-
15254d2d14
Trade: move a test case to a better place.
Vladimír Vondruš
2023-02-04 21:07:47 +0100
-
8b058faae2
Trade: properly test all constexpr SceneFieldData constructors.
Vladimír Vondruš
2023-02-04 18:28:07 +0100
-
cb5e8f4569
Trade: the SceneFieldData string constructors can't be constexpr.
Vladimír Vondruš
2023-02-04 18:19:21 +0100
-
769cc9ee2a
Trade: rename SceneFieldData constructor tests for clarity.
Vladimír Vondruš
2023-02-04 17:19:36 +0100
-
b0093bf89f
Trade: rename a test case for clarity.
Vladimír Vondruš
2023-02-04 16:06:52 +0100
-
274144bba5
Trade: doc++
Vladimír Vondruš
2023-02-10 14:06:33 +0100
-
4192ff1fa7
Math: doc++
Vladimír Vondruš
2023-02-08 19:24:00 +0100
-
71d1bd2136
Trade: order MeshData::primitive() as the first thing there.
Vladimír Vondruš
2023-02-08 18:40:22 +0100
-
4a87a0bc4b
Math: add Color[34]::{from,to}LinearRgb[a]Int().
Vladimír Vondruš
2023-02-08 18:37:50 +0100
-
c2cccd64d6
Math: not sure what was the original reason for this typedef suffering.
Vladimír Vondruš
2023-02-08 17:51:17 +0100
-
5ef38ea233
Math: reorder Color4 overloads to have the same names together.
Vladimír Vondruš
2023-02-08 16:55:50 +0100
-
50fc3a0e64
Math: don't use auto in Color conversion snippets.
Vladimír Vondruš
2023-02-08 16:48:04 +0100
-
897d1002c3
Math: rename Color[34]::fromSrgb*(UnsignedInt) to fromSrgb*Int().
Vladimír Vondruš
2023-02-08 16:23:19 +0100
-
ed47e0b6a7
doc: show a gallery of all primitives in the Primitives namespace docs.
Vladimír Vondruš
2023-01-17 14:05:56 +0100
-
2b24cee225
Clarify MAGNUM_BUILD_DEPRECATED docs.
Vladimír Vondruš
2023-02-08 12:52:06 +0100
-
1dbc633bc8
Trade: doc++
Vladimír Vondruš
2023-02-02 22:43:09 +0100
-
83ee04b362
Trade: don't do an unnecessary cast for a MeshAttributeData view.
Vladimír Vondruš
2023-02-02 22:27:38 +0100
-
0401c4ded8
Trade,Primitives: use a correct type-erased view for MeshAttributeData.
Vladimír Vondruš
2023-02-02 22:20:15 +0100
-
360bcc443e
Shaders: don't use std::pair here.
Vladimír Vondruš
2023-02-02 12:46:12 +0100
-
02df65f688
SceneTools: add a note why std::pair has to be used here.
Vladimír Vondruš
2023-02-02 12:45:53 +0100
-
826329258a
Math: adapt to changes in Corrade's TweakableParser also for Angle.
Vladimír Vondruš
2023-02-02 12:45:20 +0100
-
ffcba3912b
package/ci: reduce parallelism even further.
Vladimír Vondruš
2023-02-01 21:29:48 +0100
-
2b53e8b974
doc: regenerate SVGs for Animation easings.
Vladimír Vondruš
2023-02-01 22:42:49 +0100
-
32398ffadd
Animation: be less strict about bounds for double easings.
Vladimír Vondruš
2023-02-01 21:27:58 +0100
-
3c8fd70c12
Animation: make Easing a template struct, add an Easingd typedef.
Vladimír Vondruš
2023-02-01 20:38:28 +0100
-
cb12b669a5
Animation: indent the Easing namespace.
Vladimír Vondruš
2023-02-01 19:57:48 +0100
-
6ab446f7ed
Trade: document that MaterialAttributeData expect a non-empty name.
Vladimír Vondruš
2023-01-21 23:11:40 +0100
-
ac34c9c7e1
Shaders: list also private headers in project view of IDEs.
Vladimír Vondruš
2023-01-16 23:03:31 +0100
-
9c7545ec5e
Shaders: fix copypasted doc nonsense.
Vladimír Vondruš
2023-01-16 13:39:10 +0100
-
1bdae5fddd
Shaders: properly check for EXT_gpu_shader4 if ObjectId is enabled.
Vladimír Vondruš
2023-01-16 13:22:15 +0100
-
f0b4459ce3
Trade: doc++
Vladimír Vondruš
2023-01-21 17:45:28 +0100
-
dfb784b5ce
sceneconverter: remove a test workaround for a now-fixed ufbx issue.
Vladimír Vondruš
2023-01-20 20:02:05 +0100
-
7de3704d5a
Vk: try a significantly larger count in DescriptorPool allocation test.
Vladimír Vondruš
2023-01-20 12:44:18 +0100
-
592548e220
sceneconverter: update outdated comment.
Vladimír Vondruš
2023-01-18 21:20:15 +0100
-
67be997af5
AnySceneImporter: add a TODO for recognizing `*.mtl`.
Vladimír Vondruš
2023-01-18 21:11:33 +0100
-
ee9e2e96be
sceneconverter: implement a --phong-to-pbr option.
Vladimír Vondruš
2023-01-18 21:08:41 +0100
-
b38b05cae1
sceneconverter: verify also the unimplemented case for 1D images.
Vladimír Vondruš
2023-01-18 21:06:17 +0100
-
fee4de16fe
sceneconverter: test also behavior with ignored contents.
Vladimír Vondruš
2023-01-18 17:47:02 +0100
-
c8d009f0a9
Trade: sort addSupporterImporterContents() warnings by dependency order.
Vladimír Vondruš
2023-01-18 17:54:43 +0100
-
79bccf6bf8
sceneconverter: reserve the mesh array before appending to it.
Vladimír Vondruš
2023-01-18 16:53:06 +0100
-
427d6be514
sceneconverter: make the test instances easier to read.
Vladimír Vondruš
2023-01-18 16:50:31 +0100
-
6dd78afd28
sceneconverter: improve some comments in the test.
Vladimír Vondruš
2023-01-18 16:29:30 +0100
-
632bf93a4e
Shaders: fix the non-deprecated ES2 build.
Vladimír Vondruš
2023-01-18 19:25:47 +0100
-
5306542876
TgaImageConverter: add a TODO.
Vladimír Vondruš
2023-01-16 12:28:01 +0100
-
af3e364b35
AnyImageConverter: adapt test to TgaImageConverter changes.
Vladimír Vondruš
2023-01-15 21:50:28 +0100
-
1101712b16
imageconverter: adapt test to TgaImageConverter changes.
Vladimír Vondruš
2023-01-15 21:49:03 +0100
-
8fd6d9e8af
TgaImageConverter: use RLE only if uncompressed output isn't smaller.
Vladimír Vondruš
2023-01-15 21:48:11 +0100
-
52c918bcb4
TgaImageConverter: test the verbose message before a SKIP().
Vladimír Vondruš
2023-01-15 21:46:39 +0100
-
0bf32ae1d2
doc: mark TgaImageConverter as having no known caveats.
Vladimír Vondruš
2023-01-15 20:52:10 +0100
-
5796b597f3
TgaImageConverter: implement RLE encoding.
Vladimír Vondruš
2023-01-15 20:45:55 +0100
-
7ccf22e1d0
Math: remove swizzle() that was deprecated since 2019.10.
Vladimír Vondruš
2023-01-15 20:39:00 +0100
-
35c02023a0
TgaImageConverter: properly test also the single-channel case.
Vladimír Vondruš
2023-01-15 17:53:53 +0100
-
cdb33c8723
TgaImageConverter: put test data closer to the actual test case.
Vladimír Vondruš
2023-01-15 17:39:44 +0100
-
ae88ea44cf
TgaImageConverter: move verbose output to the pixel format switch.
Vladimír Vondruš
2023-01-15 13:22:35 +0100
-
9903e23af9
TgaImageConverter: don't zero-init all output for no reason.
Vladimír Vondruš
2023-01-15 12:57:05 +0100
-
0db8e6c4a3
TgaImporter: simplify RLE detection.
Vladimír Vondruš
2023-01-15 12:50:19 +0100
-
5113315cf8
doc: add info about iOS launch screens needed for native resolution.
Vladimír Vondruš
2023-01-12 11:31:30 +0100
-
3e15133772
Trade: fix doc typo.
Pablo Escobar
2023-01-11 18:53:51 +0100
-
350531f2ab
Shaders: define enum set operators right next to the typedef.
Vladimír Vondruš
2023-01-08 17:34:37 +0100
-
b6a31a0af4
Fix double-precision Bezier typedefs to be actually double-precision.
Vladimír Vondruš
2023-01-07 17:18:40 +0100
-
f75449240e
Shaders: what, C++, forward declarations work here but not there?!
Vladimír Vondruš
2023-01-03 12:45:53 +0100
-
963faea23d
Shaders: doc++
Vladimír Vondruš
2023-01-03 12:06:13 +0100
-
afa2b37389
Shaders: group whole vertex/fragment shader setup together.
Vladimír Vondruš
2023-01-03 11:31:47 +0100
-
d5a03b7b12
package/ci: reduce parallelism for the ES2 build as well.
Vladimír Vondruš
2023-01-05 11:44:57 +0100
-
63806e6ce6
doc: updated changelog.
Vladimír Vondruš
2023-01-05 10:54:11 +0100
-
86147fd7c1
Find static debug sdl2
#613
hsdk123
2023-01-05 03:41:35 -0500
-
8aa4894f20
doc: updated changelog.
Vladimír Vondruš
2023-01-04 21:22:18 +0100
-
ecd0d55726
DebugTools: fix TextureImage.cpp on a non-deprecated build.
Hugo Amiard
2023-01-03 16:48:47 +0100
-
d3c690b865
Properly include Macros.h for CORRADE_AUTOMATIC_INITIALIZER().
Hugo Amiard
2023-01-04 21:17:30 +0100
-
b405839de5
package/ci: reduce parallelism on the linux-static build.
Vladimír Vondruš
2023-01-04 21:17:01 +0100
-
5830249bac
Fix Emscripten TextureImage.cpp no deprecated build
#612
Hugo Amiard
2023-01-03 16:48:47 +0100
-
-
-
ac0351585d
package/archlinux: include also RelWithDebInfo in the dev PKGBUILD.
#499
Vladimír Vondruš
2023-01-01 23:28:51 +0100
-
9b4a813b86
DebugTools,Shaders,TextureTools: null-terminate shader resources.
Vladimír Vondruš
2023-01-01 23:29:01 +0100
-
3e7298f3d3
DebugTools,Shaders,TextureTools: use string view literals everywhere.
Vladimír Vondruš
2022-12-31 18:18:26 +0100
-
b8cec8de17
GL: use a single allocation instead of two in Shader::submitCompile().
Vladimír Vondruš
2022-12-31 18:04:29 +0100
-
31b77f0f0c
doc: remove std::string usage from doc image generators.
Vladimír Vondruš
2022-12-31 04:46:34 +0100
-
5d0454ce98
Remove random unneeded <string> and StringStl.h includes.
Vladimír Vondruš
2022-12-31 03:12:06 +0100
-
6a2d7a40ad
GL: remove unnecessary std::string use from a test.
Vladimír Vondruš
2022-12-31 04:33:36 +0100
-
e4f662539f
doc: remove unnecessary use of std::string.
Vladimír Vondruš
2022-12-31 03:06:53 +0100
-
cec3c21c30
DebugTools: port FrameProfiler away from std::string.
Vladimír Vondruš
2022-12-31 03:03:35 +0100
-
19ba0796e8
DebugTools: port screenshot() away from std::string.
Vladimír Vondruš
2022-12-31 02:54:12 +0100
-
468d68eed4
GL: don't use std::pair in Context internals.
Vladimír Vondruš
2022-12-30 22:12:41 +0100
-
2620eca9ae
GL: drop another std::pair occurence from the internals.
Vladimír Vondruš
2022-12-30 22:05:45 +0100
-
e0210a1007
GL: drop std::pair from texture state tracker internals.
Vladimír Vondruš
2022-12-30 22:03:41 +0100
-
d0e18e1f5c
GL: drop std::pair from AbstractShaderProgram::validate() as well.
Vladimír Vondruš
2022-12-30 21:54:47 +0100
-
b2f72c958b
gl-info: what, I'm still using std::vector here?!
Vladimír Vondruš
2022-12-30 21:37:45 +0100
-
18f0b31c8a
GL: huh, what is this <string> include doing here.
Vladimír Vondruš
2022-12-30 21:37:26 +0100
-
db2cb49279
GL: port Shader and ShaderProgram away from std::string.
Vladimír Vondruš
2022-12-29 19:25:41 +0100
-
2f57162fbf
Shaders: ditch the insane Phong light initializer setup.
Vladimír Vondruš
2022-12-31 03:34:50 +0100
-
d89b882ccf
GL: port Debug{Output,Group,Message} away from std::string.
Vladimír Vondruš
2021-02-27 10:55:18 +0100
-
e933849ded
GL: forgot to list these internal headers in CMakeLists.
Vladimír Vondruš
2022-12-30 22:41:25 +0100
-
e35a52e86f
GL: trim whitespace from AbstractShaderProgram::validate().
Vladimír Vondruš
2022-12-31 17:56:49 +0100
-
f3de392439
GL: properly test failed AbstractShaderProgram::validate().
Vladimír Vondruš
2022-12-30 19:34:02 +0100
-
527a4d87b7
GL: not sure what is this include for.
Vladimír Vondruš
2022-12-30 20:58:53 +0100
-
569e4944ec
GL: don't use // comments.
Vladimír Vondruš
2022-12-30 20:42:47 +0100
-
475a74887c
GL: deduplicate & simplify DebugOutput::setCallback() internals.
Vladimír Vondruš
2022-12-30 21:01:06 +0100
-
4f5fc0a867
GL: clean up ancient cruft from an instanced test.
Vladimír Vondruš
2022-12-30 16:10:49 +0100
-
c6e627d560
GL: we need to include Reference.h only on a deprecated build.
Vladimír Vondruš
2022-12-29 19:26:02 +0100
-
4ef33236eb
Adapt to changes in Corrade's Utility::TweakableParser.
Vladimír Vondruš
2023-01-01 23:51:00 +0100
-
5b98db09df
doc: mention UfbxImporter in the File Formats table.
Vladimír Vondruš
2022-12-29 14:50:03 +0100