstractTexture* texture, GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image2DImplementation)(target, mipLevel, internalFormat, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSub(AbstractTexture* texture, GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage2DImplementation)(target, mipLevel, offset, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSub(AbstractTexture* texture, GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage2DImplementation)(target, mipLevel, offset, Math::Vector2<GLint>(image->size(), 1), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture3D = GL_TEXTURE_3D,
|
|
|
|
|
Texture2DArray = GL_TEXTURE_2D_ARRAY
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture3D; }
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Math::Vector3<Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type set(AbstractTexture* texture, GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image3DImplementation)(target, mipLevel, internalFormat, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type setSub(AbstractTexture* texture, GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage3DImplementation)(target, mipLevel, offset, image->size(), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSub(AbstractTexture* texture, GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage3DImplementation)(target, mipLevel, offset, Math::Vector3<GLint>(image->size(), 1), image->components(), image->type(), image->data());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|