7128 Commits (fad30db41d7368b8a93580264bba2c21b52df9bd)
 

Author SHA1 Message Date
Vladimír Vondruš fad30db41d GL: fix and add a comment so I don't mess this up again in the future. 7 years ago
Vladimír Vondruš 7d9ceb8832 Added ETC2 and EAC compressed pixel formats to the generic enum. 7 years ago
Vladimír Vondruš 748b43912f Improve CompressedPixelFormat docs. 7 years ago
Vladimír Vondruš eb7684da7e Platform: reuse the dynamically loaded opengl32.dll. 7 years ago
Vladimír Vondruš 9638e77996 Platform: we don't need to include windows.h here. 7 years ago
Vladimír Vondruš 1724f94445 doc: expand the section about Vcpkg --head installs. 7 years ago
Vladimír Vondruš acf06eb6d8 GL: don't implicitly enable debug output in OpenGLTester. 7 years ago
Vladimír Vondruš 6a905089b9 Platform: avoid needless string allocations in workaround detection. 7 years ago
Vladimír Vondruš 4e218d3f24 Platform: new nv-egl-forward-compatible-context-unhappy workaround. 7 years ago
Vladimír Vondruš d1d8db1f54 Platform: test also for EGL_EXT_device_base. 7 years ago
Vladimír Vondruš 53e86dd041 Platform: prefer EGL_EXT_device_enumeration to find an EGL display. 7 years ago
Vladimír Vondruš e02ca0f528 doc: wrap the workaround list. 7 years ago
Vladimír Vondruš 305454453d Platform: fix GLFW context creation on GL-less builds. 7 years ago
Vladimír Vondruš a61e258d88 Platform: fix {Sdl2,Glfw}Application startup on GL-less builds. 7 years ago
Vladimír Vondruš 4a1f6737b6 package/ci: build GLFW and SDL2 apps in the Vulkan build. 7 years ago
Vladimír Vondruš 693fb55c10 Platform: fix GLFW/SDL2 tests on builds w/o GL. 7 years ago
Vladimír Vondruš 0a0a652388 Platform: this code doesn't need stuff from GL. 7 years ago
Vladimír Vondruš 8587afaca7 GL: improve Attribute docs with clear integer/double unavailablility errors. 7 years ago
Vladimír Vondruš 4bc84f6815 Math: expand UnderlyingTypeOf to support vectors and matrices. 7 years ago
Vladimír Vondruš 30b8257c5e doc: updated credits and changelog. 7 years ago
Mandeep Singh Baines acaf35ad69 GL: imageSize is not available for GLES < 3.1 7 years ago
Vladimír Vondruš e8a715f54d doc: pretty pictures for the Shaders namespace overview. 7 years ago
Vladimír Vondruš 5617cb5199 Shaders: vertex color support in Phong and Flat. 7 years ago
Vladimír Vondruš d5e4de772e Shaders: doc++ 7 years ago
Vladimír Vondruš 6ffda8f123 Shaders: fix MeshVisualizer wireframe rendering on WebGL 2. 7 years ago
Vladimír Vondruš a3c8d8ec63 Shaders: allow Phong with zero lights. 7 years ago
Vladimír Vondruš 2d4df60257 Shaders: test for five lights works on ES2, too. 7 years ago
Vladimír Vondruš 1887fe0ab9 Math: added a scalar equal() / notEqual() variant. 7 years ago
Vladimír Vondruš 0f7e1e8fad Deprecate ResourceManager::instance(). 7 years ago
Vladimír Vondruš 110f8a37b9 doc: avoid horizontal scrollbars in Shaders code snippets. 7 years ago
Vladimír Vondruš 9e03dd077a GL: fix test asserts with the recently-deprecated nullptr ImageView. 7 years ago
Vladimír Vondruš 5be3f3ca7e Platform: if you call Sdl2Application::tickEvent(), it gets disabled. 7 years ago
Vladimír Vondruš 89d4a754d5 Platform: add MouseMoveEvent::relativePosition() to Glfw and Emscripten. 7 years ago
Vladimír Vondruš d54e8c1844 Platform: minor cleanup. 7 years ago
Vladimír Vondruš 31f5ca4546 Platform: check and return a reference from Screen::application(). 7 years ago
Vladimír Vondruš ad22f463fb Platform: add {Sdl2,Glfw,Emscripten}Application::setWindowTitle(). 7 years ago
Vladimír Vondruš 67bdc1bbd4 GL: make the ApiTrace viewport workaround no longer silent. 7 years ago
Vladimír Vondruš f22a626bc1 GL: these functions aren't available on ES. 7 years ago
Vladimír Vondruš cd5f5e7ff9 Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
Vladimír Vondruš b030fa9ad6 Shaders: huh, why this isn't done here? 7 years ago
Vladimír Vondruš c78d6d9adc Shaders: doc++ 7 years ago
Vladimír Vondruš 1696ffb177 Shaders: destruct test scaffolding in reverse order. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš fd67e42df1 Shaders: don't test for ES3 at runtime. 7 years ago
Vladimír Vondruš b3a455fdaa Shaders: adapt Flat / Phong to more test results. 7 years ago
Vladimír Vondruš d932ca3d78 Shaders: whoops, a leftover after pruning depth test from the tests. 7 years ago
Vladimír Vondruš e6ba699b6f GL: make this doc section easier to find. 7 years ago
Vladimír Vondruš c9d26a0628 doc: it doesn't make sense to use indexed outputs for this. 7 years ago
Vladimír Vondruš 2cfe5199b4 Shaders: make Phong uniform location calculations more parametrized. 7 years ago
Vladimír Vondruš 000833f86b Shaders: these cheats for getting code coverage are not needed anymore. 7 years ago