159 Commits (100527cd3d4841af0fb1aa3bc7e9bd22a6439005)

Author SHA1 Message Date
Vladimír Vondruš 27a80cb76e Shaders: doc++ 13 years ago
Vladimír Vondruš dfeeff779b Shaders: oops. 13 years ago
Miguel Martin 0670f59c95 Added colour uniform to flat shader (event when texturing is enabled) 13 years ago
Vladimír Vondruš ef83211c46 Shaders: fix textured Flat on systems w/o ARB_explicit_attribute_location. 13 years ago
Vladimír Vondruš 8d01723084 Fixed static build. 13 years ago
Vladimír Vondruš f86a60c82d Fix static build on Windows. 13 years ago
Vladimír Vondruš 0611f58569 Shaders: fix tests in static build. 13 years ago
Vladimír Vondruš 01194d4316 Rename also classes and files for GL tests. 13 years ago
Vladimír Vondruš 60a064c920 Ensure that all GL tests have `*GLTest` suffix. 13 years ago
Vladimír Vondruš 51db425bdb Shaders: use generic definitions also in GLSL sources. 13 years ago
Vladimír Vondruš 3eb7f6f2b8 Shaders: added generic shader definition. 13 years ago
Vladimír Vondruš 4d68547cbe Shaders: set VertexColor::Color attribute location to 3. 13 years ago
Vladimír Vondruš ef42287cf9 Shaders: use location 1 for texture coordinates and location 2 for normals. 13 years ago
Vladimír Vondruš 5542f82d9f Shaders: set MeshVisualizer::VertexIndex attribute location to 3. 13 years ago
Vladimír Vondruš 0a09b496ca Shaders: include cleanup. 13 years ago
Vladimír Vondruš a125964273 Doc++ 13 years ago
Vladimír Vondruš fd3f7febae Shaders: what the hell. 13 years ago
Vladimír Vondruš 81f02a24c6 Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
Vladimír Vondruš 00a8383214 Shaders: ability to specify background color in Vector shader. 13 years ago
Vladimír Vondruš c9e8d270a5 Shaders: okay, I admit, my NVidia really _is_ forgiving in GLSL ES. 13 years ago
Vladimír Vondruš da0f4de5ff Shaders: fixed Flat shader. 13 years ago
Vladimír Vondruš 0f60325126 Shaders: minor cleanup. 13 years ago
Vladimír Vondruš 016c190607 Shaders: doc++ 13 years ago
Vladimír Vondruš f130ce5891 Added convenience Matrix2x2, Matrix3x3 and Matrix4x4 aliases. 13 years ago
Vladimír Vondruš 60d8d1af16 Shaders: textured version of Flat shader. 13 years ago
Vladimír Vondruš 593864be5c Shaders: doc++ 13 years ago
Vladimír Vondruš e4790eaec9 Fix installation dir for DLLs on Windows. 13 years ago
Vladimír Vondruš 66a756a958 Shaders: extension queries depending on GLSL version in MeshVisualizer. 13 years ago
Vladimír Vondruš 0b4e6391a0 Shaders: extension support queries depend on selected GLSL version. 13 years ago
Vladimír Vondruš 0d28913731 Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above. 13 years ago
Vladimír Vondruš 06f0433250 Shaders: better preprocessor code formatting. 13 years ago
Vladimír Vondruš 2c0e7da5a0 Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Vladimír Vondruš 51ca4be9a9 Shaders: fix Phong shader compilation for more than one texture. 13 years ago
Vladimír Vondruš 9e2dc3cc2f Shaders: test compilation of Phong shader. 13 years ago
Vladimír Vondruš 55a557f419 Shaders: test compilation of MeshVisualizer shader. 13 years ago
Vladimír Vondruš c2f69b20e8 Shaders: test compilation of Flat and VertexColor shaders. 13 years ago
Vladimír Vondruš c13f8a77f5 Shaders: test compilation of *Vector shaders. 13 years ago
Vladimír Vondruš f4de432ac4 Shaders: `const` for readonly vars is in ARB_shading_language_420pack. 13 years ago
Vladimír Vondruš fd1d067c36 Shaders: fix textured Phong for GLSL 1.20 and GLSL ES 1.0. 13 years ago
Vladimír Vondruš f166d006c2 Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
Vladimír Vondruš ac3fe7cdf5 Removed Doxygen workarounds for forward declarations. 13 years ago
Vladimír Vondruš 13d5e2a50f Removed enum-referencing Doxygen workarounds. 13 years ago
Vladimír Vondruš 3f53a7a1ca Shaders: don't set uniform if not used. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš 41f7784dc5 Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Vladimír Vondruš b349ca54ad Shaders: explicitly setting normal matrix in Phong shader. 13 years ago
Vladimír Vondruš e5d0904417 Shaders: no need to have virtual destructor here. 13 years ago
Vladimír Vondruš fc0bde4f47 Wrap CMAKE_SHARED_LIBRARY_CXX_FLAGS in quotes. 13 years ago
Vladimír Vondruš 771968c69a Shaders: forgot this. 13 years ago
Vladimír Vondruš 2eb4e3c8ba Removed default template argument from DimensionTraits. 13 years ago