|
|
|
|
#ifndef Magnum_AbstractTexture_h
|
|
|
|
|
#define Magnum_AbstractTexture_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::AbstractTexture
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Array.h"
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#include "Buffer.h"
|
|
|
|
|
#endif
|
|
|
|
|
#include "Color.h"
|
|
|
|
|
#include "AbstractImage.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for textures
|
|
|
|
|
|
|
|
|
|
See Texture, CubeMapTexture and CubeMapTextureArray documentation for more
|
|
|
|
|
information and usage examples.
|
|
|
|
|
|
|
|
|
|
@section AbstractTexture-performance-optimization Performance optimizations
|
|
|
|
|
|
|
|
|
|
The engine tracks currently bound textures in all available layers to avoid
|
|
|
|
|
unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. %Texture
|
|
|
|
|
configuration functions use dedicated highest available texture layer to not
|
|
|
|
|
affect active bindings in user layers. %Texture limits (such as
|
|
|
|
|
maxSupportedLayerCount()) are cached, so repeated queries don't result in
|
|
|
|
|
repeated @fn_gl{Get} calls.
|
|
|
|
|
|
|
|
|
|
If extension @extension{EXT,direct_state_access} is available, bind() uses DSA
|
|
|
|
|
function to avoid unnecessary calls to @fn_gl{ActiveTexture}. Also all texture
|
|
|
|
|
configuration and data updating functions use DSA functions to avoid
|
|
|
|
|
unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See
|
|
|
|
|
respective function documentation for more information.
|
|
|
|
|
|
|
|
|
|
To achieve least state changes, fully configure each texture in one run --
|
|
|
|
|
method chaining comes in handy -- and try to have often used textures in
|
|
|
|
|
dedicated layers, not occupied by other textures. First configure the texture
|
|
|
|
|
and *then* set the data, so OpenGL can optimize them to match the settings. To
|
|
|
|
|
avoid redundant consistency checks and memory reallocations when updating
|
|
|
|
|
texture data, set texture storage at once using @ref Texture::setStorage() "setStorage()"
|
|
|
|
|
and then set data using @ref Texture::setSubImage() "setSubImage()".
|
|
|
|
|
|
|
|
|
|
You can use functions invalidateImage() and @ref Texture::invalidateSubImage() "invalidateSubImage()"
|
|
|
|
|
if you don't need texture data anymore to avoid unnecessary memory operations
|
|
|
|
|
performed by OpenGL in order to preserve the data. If running on OpenGL ES or
|
|
|
|
|
extension @extension{ARB,invalidate_subdata} is not available, these functions
|
|
|
|
|
do nothing.
|
|
|
|
|
|
|
|
|
|
@todo all texture [level] parameters, global texture parameters
|
|
|
|
|
@todo Add glPixelStore encapsulation
|
|
|
|
|
@todo Texture copying
|
|
|
|
|
@todo Move constructor/assignment - how to avoid creation of empty texture and
|
|
|
|
|
then deleting it immediately?
|
|
|
|
|
@todo ES2 - proper support for pixel unpack buffer when extension is in headers
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_EXPORT AbstractTexture {
|
|
|
|
|
friend class Context;
|
|
|
|
|
|
|
|
|
|
AbstractTexture(const AbstractTexture&) = delete;
|
|
|
|
|
AbstractTexture& operator=(const AbstractTexture&) = delete;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Texture filtering
|
|
|
|
|
*
|
|
|
|
|
* @see setMagnificationFilter() and setMinificationFilter()
|
|
|
|
|
*/
|
|
|
|
|
enum class Filter: GLint {
|
|
|
|
|
Nearest = GL_NEAREST, /**< Nearest neighbor filtering */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Linear interpolation filtering.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
|
|
|
|
|
* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
|
|
|
|
|
* for linear interpolation of textures with
|
|
|
|
|
* @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::HalfFloat"
|
|
|
|
|
* / @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Float"
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
Linear = GL_LINEAR
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mip level selection
|
|
|
|
|
*
|
|
|
|
|
* @see setMinificationFilter()
|
|
|
|
|
*/
|
|
|
|
|
enum class Mipmap: GLint {
|
|
|
|
|
Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Select nearest mip level. **Unavailable on rectangle textures.**
|
|
|
|
|
*/
|
|
|
|
|
Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Linear interpolation of nearest mip levels. **Unavailable on
|
|
|
|
|
* rectangle textures.**
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
|
|
|
|
|
* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
|
|
|
|
|
* for linear interpolation of textures with
|
|
|
|
|
* @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::HalfFloat"
|
|
|
|
|
* / @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Float"
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Texture wrapping
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Texture::setWrapping() "setWrapping()"
|
|
|
|
|
*/
|
|
|
|
|
enum class Wrapping: GLint {
|
|
|
|
|
/** Repeat texture. **Unavailable on rectangle textures.** */
|
|
|
|
|
Repeat = GL_REPEAT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Repeat mirrored texture. **Unavailable on rectangle textures.**
|
|
|
|
|
*/
|
|
|
|
|
MirroredRepeat = GL_MIRRORED_REPEAT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Clamp to edge. Coordinates out of the range will be clamped to
|
|
|
|
|
* first / last column / row in given direction.
|
|
|
|
|
*/
|
|
|
|
|
ClampToEdge = GL_CLAMP_TO_EDGE,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* Clamp to border color. Coordinates out of range will be clamped
|
|
|
|
|
* to border color (set with setBorderColor()).
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
ClampToBorder = GL_CLAMP_TO_BORDER
|
|
|
|
|
#else
|
|
|
|
|
ClampToBorder = GL_CLAMP_TO_BORDER_NV
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Internal format
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Texture::setImage() "setImage()"
|
|
|
|
|
*/
|
|
|
|
|
enum class InternalFormat: GLint {
|
|
|
|
|
/**
|
|
|
|
|
* Red component, normalized unsigned, size implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::R8".
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Red = GL_RED,
|
|
|
|
|
#else
|
|
|
|
|
Red = GL_RED_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Red component, normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Red"
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
R8 = GL_R8,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, normalized unsigned, size
|
|
|
|
|
* implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RG8".
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
RG = GL_RG,
|
|
|
|
|
#else
|
|
|
|
|
RG = GL_RG_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RG"
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
RG8 = GL_RG8,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, normalized unsigned, size implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB8".
|
|
|
|
|
*/
|
|
|
|
|
RGB = GL_RGB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned byte.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
RGB8 = GL_RGB8,
|
|
|
|
|
#else
|
|
|
|
|
RGB8 = GL_RGB8_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, size implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGBA8".
|
|
|
|
|
*/
|
|
|
|
|
RGBA = GL_RGBA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component normalized unsigned byte.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
RGBA8 = GL_RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
RGBA8 = GL_RGBA8_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Red component, normalized signed byte.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gles30 Only unsigned formats are available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R8Snorm = GL_R8_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each normalized signed byte.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gles30 Only unsigned formats are available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG8Snorm = GL_RG8_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized signed byte.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gles30 Only unsigned formats are available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB8Snorm = GL_RGB8_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component normalized signed byte.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gles30 Only unsigned formats are available in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA8Snorm = GL_RGBA8_SNORM,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Red component, normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
R16 = GL_R16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RG16 = GL_RG16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned short.
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGB16 = GL_RGB16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component normalized unsigned short.
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGBA16 = GL_RGBA16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, normalized signed short.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
R16Snorm = GL_R16_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each normalized signed short.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RG16Snorm = GL_RG16_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized signed short.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGB16Snorm = GL_RGB16_SNORM,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component normalized signed short.
|
|
|
|
|
* @requires_gl31 %Extension @extension{EXT,texture_snorm}
|
|
|
|
|
* @requires_gl Only byte-sized normalized formats are available
|
|
|
|
|
* in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGBA16Snorm = GL_RGBA16_SNORM,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R8UI = GL_R8UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG8UI = GL_RG8UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB8UI = GL_RGB8UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized unsigned byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA8UI = GL_RGBA8UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized signed byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R8I = GL_R8I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized signed byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG8I = GL_RG8I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized signed byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB8I = GL_RGB8I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized signed byte.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA8I = GL_RGBA8I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R16UI = GL_R16UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG16UI = GL_RG16UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB16UI = GL_RGB16UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized unsigned short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA16UI = GL_RGBA16UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized signed short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R16I = GL_R16I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized signed short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG16I = GL_RG16I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized signed short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB16I = GL_RGB16I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized signed short.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA16I = GL_RGBA16I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized unsigned int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R32UI = GL_R32UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized unsigned int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG32UI = GL_RG32UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized unsigned int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB32UI = GL_RGB32UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized unsigned int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA32UI = GL_RGBA32UI,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, non-normalized signed int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R32I = GL_R32I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each non-normalized signed int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG32I = GL_RG32I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component non-normalized signed int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB32I = GL_RGB32I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component non-normalized signed int.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA32I = GL_RGBA32I,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, half float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R16F = GL_R16F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each half float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG16F = GL_RG16F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component half float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB16F = GL_RGB16F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component half float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA16F = GL_RGBA16F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red component, float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R32F = GL_R32F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Red and green component, each float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
|
|
|
|
|
* @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RG32F = GL_RG32F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB32F = GL_RGB32F,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGBA32F = GL_RGBA32F,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* RGB, normalized unsigned, red and green component 3bit, blue
|
|
|
|
|
* 2bit.
|
|
|
|
|
* @requires_gl Packed 8bit types are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
R3B3G2 = GL_R3_G3_B2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned 4bit.
|
|
|
|
|
* @requires_gl Packed 12bit types are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGB4 = GL_RGB4,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned 5bit.
|
|
|
|
|
* @requires_gl Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB5A1"
|
|
|
|
|
* or @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB565" in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGB5 = GL_RGB5,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is
|
|
|
|
|
GL_ARB_ES2_compatibility */
|
|
|
|
|
#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* RGB, normalized unsigned, red and blue component 5bit, green 6bit.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
*/
|
|
|
|
|
RGB565 = GL_RGB565,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned 10bit.
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
* and @es_extension{EXT,texture_type_2_10_10_10_REV}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
RGB10 = GL_RGB10,
|
|
|
|
|
#else
|
|
|
|
|
RGB10 = GL_RGB10_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* RGB, each component normalized unsigned 12bit.
|
|
|
|
|
* @requires_gl Packed 36bit types are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGB12 = GL_RGB12,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, each component 2bit.
|
|
|
|
|
* @requires_gl Packed 8bit types are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGBA2 = GL_RGBA2,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, each component 4bit.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
*/
|
|
|
|
|
RGBA4 = GL_RGBA4,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
*/
|
|
|
|
|
RGB5A1 = GL_RGB5_A1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}
|
|
|
|
|
* and @es_extension{EXT,texture_type_2_10_10_10_REV}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
RGB10A2 = GL_RGB10_A2,
|
|
|
|
|
#else
|
|
|
|
|
RGB10A2 = GL_RGB10_A2_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, non-normalized unsigned, each RGB component 10bit, alpha
|
|
|
|
|
* 2bit.
|
|
|
|
|
* @requires_gl33 %Extension @extension{ARB,texture_rgb10_a2ui}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
RGB10A2UI = GL_RGB10_A2UI,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, each component normalized unsigned 12bit.
|
|
|
|
|
* @requires_gl Packed 48bit types are not available in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
RGBA12 = GL_RGBA12,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* RGB, float, red and green component 11bit, blue 10bit.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,packed_float}
|
|
|
|
|
* @requires_gles30 Only normalized integral formats are available
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
R11FG11FB10F = GL_R11F_G11F_B10F,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* RGB, unsigned with exponent, each RGB component 9bit, exponent 5bit.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_shared_exponent}
|
|
|
|
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB"
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
RGB9E5 = GL_RGB9_E5,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* sRGB, normalized unsigned, size implementation-dependent.
|
|
|
|
|
* @todo is this allowed in core?
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, i.e. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8".
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{EXT,sRGB} in
|
|
|
|
|
* OpenGL ES 2.0, use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8"
|
|
|
|
|
* in OpenGL ES 3.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
SRGB = GL_SRGB,
|
|
|
|
|
#else
|
|
|
|
|
SRGB = GL_SRGB_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* sRGB, each component normalized unsigned byte.
|
|
|
|
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB"
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
SRGB8 = GL_SRGB8,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* sRGBA, normalized unsigned, size implementation-dependent.
|
|
|
|
|
* @todo is this allowed in core?
|
|
|
|
|
* @deprecated Prefer to use the exactly specified version of this
|
|
|
|
|
* format, i.e. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8Alpha8".
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{EXT,sRGB} in
|
|
|
|
|
* OpenGL ES 2.0, use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8Alpha8"
|
|
|
|
|
* in OpenGL ES 3.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
SRGBAlpha = GL_SRGB_ALPHA,
|
|
|
|
|
#else
|
|
|
|
|
SRGBAlpha = GL_SRGB_ALPHA_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* sRGBA, each component normalized unsigned byte.
|
|
|
|
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGBAlpha"
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
*/
|
|
|
|
|
SRGB8Alpha8 = GL_SRGB8_ALPHA8,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Compressed red channel, normalized unsigned.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gl Generic texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRed = GL_COMPRESSED_RED,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed red and green channel, normalized unsigned.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,texture_rg}
|
|
|
|
|
* @requires_gl Generic texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRG = GL_COMPRESSED_RG,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed RGB, normalized unsigned.
|
|
|
|
|
* @requires_gl Generic texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGB = GL_COMPRESSED_RGB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Compressed RGBA, normalized unsigned.
|
|
|
|
|
* @requires_gl Generic texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGBA = GL_COMPRESSED_RGBA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red channel, normalized unsigned.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
* @requires_gl RGTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRedRtgc1 = GL_COMPRESSED_RED_RGTC1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red and green channel, normalized unsigned.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
* @requires_gl RGTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGRgtc2 = GL_COMPRESSED_RG_RGTC2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red channel, normalized signed.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
* @requires_gl RGTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedSignedRedRgtc1 = GL_COMPRESSED_SIGNED_RED_RGTC1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RTGC compressed red and green channel, normalized signed.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc}
|
|
|
|
|
* @requires_gl RGTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedSignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2,
|
|
|
|
|
|
|
|
|
|
/* These are named with _ARB suffix, because glcorearb.h doesn't
|
|
|
|
|
have suffixless version (?!) and GLEW has it without suffix as
|
|
|
|
|
late as of 1.8.0 { */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGBA, normalized unsigned.
|
|
|
|
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
* @requires_gl BPTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGBABtpcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed sRGBA, normalized unsigned.
|
|
|
|
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
* @requires_gl BPTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedSRGBAlphaBtpcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGB, unsigned float.
|
|
|
|
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
* @requires_gl BPTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BPTC compressed RGB, signed float.
|
|
|
|
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc}
|
|
|
|
|
* @requires_gl BPTC texture compression is not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
CompressedRGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB,
|
|
|
|
|
|
|
|
|
|
/*}*/
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, size implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::DepthComponent16".
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,depth_texture} or
|
|
|
|
|
* @es_extension{ANGLE,depth_texture}
|
|
|
|
|
*/
|
|
|
|
|
DepthComponent = GL_DEPTH_COMPONENT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth and stencil component, size implementation-dependent.
|
|
|
|
|
* @deprecated Prefer to use exactly specified version of this
|
|
|
|
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Depth24Stencil8".
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL,
|
|
|
|
|
#else
|
|
|
|
|
DepthStencil = GL_DEPTH_STENCIL_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 16bit.
|
|
|
|
|
* @requires_gles30 %Extension (@es_extension{OES,required_internalformat}
|
|
|
|
|
* and @es_extension{OES,depth_texture}) or (@es_extension{EXT,texture_storage}
|
|
|
|
|
* and @es_extension{ANGLE,depth_texture})
|
|
|
|
|
*/
|
|
|
|
|
DepthComponent16 = GL_DEPTH_COMPONENT16,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 24bit.
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat},
|
|
|
|
|
* @es_extension{OES,depth_texture} and @es_extension{OES,depth24}
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
DepthComponent24 = GL_DEPTH_COMPONENT24,
|
|
|
|
|
#else
|
|
|
|
|
DepthComponent24 = GL_DEPTH_COMPONENT24_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 32bit.
|
|
|
|
|
* @requires_es_extension %Extension (@es_extension{OES,required_internalformat},
|
|
|
|
|
* @es_extension{OES,depth_texture} and @es_extension{OES,depth32})
|
|
|
|
|
* or (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture})
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
DepthComponent32 = GL_DEPTH_COMPONENT32,
|
|
|
|
|
#else
|
|
|
|
|
DepthComponent32 = GL_DEPTH_COMPONENT32_OES,
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Depth component, 32bit float.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 Only integral depth textures are available in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
DepthComponent32F = GL_DEPTH_COMPONENT32F,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 24bit depth and 8bit stencil component.
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil}
|
|
|
|
|
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil}
|
|
|
|
|
* and (@es_extension{OES,required_internalformat} or
|
|
|
|
|
* (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture}))
|
|
|
|
|
*/
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8_OES
|
|
|
|
|
#else
|
|
|
|
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* 32bit float depth component and 8bit stencil component.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 Only integral depth textures are available in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
Depth32FStencil8 = GL_DEPTH32F_STENCIL8
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported layer count
|
|
|
|
|
*
|
|
|
|
|
* The result is cached, repeated queries don't result in repeated
|
|
|
|
|
* OpenGL calls.
|
|
|
|
|
* @see @ref AbstractShaderProgram-subclassing, bind(Int),
|
|
|
|
|
* @fn_gl{Get} with @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS},
|
|
|
|
|
* @fn_gl{ActiveTexture}
|
|
|
|
|
*/
|
|
|
|
|
static Int maxSupportedLayerCount();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported anisotropy
|
|
|
|
|
*
|
|
|
|
|
* The result is cached, repeated queries don't result in repeated
|
|
|
|
|
* OpenGL calls.
|
|
|
|
|
* @see setMaxAnisotropy(), @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT}
|
|
|
|
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
|
|
|
|
|
*/
|
|
|
|
|
static Float maxSupportedAnisotropy();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
inline explicit AbstractTexture(GLenum target): _target(target) {
|
|
|
|
|
glGenTextures(1, &_id);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes assigned OpenGL texture.
|
|
|
|
|
* @see @fn_gl{DeleteTextures}
|
|
|
|
|
*/
|
|
|
|
|
virtual ~AbstractTexture() = 0;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
AbstractTexture(AbstractTexture&& other);
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
AbstractTexture& operator=(AbstractTexture&& other);
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL texture ID */
|
|
|
|
|
inline GLuint id() const { return _id; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind texture for rendering
|
|
|
|
|
*
|
|
|
|
|
* Sets current texture as active in given layer. The layer must be
|
|
|
|
|
* between 0 and maxSupportedLayerCount(). Note that only one texture
|
|
|
|
|
* can be bound to given layer. If @extension{EXT,direct_state_access}
|
|
|
|
|
* is not available, the layer is made active before binding the
|
|
|
|
|
* texture.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} or
|
|
|
|
|
* @fn_gl_extension{BindMultiTexture,EXT,direct_state_access}
|
|
|
|
|
*/
|
|
|
|
|
void bind(Int layer);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set minification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
* @param mipmap Mipmap filtering. If set to anything else than
|
|
|
|
|
* BaseMipLevel, make sure textures for all mip levels are set or
|
|
|
|
|
* call generateMipmap().
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is smaller than the
|
|
|
|
|
* texture size. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* Initial value is (@ref AbstractTexture::Filter "Filter::Nearest",
|
|
|
|
|
* @ref AbstractTexture::Mipmap "Mipmap::Linear").
|
|
|
|
|
* @attention For rectangle textures only some modes are supported,
|
|
|
|
|
* see @ref AbstractTexture::Filter "Filter" and
|
|
|
|
|
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_MIN_FILTER}
|
|
|
|
|
*/
|
|
|
|
|
AbstractTexture* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::Base);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set magnification filter
|
|
|
|
|
* @param filter Filter
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets filter used when the object pixel size is larger than largest
|
|
|
|
|
* texture size. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* Initial value is @ref AbstractTexture::Filter "Filter::Linear".
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_MAG_FILTER}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setMagnificationFilter(Filter filter) {
|
|
|
|
|
(this->*parameteriImplementation)(GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES3
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set border color
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
|
|
|
|
|
* to `ClampToBorder`. If @extension{EXT,direct_state_access} is not
|
|
|
|
|
* available, the texture is bound to some layer before the operation.
|
|
|
|
|
* Initial value is `{0.0f, 0.0f, 0.0f, 0.0f}`.
|
|
|
|
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter}
|
|
|
|
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access}
|
|
|
|
|
* with @def_gl{TEXTURE_BORDER_COLOR}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setBorderColor(const Color4<>& color) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data());
|
|
|
|
|
#else
|
|
|
|
|
(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data());
|
|
|
|
|
#endif
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set max anisotropy
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default value is `1.0f`, which means no anisotropy. Set to value
|
|
|
|
|
* greater than `1.0f` for anisotropic filtering. If
|
|
|
|
|
* @extension{EXT,direct_state_access} is not available, the texture
|
|
|
|
|
* is bound to some layer before the operation.
|
|
|
|
|
* @see maxSupportedAnisotropy(), @fn_gl{ActiveTexture},
|
|
|
|
|
* @fn_gl{BindTexture} and @fn_gl{TexParameter} or
|
|
|
|
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with
|
|
|
|
|
* @def_gl{TEXTURE_MAX_ANISOTROPY_EXT}
|
|
|
|
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
|
|
|
|
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
|
|
|
|
|
*/
|
|
|
|
|
inline AbstractTexture* setMaxAnisotropy(Float anisotropy) {
|
|
|
|
|
(this->*parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate texture image
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
*
|
|
|
|
|
* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata}
|
|
|
|
|
* is not available, this function does nothing.
|
|
|
|
|
* @see @ref Texture::invalidateSubImage() "invalidateSubImage()",
|
|
|
|
|
* @fn_gl{InvalidateTexImage}
|
|
|
|
|
*/
|
|
|
|
|
inline void invalidateImage(Int level) {
|
|
|
|
|
(this->*invalidateImplementation)(level);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Generate mipmap
|
|
|
|
|
* @return Pointer to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Can not be used for rectangle textures. If
|
|
|
|
|
* @extension{EXT,direct_state_access} is not available, the texture
|
|
|
|
|
* is bound to some layer before the operation.
|
|
|
|
|
* @see setMinificationFilter(), @fn_gl{ActiveTexture},
|
|
|
|
|
* @fn_gl{BindTexture} and @fn_gl{GenerateMipmap} or
|
|
|
|
|
* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access}
|
|
|
|
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
AbstractTexture* generateMipmap();
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
template<UnsignedInt textureDimensions> struct DataHelper {};
|
|
|
|
|
|
|
|
|
|
/* Unlike bind() this also sets the binding layer as active */
|
|
|
|
|
void MAGNUM_LOCAL bindInternal();
|
|
|
|
|
|
|
|
|
|
GLenum _target;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context);
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*BindImplementation)(GLint);
|
|
|
|
|
void MAGNUM_LOCAL bindImplementationDefault(GLint layer);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL bindImplementationDSA(GLint layer);
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL BindImplementation bindImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameteriImplementation)(GLenum, GLint);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLint value);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLint value);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameteriImplementation parameteriImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameterfImplementation)(GLenum, GLfloat);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLfloat value);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLfloat value);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameterfImplementation parameterfImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*ParameterfvImplementation)(GLenum, const GLfloat*);
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, const GLfloat* values);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, const GLfloat* values);
|
|
|
|
|
#endif
|
|
|
|
|
static ParameterfvImplementation parameterfvImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*GetLevelParameterivImplementation)(GLenum, GLint, GLenum, GLint*);
|
|
|
|
|
void MAGNUM_LOCAL getLevelParameterImplementationDefault(GLenum target, GLint level, GLenum parameter, GLint* values);
|
|
|
|
|
void MAGNUM_LOCAL getLevelParameterImplementationDSA(GLenum target, GLint level, GLenum parameter, GLint* values);
|
|
|
|
|
static MAGNUM_LOCAL GetLevelParameterivImplementation getLevelParameterivImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*MipmapImplementation)();
|
|
|
|
|
void MAGNUM_LOCAL mipmapImplementationDefault();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL mipmapImplementationDSA();
|
|
|
|
|
#endif
|
|
|
|
|
static MAGNUM_LOCAL MipmapImplementation mipmapImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*Storage1DImplementation)(GLenum, GLsizei, InternalFormat, const Math::Vector<1, GLsizei>&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size);
|
|
|
|
|
static Storage1DImplementation storage1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Storage2DImplementation)(GLenum, GLsizei, InternalFormat, const Vector2i&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static Storage2DImplementation storage2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Storage3DImplementation)(GLenum, GLsizei, InternalFormat, const Vector3i&);
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static Storage3DImplementation storage3DImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*Image1DImplementation)(GLenum, GLint, InternalFormat, const Math::Vector<1, GLsizei>&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
static Image1DImplementation image1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image2DImplementation)(GLenum, GLint, InternalFormat, const Vector2i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static Image2DImplementation image2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*Image3DImplementation)(GLenum, GLint, InternalFormat, const Vector3i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static Image3DImplementation image3DImplementation;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
typedef void(AbstractTexture::*SubImage1DImplementation)(GLenum, GLint, const Math::Vector<1, GLint>&, const Math::Vector<1, GLsizei>&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
static SubImage1DImplementation subImage1DImplementation;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage2DImplementation)(GLenum, GLint, const Vector2i&, const Vector2i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static SubImage2DImplementation subImage2DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*SubImage3DImplementation)(GLenum, GLint, const Vector3i&, const Vector3i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*);
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data);
|
|
|
|
|
#endif
|
|
|
|
|
static SubImage3DImplementation subImage3DImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*InvalidateImplementation)(GLint);
|
|
|
|
|
void MAGNUM_LOCAL invalidateImplementationNoOp(GLint level);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL invalidateImplementationARB(GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
static InvalidateImplementation invalidateImplementation;
|
|
|
|
|
|
|
|
|
|
typedef void(AbstractTexture::*InvalidateSubImplementation)(GLint, const Vector3i&, const Vector3i&);
|
|
|
|
|
void MAGNUM_LOCAL invalidateSubImplementationNoOp(GLint level, const Vector3i& offset, const Vector3i& size);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL invalidateSubImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size);
|
|
|
|
|
#endif
|
|
|
|
|
static InvalidateSubImplementation invalidateSubImplementation;
|
|
|
|
|
|
|
|
|
|
void MAGNUM_LOCAL destroy();
|
|
|
|
|
void MAGNUM_LOCAL move();
|
|
|
|
|
|
|
|
|
|
GLuint _id;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
template<class Image> struct ImageHelper {
|
|
|
|
|
inline static const GLvoid* dataOrPixelUnpackBuffer(Image* image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbind(Buffer::Target::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
return image->data();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> struct MAGNUM_EXPORT ImageHelper<BufferImage<dimensions>> {
|
|
|
|
|
static const GLvoid* dataOrPixelUnpackBuffer(BufferImage<dimensions>* image);
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
template<> struct AbstractTexture::DataHelper<1> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture1D = GL_TEXTURE_1D
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture1D; }
|
|
|
|
|
|
|
|
|
|
static Math::Vector<1, GLint> imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
|
|
|
|
|
inline static void setWrapping(AbstractTexture* texture, const Array1D<Wrapping>& wrapping) {
|
|
|
|
|
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
|
|
|
|
|
(texture->*storage1DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type set(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image1DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSub(AbstractTexture* texture, GLenum target, GLint level, const Math::Vector<1, GLint>& offset, Image* image) {
|
|
|
|
|
(texture->*subImage1DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline static void invalidateSub(AbstractTexture* texture, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) {
|
|
|
|
|
(texture->*invalidateSubImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1});
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
Texture2D = GL_TEXTURE_2D
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
,
|
|
|
|
|
Texture1DArray = GL_TEXTURE_1D_ARRAY,
|
|
|
|
|
Rectangle = GL_TEXTURE_RECTANGLE
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture2D; }
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
static Vector2i imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Array2D<Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size) {
|
|
|
|
|
(texture->*storage2DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type set(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image2DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSub(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) {
|
|
|
|
|
(texture->*subImage2DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSub(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) {
|
|
|
|
|
(texture->*subImage2DImplementation)(target, level, offset, Vector2i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline static void invalidateSub(AbstractTexture* texture, GLint level, const Vector2i& offset, const Vector2i& size) {
|
|
|
|
|
(texture->*invalidateSubImplementation)(level, {offset, 0}, {size, 1});
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> {
|
|
|
|
|
enum class Target: GLenum {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Texture3D = GL_TEXTURE_3D,
|
|
|
|
|
Texture2DArray = GL_TEXTURE_2D_ARRAY
|
|
|
|
|
#else
|
|
|
|
|
Texture3D = GL_TEXTURE_3D_OES
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline constexpr static Target target() { return Target::Texture3D; }
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
static Vector3i imageSize(AbstractTexture* texture, GLenum target, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void setWrapping(AbstractTexture* texture, const Array3D<Wrapping>& wrapping);
|
|
|
|
|
|
|
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size) {
|
|
|
|
|
(texture->*storage3DImplementation)(target, levels, internalFormat, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type set(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) {
|
|
|
|
|
(texture->*image3DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type setSub(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) {
|
|
|
|
|
(texture->*subImage3DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSub(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) {
|
|
|
|
|
(texture->*subImage3DImplementation)(target, level, offset, Vector3i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline static void invalidateSub(AbstractTexture* texture, GLint level, const Vector3i& offset, const Vector3i& size) {
|
|
|
|
|
(texture->*invalidateSubImplementation)(level, offset, size);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|