8919 Commits (bf65bf859a51a6dd30b3ca02e43da4cb8434ddd4)
 

Author SHA1 Message Date
Vladimír Vondruš bf65bf859a GL: might make sense to say what unit are the sizes in. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago
Vladimír Vondruš c785ef2e4a Forgot to update the year here. 5 years ago
jvn 99966194cc MeshTools: update a broken link. 5 years ago
Vladimír Vondruš d845793b8f Shaders: benchmark texture array variants. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš a95fa9f3de Shaders: what's up with the method order here. 5 years ago
Vladimír Vondruš 658e8109a1 Shaders: fix grouping in Phong.vert. 5 years ago
Vladimír Vondruš c4b748ad2d Shaders: add a generic texture layer attribute and UBO definition. 5 years ago
Vladimír Vondruš 45f115b931 Shaders: separate instanced colored and textured test cases. 5 years ago
Vladimír Vondruš 4c4f63b5a0 Shaders: test instanced object ID in the instanced test case. 5 years ago
Vladimír Vondruš 1ce1561eb2 Shaders: expand Flat UBO construction tests a bit. 5 years ago
Vladimír Vondruš 8077681388 Shaders: supply Vector material information in a separate UBO as well. 5 years ago
Vladimír Vondruš a2f8a920da Shaders: supply Flat material information in a separate UBO as well. 5 years ago
Vladimír Vondruš 5997d446a9 Shaders: add multidraw benchmark variants. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš 63a8df1075 CMake: make dynamic plugins dependencies of tests that use CompareImage. 5 years ago
Vladimír Vondruš a5f662072d Shaders: update notes about what platforms got tested. 5 years ago
Vladimír Vondruš 2c578cb4df Shaders: ah so this wasn't a Mesa bug, it was my stupidity. 5 years ago
Vladimír Vondruš b109216caa Shaders: what in the name of fuck. 5 years ago
Vladimír Vondruš 2ca8d0ebb2 Shaders: clarify what the heck. 5 years ago
Vladimír Vondruš b62f1903eb Shaders: ensure the structures are 4-byte aligned. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago
Vladimír Vondruš 4aa5217947 Shaders: a crutch for MSVC's neverending fails. 5 years ago
Vladimír Vondruš 0512edf754 Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
Vladimír Vondruš 0863d9e811 Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
Vladimír Vondruš 0ea727f21e Shaders: ah, GCC, and your optimizations. 5 years ago
Vladimír Vondruš 79d70f1e3a Shaders: add UBO variants to the benchmark. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 37c8cfd384 Shaders: MeshVisualizer color map binding was done in a wrong branch. 5 years ago
Vladimír Vondruš 73ba2b9d64 Shaders: benchmark all shader variants. 5 years ago
Vladimír Vondruš 666fe17603 package/ci: don't even attempt to run benchmarks on SwiftShader. 5 years ago
Vladimír Vondruš 18dcfae51e package/archlinux: don't run benchmarks in check(). 5 years ago
Vladimír Vondruš d343be1d8c Shaders: this accidentally didn't actually test the thing. 5 years ago
Vladimír Vondruš 1e6da607c9 Shaders: minor. 5 years ago
Vladimír Vondruš 87b7be26f9 Shaders: forgot to rename this. 5 years ago
Vladimír Vondruš d5623b0386 Shaders: wrongly copypasted variable name in a test. 5 years ago
Vladimír Vondruš 9bf1d4c1bd Shaders: whoops, tested with a wrong shader here as well. 5 years ago
Vladimír Vondruš 1279d3fe5d Shaders: merge all MeshVisualizer constructor tests together. 5 years ago
Vladimír Vondruš 52c6c30fdf Shaders: this SKIP was too early. 5 years ago
Vladimír Vondruš ae3fd92fd3 Shaders: uh oh? good thing there was no bug hidden underneath. 5 years ago
Vladimír Vondruš 96a0ecd87e Shaders: doc++ 5 years ago
Vladimír Vondruš 47e7de47c8 Shaders: remove the AbstractVector base. 5 years ago
Vladimír Vondruš 94f0dcb421 Shaders: this thing is ... not used anywhere. 5 years ago
Vladimír Vondruš d3e11765ac Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
Vladimír Vondruš ee82113590 GL: this isn't needed on Apple platforms either. 5 years ago
Vladimír Vondruš 088a769f8e GL: adapt ES-specific MeshView internals to Corrade changes. 5 years ago
Vladimír Vondruš 4348ca7cdd Enable a bunch of useful CMake policies. 5 years ago
Vladimír Vondruš 686648f120 Platform: suggest that bundled GLFW should have buncha things disabled. 5 years ago