239 Commits (62db8b4c5264d6f0b42f079e3cb217feb8b21a21)

Author SHA1 Message Date
Vladimír Vondruš bcf1f423ec Shaders: guard hopefully all SSBO limits in the MeshVisualizer test. 3 years ago
Vladimír Vondruš f9f8c19d66 Shaders: update image comparison thresholds. 3 years ago
Vladimír Vondruš 38b6c0fee8 Shaders: skip tests with SSBOs if the GPU doesn't support them in VS. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 3ccb7a9fc9 Math: utilities for flipping BC1/3/4/5 blocks. 3 years ago
Vladimír Vondruš c1239b6619 Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
Vladimír Vondruš b38d3eea89 Shaders: add SSBO support to all shaders. 3 years ago
Vladimír Vondruš f1df71a000 Shaders: remove various redundant ifdefs. 3 years ago
Vladimír Vondruš b338e35f0c Shaders: fix instanced MeshVisualizer test on ES2 and WebGL 1. 3 years ago
Vladimír Vondruš fdd9d798b3 Shaders: decouple light array size and per-draw light count. 3 years ago
Vladimír Vondruš a00952cf95 Shaders: light count isn't used to test anything here. 3 years ago
Vladimír Vondruš 1a33796784 Shaders: um what was this comment about, even? 3 years ago
Vladimír Vondruš f2fd6bdccf Shaders: use zero per-vertex count to disable skinning, not total count. 3 years ago
Vladimír Vondruš e9e05ecf6c Shaders: use same index order as MeshTools::compileLines() has. 3 years ago
Vladimír Vondruš f3cc5bd1c1 Shaders,MeshTools: adapt image comparison thresholds to SwiftShader. 3 years ago
Vladimír Vondruš e615637c21 Shaders,MeshTools: adapt image compare thresholds for NVidia & llvmpipe. 3 years ago
Vladimír Vondruš e3c7410ac7 MeshTools: initial utility for compiling a mesh for the line shader. 3 years ago
Vladimír Vondruš c8d8fd7e19 Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Vladimír Vondruš 506841f4a9 Shaders: initial implementation of a line shader. 3 years ago
Vladimír Vondruš e2ed92ad22 Shaders: fix an accidental copypaste error in MeshVisualizer test. 3 years ago
Vladimír Vondruš b3e6bee913 Shaders: minor cleanup. 3 years ago
Vladimír Vondruš 6db78765d3 Shaders: WebGL doesn't allow uploading an UBO shorter than hardcoded. 3 years ago
Vladimír Vondruš fa98ea3211 Shaders: bind an attribute even if not (dynamically) used on WebGL. 3 years ago
Vladimír Vondruš 621a502f00 Shaders: properly mark GL::Buffer targets to fix tests on WebGL. 3 years ago
Vladimír Vondruš df8b6f7ef5 Shaders: fix ObjectId output tests on WebGL. 3 years ago
Vladimír Vondruš 360bcc443e Shaders: don't use std::pair here. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago
Vladimír Vondruš aae10bc64a Shaders: don't hardcode viewport size in MeshVisualizer test that much. 3 years ago
Vladimír Vondruš 3a76698624 Shaders: explicitly test MeshVisualizerGL::setViewportSize() on UBOs. 3 years ago
Vladimír Vondruš 96b5bd2d86 Shaders: allow uploading just a subset of joint matrices. 3 years ago
Vladimír Vondruš cdf0cd5b91 Remove no-longer-needed StringStl.h includes. 3 years ago
Vladimír Vondruš 8d11a9f0ec Shaders: why am I still using std::string for this?! 3 years ago
Vladimír Vondruš 89a6eb22de Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Vladimír Vondruš d048fbc24e Shaders: merge two similar Phong test cases together. 3 years ago
Vladimír Vondruš f7d1446817 Shaders: forgot to test this here. 3 years ago
Vladimír Vondruš f285081da7 Shaders: name MeshVisualizer render test instance data consistently. 3 years ago
Vladimír Vondruš 9e3396b7d0 Shaders: minor cleanup in tests. 3 years ago
Vladimír Vondruš 3cfbe43766 Shaders: reorder MeshVisualizerGL tests to have common code together. 3 years ago
Vladimír Vondruš cba08f5c8f Shaders: somehow forgot to test the MeshVisualizer UBO objectId field. 3 years ago
Vladimír Vondruš 4ee6119ace Shaders: add all values to MeshVisualizerGL*D::Flags debug printer. 3 years ago
Vladimír Vondruš c2a18f290d Shaders: pack Phong light offset and count into 16 bits each. 3 years ago
Squareys 7f94a6f914 Shaders: add Weights and JointIds attribute types. 3 years ago
Vladimír Vondruš 6dfbe038b6 Shaders: reduce error output redirection scope in tests to a minimum. 3 years ago
Vladimír Vondruš 7d6335ee55 Shaders: minor cleanup in tests. 3 years ago
Vladimír Vondruš 744353b6cd Port away from deprecated Shaders functionality. 4 years ago
Vladimír Vondruš 8000e82cfb Shaders: minor cleanup in a test. 4 years ago
Vladimír Vondruš 2fbdd85671 Adapt to Corrade changes. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladimír Vondruš eede671755 Shaders: avoid including GL/Shader.h in headers. 4 years ago
Vladimír Vondruš 966b94873e Shaders: add a benchmarking TODO. 4 years ago