8900 Commits (2c578cb4dfd956b666b904b9a085e6fd019e46e2)
 

Author SHA1 Message Date
Vladimír Vondruš 2c578cb4df Shaders: ah so this wasn't a Mesa bug, it was my stupidity. 5 years ago
Vladimír Vondruš b109216caa Shaders: what in the name of fuck. 5 years ago
Vladimír Vondruš 2ca8d0ebb2 Shaders: clarify what the heck. 5 years ago
Vladimír Vondruš b62f1903eb Shaders: ensure the structures are 4-byte aligned. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago
Vladimír Vondruš 4aa5217947 Shaders: a crutch for MSVC's neverending fails. 5 years ago
Vladimír Vondruš 0512edf754 Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
Vladimír Vondruš 0863d9e811 Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
Vladimír Vondruš 0ea727f21e Shaders: ah, GCC, and your optimizations. 5 years ago
Vladimír Vondruš 79d70f1e3a Shaders: add UBO variants to the benchmark. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 37c8cfd384 Shaders: MeshVisualizer color map binding was done in a wrong branch. 5 years ago
Vladimír Vondruš 73ba2b9d64 Shaders: benchmark all shader variants. 5 years ago
Vladimír Vondruš 666fe17603 package/ci: don't even attempt to run benchmarks on SwiftShader. 5 years ago
Vladimír Vondruš 18dcfae51e package/archlinux: don't run benchmarks in check(). 5 years ago
Vladimír Vondruš d343be1d8c Shaders: this accidentally didn't actually test the thing. 5 years ago
Vladimír Vondruš 1e6da607c9 Shaders: minor. 5 years ago
Vladimír Vondruš 87b7be26f9 Shaders: forgot to rename this. 5 years ago
Vladimír Vondruš d5623b0386 Shaders: wrongly copypasted variable name in a test. 5 years ago
Vladimír Vondruš 9bf1d4c1bd Shaders: whoops, tested with a wrong shader here as well. 5 years ago
Vladimír Vondruš 1279d3fe5d Shaders: merge all MeshVisualizer constructor tests together. 5 years ago
Vladimír Vondruš 52c6c30fdf Shaders: this SKIP was too early. 5 years ago
Vladimír Vondruš ae3fd92fd3 Shaders: uh oh? good thing there was no bug hidden underneath. 5 years ago
Vladimír Vondruš 96a0ecd87e Shaders: doc++ 5 years ago
Vladimír Vondruš 47e7de47c8 Shaders: remove the AbstractVector base. 5 years ago
Vladimír Vondruš 94f0dcb421 Shaders: this thing is ... not used anywhere. 5 years ago
Vladimír Vondruš d3e11765ac Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
Vladimír Vondruš ee82113590 GL: this isn't needed on Apple platforms either. 5 years ago
Vladimír Vondruš 088a769f8e GL: adapt ES-specific MeshView internals to Corrade changes. 5 years ago
Vladimír Vondruš 4348ca7cdd Enable a bunch of useful CMake policies. 5 years ago
Vladimír Vondruš 686648f120 Platform: suggest that bundled GLFW should have buncha things disabled. 5 years ago
Vladimír Vondruš 3ebbd2ed39 doc: suggest StaticArray as another replacement for the deprecated Array. 5 years ago
Vladimír Vondruš dd3ce93888 Math: MSVC 2015, you ICEd. 5 years ago
Vladimír Vondruš d03cc34385 Platform: update docs about the EGL enumeration failing bug. 5 years ago
Vladimír Vondruš 6f8ad66a90 sceneconverter: list also animations in --info. 5 years ago
Vladimír Vondruš 047e8e6670 GL: fix argument order in OpenGLTester::addBenchmarks(). 5 years ago
Vladimír Vondruš 57ae596d88 Math: don't call into RectangularMatrix privates from Matrix. 5 years ago
Vladimír Vondruš 08a6e7d957 Math: explicit test that all types are trivially copyable. 5 years ago
Vladimír Vondruš 7072befbdb Math: generalize slicing and expanding to arbitrarily-sized matrices. 5 years ago
Vladimír Vondruš a347a2b3bd Math: make it possible to create an identity RectangularMatrix as well. 5 years ago
Vladimír Vondruš 7413d2053f Math: doc++ 5 years ago
Vladimír Vondruš 3cd1813bc2 Add a DefaultInit tag. 5 years ago
Vladimír Vondruš c8ccd8bc37 Doc++ 5 years ago
Vladimír Vondruš 1506c926f5 Shaders: doc++ 5 years ago
Vladimír Vondruš d683e26184 Shaders: add a test to a proper IDE folder. 5 years ago
Vladimír Vondruš faed96b4cf Shaders: avoid repeated GL::Context::current() calls. 5 years ago
Vladimír Vondruš f74942f67a Shaders: make the string building slightly less crazy. 5 years ago
Vladimír Vondruš 9f0a61e76e Shaders: group things together also in GLSL sources. 5 years ago
Vladimír Vondruš f70bbef473 Shaders: group uniform setters and texture binding functions together. 5 years ago
Vladimír Vondruš e26f90957c Shaders: wait, how did the linker work for the whole decade?! 5 years ago